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Aquatic-Robotic-Courier/software/ARC-FW/samd21a/include/component/ac.h

546 lines
38 KiB
C

/**
* \file
*
* \brief Component description for AC
*
* Copyright (c) 2018 Microchip Technology Inc.
*
* \asf_license_start
*
* \page License
*
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may
* not use this file except in compliance with the License.
* You may obtain a copy of the Licence at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an AS IS BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* \asf_license_stop
*
*/
#ifndef _SAMD21_AC_COMPONENT_
#define _SAMD21_AC_COMPONENT_
/* ========================================================================== */
/** SOFTWARE API DEFINITION FOR AC */
/* ========================================================================== */
/** \addtogroup SAMD21_AC Analog Comparators */
/*@{*/
#define AC_U2205
#define REV_AC 0x111
/* -------- AC_CTRLA : (AC Offset: 0x00) (R/W 8) Control A -------- */
#if !(defined(__ASSEMBLY__) || defined(__IAR_SYSTEMS_ASM__))
typedef union {
struct {
uint8_t SWRST:1; /*!< bit: 0 Software Reset */
uint8_t ENABLE:1; /*!< bit: 1 Enable */
uint8_t RUNSTDBY:1; /*!< bit: 2 Run in Standby */
uint8_t :4; /*!< bit: 3.. 6 Reserved */
uint8_t LPMUX:1; /*!< bit: 7 Low-Power Mux */
} bit; /*!< Structure used for bit access */
uint8_t reg; /*!< Type used for register access */
} AC_CTRLA_Type;
#endif /* !(defined(__ASSEMBLY__) || defined(__IAR_SYSTEMS_ASM__)) */
#define AC_CTRLA_OFFSET 0x00 /**< \brief (AC_CTRLA offset) Control A */
#define AC_CTRLA_RESETVALUE _U_(0x00) /**< \brief (AC_CTRLA reset_value) Control A */
#define AC_CTRLA_SWRST_Pos 0 /**< \brief (AC_CTRLA) Software Reset */
#define AC_CTRLA_SWRST (_U_(0x1) << AC_CTRLA_SWRST_Pos)
#define AC_CTRLA_ENABLE_Pos 1 /**< \brief (AC_CTRLA) Enable */
#define AC_CTRLA_ENABLE (_U_(0x1) << AC_CTRLA_ENABLE_Pos)
#define AC_CTRLA_RUNSTDBY_Pos 2 /**< \brief (AC_CTRLA) Run in Standby */
#define AC_CTRLA_RUNSTDBY_Msk (_U_(0x1) << AC_CTRLA_RUNSTDBY_Pos)
#define AC_CTRLA_RUNSTDBY(value) (AC_CTRLA_RUNSTDBY_Msk & ((value) << AC_CTRLA_RUNSTDBY_Pos))
#define AC_CTRLA_LPMUX_Pos 7 /**< \brief (AC_CTRLA) Low-Power Mux */
#define AC_CTRLA_LPMUX (_U_(0x1) << AC_CTRLA_LPMUX_Pos)
#define AC_CTRLA_MASK _U_(0x87) /**< \brief (AC_CTRLA) MASK Register */
/* -------- AC_CTRLB : (AC Offset: 0x01) ( /W 8) Control B -------- */
#if !(defined(__ASSEMBLY__) || defined(__IAR_SYSTEMS_ASM__))
typedef union {
struct {
uint8_t START0:1; /*!< bit: 0 Comparator 0 Start Comparison */
uint8_t START1:1; /*!< bit: 1 Comparator 1 Start Comparison */
uint8_t :6; /*!< bit: 2.. 7 Reserved */
} bit; /*!< Structure used for bit access */
struct {
uint8_t START:2; /*!< bit: 0.. 1 Comparator x Start Comparison */
uint8_t :6; /*!< bit: 2.. 7 Reserved */
} vec; /*!< Structure used for vec access */
uint8_t reg; /*!< Type used for register access */
} AC_CTRLB_Type;
#endif /* !(defined(__ASSEMBLY__) || defined(__IAR_SYSTEMS_ASM__)) */
#define AC_CTRLB_OFFSET 0x01 /**< \brief (AC_CTRLB offset) Control B */
#define AC_CTRLB_RESETVALUE _U_(0x00) /**< \brief (AC_CTRLB reset_value) Control B */
#define AC_CTRLB_START0_Pos 0 /**< \brief (AC_CTRLB) Comparator 0 Start Comparison */
#define AC_CTRLB_START0 (_U_(1) << AC_CTRLB_START0_Pos)
#define AC_CTRLB_START1_Pos 1 /**< \brief (AC_CTRLB) Comparator 1 Start Comparison */
#define AC_CTRLB_START1 (_U_(1) << AC_CTRLB_START1_Pos)
#define AC_CTRLB_START_Pos 0 /**< \brief (AC_CTRLB) Comparator x Start Comparison */
#define AC_CTRLB_START_Msk (_U_(0x3) << AC_CTRLB_START_Pos)
#define AC_CTRLB_START(value) (AC_CTRLB_START_Msk & ((value) << AC_CTRLB_START_Pos))
#define AC_CTRLB_MASK _U_(0x03) /**< \brief (AC_CTRLB) MASK Register */
/* -------- AC_EVCTRL : (AC Offset: 0x02) (R/W 16) Event Control -------- */
#if !(defined(__ASSEMBLY__) || defined(__IAR_SYSTEMS_ASM__))
typedef union {
struct {
uint16_t COMPEO0:1; /*!< bit: 0 Comparator 0 Event Output Enable */
uint16_t COMPEO1:1; /*!< bit: 1 Comparator 1 Event Output Enable */
uint16_t :2; /*!< bit: 2.. 3 Reserved */
uint16_t WINEO0:1; /*!< bit: 4 Window 0 Event Output Enable */
uint16_t :3; /*!< bit: 5.. 7 Reserved */
uint16_t COMPEI0:1; /*!< bit: 8 Comparator 0 Event Input */
uint16_t COMPEI1:1; /*!< bit: 9 Comparator 1 Event Input */
uint16_t :6; /*!< bit: 10..15 Reserved */
} bit; /*!< Structure used for bit access */
struct {
uint16_t COMPEO:2; /*!< bit: 0.. 1 Comparator x Event Output Enable */
uint16_t :2; /*!< bit: 2.. 3 Reserved */
uint16_t WINEO:1; /*!< bit: 4 Window x Event Output Enable */
uint16_t :3; /*!< bit: 5.. 7 Reserved */
uint16_t COMPEI:2; /*!< bit: 8.. 9 Comparator x Event Input */
uint16_t :6; /*!< bit: 10..15 Reserved */
} vec; /*!< Structure used for vec access */
uint16_t reg; /*!< Type used for register access */
} AC_EVCTRL_Type;
#endif /* !(defined(__ASSEMBLY__) || defined(__IAR_SYSTEMS_ASM__)) */
#define AC_EVCTRL_OFFSET 0x02 /**< \brief (AC_EVCTRL offset) Event Control */
#define AC_EVCTRL_RESETVALUE _U_(0x0000) /**< \brief (AC_EVCTRL reset_value) Event Control */
#define AC_EVCTRL_COMPEO0_Pos 0 /**< \brief (AC_EVCTRL) Comparator 0 Event Output Enable */
#define AC_EVCTRL_COMPEO0 (_U_(1) << AC_EVCTRL_COMPEO0_Pos)
#define AC_EVCTRL_COMPEO1_Pos 1 /**< \brief (AC_EVCTRL) Comparator 1 Event Output Enable */
#define AC_EVCTRL_COMPEO1 (_U_(1) << AC_EVCTRL_COMPEO1_Pos)
#define AC_EVCTRL_COMPEO_Pos 0 /**< \brief (AC_EVCTRL) Comparator x Event Output Enable */
#define AC_EVCTRL_COMPEO_Msk (_U_(0x3) << AC_EVCTRL_COMPEO_Pos)
#define AC_EVCTRL_COMPEO(value) (AC_EVCTRL_COMPEO_Msk & ((value) << AC_EVCTRL_COMPEO_Pos))
#define AC_EVCTRL_WINEO0_Pos 4 /**< \brief (AC_EVCTRL) Window 0 Event Output Enable */
#define AC_EVCTRL_WINEO0 (_U_(1) << AC_EVCTRL_WINEO0_Pos)
#define AC_EVCTRL_WINEO_Pos 4 /**< \brief (AC_EVCTRL) Window x Event Output Enable */
#define AC_EVCTRL_WINEO_Msk (_U_(0x1) << AC_EVCTRL_WINEO_Pos)
#define AC_EVCTRL_WINEO(value) (AC_EVCTRL_WINEO_Msk & ((value) << AC_EVCTRL_WINEO_Pos))
#define AC_EVCTRL_COMPEI0_Pos 8 /**< \brief (AC_EVCTRL) Comparator 0 Event Input */
#define AC_EVCTRL_COMPEI0 (_U_(1) << AC_EVCTRL_COMPEI0_Pos)
#define AC_EVCTRL_COMPEI1_Pos 9 /**< \brief (AC_EVCTRL) Comparator 1 Event Input */
#define AC_EVCTRL_COMPEI1 (_U_(1) << AC_EVCTRL_COMPEI1_Pos)
#define AC_EVCTRL_COMPEI_Pos 8 /**< \brief (AC_EVCTRL) Comparator x Event Input */
#define AC_EVCTRL_COMPEI_Msk (_U_(0x3) << AC_EVCTRL_COMPEI_Pos)
#define AC_EVCTRL_COMPEI(value) (AC_EVCTRL_COMPEI_Msk & ((value) << AC_EVCTRL_COMPEI_Pos))
#define AC_EVCTRL_MASK _U_(0x0313) /**< \brief (AC_EVCTRL) MASK Register */
/* -------- AC_INTENCLR : (AC Offset: 0x04) (R/W 8) Interrupt Enable Clear -------- */
#if !(defined(__ASSEMBLY__) || defined(__IAR_SYSTEMS_ASM__))
typedef union {
struct {
uint8_t COMP0:1; /*!< bit: 0 Comparator 0 Interrupt Enable */
uint8_t COMP1:1; /*!< bit: 1 Comparator 1 Interrupt Enable */
uint8_t :2; /*!< bit: 2.. 3 Reserved */
uint8_t WIN0:1; /*!< bit: 4 Window 0 Interrupt Enable */
uint8_t :3; /*!< bit: 5.. 7 Reserved */
} bit; /*!< Structure used for bit access */
struct {
uint8_t COMP:2; /*!< bit: 0.. 1 Comparator x Interrupt Enable */
uint8_t :2; /*!< bit: 2.. 3 Reserved */
uint8_t WIN:1; /*!< bit: 4 Window x Interrupt Enable */
uint8_t :3; /*!< bit: 5.. 7 Reserved */
} vec; /*!< Structure used for vec access */
uint8_t reg; /*!< Type used for register access */
} AC_INTENCLR_Type;
#endif /* !(defined(__ASSEMBLY__) || defined(__IAR_SYSTEMS_ASM__)) */
#define AC_INTENCLR_OFFSET 0x04 /**< \brief (AC_INTENCLR offset) Interrupt Enable Clear */
#define AC_INTENCLR_RESETVALUE _U_(0x00) /**< \brief (AC_INTENCLR reset_value) Interrupt Enable Clear */
#define AC_INTENCLR_COMP0_Pos 0 /**< \brief (AC_INTENCLR) Comparator 0 Interrupt Enable */
#define AC_INTENCLR_COMP0 (_U_(1) << AC_INTENCLR_COMP0_Pos)
#define AC_INTENCLR_COMP1_Pos 1 /**< \brief (AC_INTENCLR) Comparator 1 Interrupt Enable */
#define AC_INTENCLR_COMP1 (_U_(1) << AC_INTENCLR_COMP1_Pos)
#define AC_INTENCLR_COMP_Pos 0 /**< \brief (AC_INTENCLR) Comparator x Interrupt Enable */
#define AC_INTENCLR_COMP_Msk (_U_(0x3) << AC_INTENCLR_COMP_Pos)
#define AC_INTENCLR_COMP(value) (AC_INTENCLR_COMP_Msk & ((value) << AC_INTENCLR_COMP_Pos))
#define AC_INTENCLR_WIN0_Pos 4 /**< \brief (AC_INTENCLR) Window 0 Interrupt Enable */
#define AC_INTENCLR_WIN0 (_U_(1) << AC_INTENCLR_WIN0_Pos)
#define AC_INTENCLR_WIN_Pos 4 /**< \brief (AC_INTENCLR) Window x Interrupt Enable */
#define AC_INTENCLR_WIN_Msk (_U_(0x1) << AC_INTENCLR_WIN_Pos)
#define AC_INTENCLR_WIN(value) (AC_INTENCLR_WIN_Msk & ((value) << AC_INTENCLR_WIN_Pos))
#define AC_INTENCLR_MASK _U_(0x13) /**< \brief (AC_INTENCLR) MASK Register */
/* -------- AC_INTENSET : (AC Offset: 0x05) (R/W 8) Interrupt Enable Set -------- */
#if !(defined(__ASSEMBLY__) || defined(__IAR_SYSTEMS_ASM__))
typedef union {
struct {
uint8_t COMP0:1; /*!< bit: 0 Comparator 0 Interrupt Enable */
uint8_t COMP1:1; /*!< bit: 1 Comparator 1 Interrupt Enable */
uint8_t :2; /*!< bit: 2.. 3 Reserved */
uint8_t WIN0:1; /*!< bit: 4 Window 0 Interrupt Enable */
uint8_t :3; /*!< bit: 5.. 7 Reserved */
} bit; /*!< Structure used for bit access */
struct {
uint8_t COMP:2; /*!< bit: 0.. 1 Comparator x Interrupt Enable */
uint8_t :2; /*!< bit: 2.. 3 Reserved */
uint8_t WIN:1; /*!< bit: 4 Window x Interrupt Enable */
uint8_t :3; /*!< bit: 5.. 7 Reserved */
} vec; /*!< Structure used for vec access */
uint8_t reg; /*!< Type used for register access */
} AC_INTENSET_Type;
#endif /* !(defined(__ASSEMBLY__) || defined(__IAR_SYSTEMS_ASM__)) */
#define AC_INTENSET_OFFSET 0x05 /**< \brief (AC_INTENSET offset) Interrupt Enable Set */
#define AC_INTENSET_RESETVALUE _U_(0x00) /**< \brief (AC_INTENSET reset_value) Interrupt Enable Set */
#define AC_INTENSET_COMP0_Pos 0 /**< \brief (AC_INTENSET) Comparator 0 Interrupt Enable */
#define AC_INTENSET_COMP0 (_U_(1) << AC_INTENSET_COMP0_Pos)
#define AC_INTENSET_COMP1_Pos 1 /**< \brief (AC_INTENSET) Comparator 1 Interrupt Enable */
#define AC_INTENSET_COMP1 (_U_(1) << AC_INTENSET_COMP1_Pos)
#define AC_INTENSET_COMP_Pos 0 /**< \brief (AC_INTENSET) Comparator x Interrupt Enable */
#define AC_INTENSET_COMP_Msk (_U_(0x3) << AC_INTENSET_COMP_Pos)
#define AC_INTENSET_COMP(value) (AC_INTENSET_COMP_Msk & ((value) << AC_INTENSET_COMP_Pos))
#define AC_INTENSET_WIN0_Pos 4 /**< \brief (AC_INTENSET) Window 0 Interrupt Enable */
#define AC_INTENSET_WIN0 (_U_(1) << AC_INTENSET_WIN0_Pos)
#define AC_INTENSET_WIN_Pos 4 /**< \brief (AC_INTENSET) Window x Interrupt Enable */
#define AC_INTENSET_WIN_Msk (_U_(0x1) << AC_INTENSET_WIN_Pos)
#define AC_INTENSET_WIN(value) (AC_INTENSET_WIN_Msk & ((value) << AC_INTENSET_WIN_Pos))
#define AC_INTENSET_MASK _U_(0x13) /**< \brief (AC_INTENSET) MASK Register */
/* -------- AC_INTFLAG : (AC Offset: 0x06) (R/W 8) Interrupt Flag Status and Clear -------- */
#if !(defined(__ASSEMBLY__) || defined(__IAR_SYSTEMS_ASM__))
typedef union { // __I to avoid read-modify-write on write-to-clear register
struct {
__I uint8_t COMP0:1; /*!< bit: 0 Comparator 0 */
__I uint8_t COMP1:1; /*!< bit: 1 Comparator 1 */
__I uint8_t :2; /*!< bit: 2.. 3 Reserved */
__I uint8_t WIN0:1; /*!< bit: 4 Window 0 */
__I uint8_t :3; /*!< bit: 5.. 7 Reserved */
} bit; /*!< Structure used for bit access */
struct {
__I uint8_t COMP:2; /*!< bit: 0.. 1 Comparator x */
__I uint8_t :2; /*!< bit: 2.. 3 Reserved */
__I uint8_t WIN:1; /*!< bit: 4 Window x */
__I uint8_t :3; /*!< bit: 5.. 7 Reserved */
} vec; /*!< Structure used for vec access */
uint8_t reg; /*!< Type used for register access */
} AC_INTFLAG_Type;
#endif /* !(defined(__ASSEMBLY__) || defined(__IAR_SYSTEMS_ASM__)) */
#define AC_INTFLAG_OFFSET 0x06 /**< \brief (AC_INTFLAG offset) Interrupt Flag Status and Clear */
#define AC_INTFLAG_RESETVALUE _U_(0x00) /**< \brief (AC_INTFLAG reset_value) Interrupt Flag Status and Clear */
#define AC_INTFLAG_COMP0_Pos 0 /**< \brief (AC_INTFLAG) Comparator 0 */
#define AC_INTFLAG_COMP0 (_U_(1) << AC_INTFLAG_COMP0_Pos)
#define AC_INTFLAG_COMP1_Pos 1 /**< \brief (AC_INTFLAG) Comparator 1 */
#define AC_INTFLAG_COMP1 (_U_(1) << AC_INTFLAG_COMP1_Pos)
#define AC_INTFLAG_COMP_Pos 0 /**< \brief (AC_INTFLAG) Comparator x */
#define AC_INTFLAG_COMP_Msk (_U_(0x3) << AC_INTFLAG_COMP_Pos)
#define AC_INTFLAG_COMP(value) (AC_INTFLAG_COMP_Msk & ((value) << AC_INTFLAG_COMP_Pos))
#define AC_INTFLAG_WIN0_Pos 4 /**< \brief (AC_INTFLAG) Window 0 */
#define AC_INTFLAG_WIN0 (_U_(1) << AC_INTFLAG_WIN0_Pos)
#define AC_INTFLAG_WIN_Pos 4 /**< \brief (AC_INTFLAG) Window x */
#define AC_INTFLAG_WIN_Msk (_U_(0x1) << AC_INTFLAG_WIN_Pos)
#define AC_INTFLAG_WIN(value) (AC_INTFLAG_WIN_Msk & ((value) << AC_INTFLAG_WIN_Pos))
#define AC_INTFLAG_MASK _U_(0x13) /**< \brief (AC_INTFLAG) MASK Register */
/* -------- AC_STATUSA : (AC Offset: 0x08) (R/ 8) Status A -------- */
#if !(defined(__ASSEMBLY__) || defined(__IAR_SYSTEMS_ASM__))
typedef union {
struct {
uint8_t STATE0:1; /*!< bit: 0 Comparator 0 Current State */
uint8_t STATE1:1; /*!< bit: 1 Comparator 1 Current State */
uint8_t :2; /*!< bit: 2.. 3 Reserved */
uint8_t WSTATE0:2; /*!< bit: 4.. 5 Window 0 Current State */
uint8_t :2; /*!< bit: 6.. 7 Reserved */
} bit; /*!< Structure used for bit access */
struct {
uint8_t STATE:2; /*!< bit: 0.. 1 Comparator x Current State */
uint8_t :6; /*!< bit: 2.. 7 Reserved */
} vec; /*!< Structure used for vec access */
uint8_t reg; /*!< Type used for register access */
} AC_STATUSA_Type;
#endif /* !(defined(__ASSEMBLY__) || defined(__IAR_SYSTEMS_ASM__)) */
#define AC_STATUSA_OFFSET 0x08 /**< \brief (AC_STATUSA offset) Status A */
#define AC_STATUSA_RESETVALUE _U_(0x00) /**< \brief (AC_STATUSA reset_value) Status A */
#define AC_STATUSA_STATE0_Pos 0 /**< \brief (AC_STATUSA) Comparator 0 Current State */
#define AC_STATUSA_STATE0 (_U_(1) << AC_STATUSA_STATE0_Pos)
#define AC_STATUSA_STATE1_Pos 1 /**< \brief (AC_STATUSA) Comparator 1 Current State */
#define AC_STATUSA_STATE1 (_U_(1) << AC_STATUSA_STATE1_Pos)
#define AC_STATUSA_STATE_Pos 0 /**< \brief (AC_STATUSA) Comparator x Current State */
#define AC_STATUSA_STATE_Msk (_U_(0x3) << AC_STATUSA_STATE_Pos)
#define AC_STATUSA_STATE(value) (AC_STATUSA_STATE_Msk & ((value) << AC_STATUSA_STATE_Pos))
#define AC_STATUSA_WSTATE0_Pos 4 /**< \brief (AC_STATUSA) Window 0 Current State */
#define AC_STATUSA_WSTATE0_Msk (_U_(0x3) << AC_STATUSA_WSTATE0_Pos)
#define AC_STATUSA_WSTATE0(value) (AC_STATUSA_WSTATE0_Msk & ((value) << AC_STATUSA_WSTATE0_Pos))
#define AC_STATUSA_WSTATE0_ABOVE_Val _U_(0x0) /**< \brief (AC_STATUSA) Signal is above window */
#define AC_STATUSA_WSTATE0_INSIDE_Val _U_(0x1) /**< \brief (AC_STATUSA) Signal is inside window */
#define AC_STATUSA_WSTATE0_BELOW_Val _U_(0x2) /**< \brief (AC_STATUSA) Signal is below window */
#define AC_STATUSA_WSTATE0_ABOVE (AC_STATUSA_WSTATE0_ABOVE_Val << AC_STATUSA_WSTATE0_Pos)
#define AC_STATUSA_WSTATE0_INSIDE (AC_STATUSA_WSTATE0_INSIDE_Val << AC_STATUSA_WSTATE0_Pos)
#define AC_STATUSA_WSTATE0_BELOW (AC_STATUSA_WSTATE0_BELOW_Val << AC_STATUSA_WSTATE0_Pos)
#define AC_STATUSA_MASK _U_(0x33) /**< \brief (AC_STATUSA) MASK Register */
/* -------- AC_STATUSB : (AC Offset: 0x09) (R/ 8) Status B -------- */
#if !(defined(__ASSEMBLY__) || defined(__IAR_SYSTEMS_ASM__))
typedef union {
struct {
uint8_t READY0:1; /*!< bit: 0 Comparator 0 Ready */
uint8_t READY1:1; /*!< bit: 1 Comparator 1 Ready */
uint8_t :5; /*!< bit: 2.. 6 Reserved */
uint8_t SYNCBUSY:1; /*!< bit: 7 Synchronization Busy */
} bit; /*!< Structure used for bit access */
struct {
uint8_t READY:2; /*!< bit: 0.. 1 Comparator x Ready */
uint8_t :6; /*!< bit: 2.. 7 Reserved */
} vec; /*!< Structure used for vec access */
uint8_t reg; /*!< Type used for register access */
} AC_STATUSB_Type;
#endif /* !(defined(__ASSEMBLY__) || defined(__IAR_SYSTEMS_ASM__)) */
#define AC_STATUSB_OFFSET 0x09 /**< \brief (AC_STATUSB offset) Status B */
#define AC_STATUSB_RESETVALUE _U_(0x00) /**< \brief (AC_STATUSB reset_value) Status B */
#define AC_STATUSB_READY0_Pos 0 /**< \brief (AC_STATUSB) Comparator 0 Ready */
#define AC_STATUSB_READY0 (_U_(1) << AC_STATUSB_READY0_Pos)
#define AC_STATUSB_READY1_Pos 1 /**< \brief (AC_STATUSB) Comparator 1 Ready */
#define AC_STATUSB_READY1 (_U_(1) << AC_STATUSB_READY1_Pos)
#define AC_STATUSB_READY_Pos 0 /**< \brief (AC_STATUSB) Comparator x Ready */
#define AC_STATUSB_READY_Msk (_U_(0x3) << AC_STATUSB_READY_Pos)
#define AC_STATUSB_READY(value) (AC_STATUSB_READY_Msk & ((value) << AC_STATUSB_READY_Pos))
#define AC_STATUSB_SYNCBUSY_Pos 7 /**< \brief (AC_STATUSB) Synchronization Busy */
#define AC_STATUSB_SYNCBUSY (_U_(0x1) << AC_STATUSB_SYNCBUSY_Pos)
#define AC_STATUSB_MASK _U_(0x83) /**< \brief (AC_STATUSB) MASK Register */
/* -------- AC_STATUSC : (AC Offset: 0x0A) (R/ 8) Status C -------- */
#if !(defined(__ASSEMBLY__) || defined(__IAR_SYSTEMS_ASM__))
typedef union {
struct {
uint8_t STATE0:1; /*!< bit: 0 Comparator 0 Current State */
uint8_t STATE1:1; /*!< bit: 1 Comparator 1 Current State */
uint8_t :2; /*!< bit: 2.. 3 Reserved */
uint8_t WSTATE0:2; /*!< bit: 4.. 5 Window 0 Current State */
uint8_t :2; /*!< bit: 6.. 7 Reserved */
} bit; /*!< Structure used for bit access */
struct {
uint8_t STATE:2; /*!< bit: 0.. 1 Comparator x Current State */
uint8_t :6; /*!< bit: 2.. 7 Reserved */
} vec; /*!< Structure used for vec access */
uint8_t reg; /*!< Type used for register access */
} AC_STATUSC_Type;
#endif /* !(defined(__ASSEMBLY__) || defined(__IAR_SYSTEMS_ASM__)) */
#define AC_STATUSC_OFFSET 0x0A /**< \brief (AC_STATUSC offset) Status C */
#define AC_STATUSC_RESETVALUE _U_(0x00) /**< \brief (AC_STATUSC reset_value) Status C */
#define AC_STATUSC_STATE0_Pos 0 /**< \brief (AC_STATUSC) Comparator 0 Current State */
#define AC_STATUSC_STATE0 (_U_(1) << AC_STATUSC_STATE0_Pos)
#define AC_STATUSC_STATE1_Pos 1 /**< \brief (AC_STATUSC) Comparator 1 Current State */
#define AC_STATUSC_STATE1 (_U_(1) << AC_STATUSC_STATE1_Pos)
#define AC_STATUSC_STATE_Pos 0 /**< \brief (AC_STATUSC) Comparator x Current State */
#define AC_STATUSC_STATE_Msk (_U_(0x3) << AC_STATUSC_STATE_Pos)
#define AC_STATUSC_STATE(value) (AC_STATUSC_STATE_Msk & ((value) << AC_STATUSC_STATE_Pos))
#define AC_STATUSC_WSTATE0_Pos 4 /**< \brief (AC_STATUSC) Window 0 Current State */
#define AC_STATUSC_WSTATE0_Msk (_U_(0x3) << AC_STATUSC_WSTATE0_Pos)
#define AC_STATUSC_WSTATE0(value) (AC_STATUSC_WSTATE0_Msk & ((value) << AC_STATUSC_WSTATE0_Pos))
#define AC_STATUSC_WSTATE0_ABOVE_Val _U_(0x0) /**< \brief (AC_STATUSC) Signal is above window */
#define AC_STATUSC_WSTATE0_INSIDE_Val _U_(0x1) /**< \brief (AC_STATUSC) Signal is inside window */
#define AC_STATUSC_WSTATE0_BELOW_Val _U_(0x2) /**< \brief (AC_STATUSC) Signal is below window */
#define AC_STATUSC_WSTATE0_ABOVE (AC_STATUSC_WSTATE0_ABOVE_Val << AC_STATUSC_WSTATE0_Pos)
#define AC_STATUSC_WSTATE0_INSIDE (AC_STATUSC_WSTATE0_INSIDE_Val << AC_STATUSC_WSTATE0_Pos)
#define AC_STATUSC_WSTATE0_BELOW (AC_STATUSC_WSTATE0_BELOW_Val << AC_STATUSC_WSTATE0_Pos)
#define AC_STATUSC_MASK _U_(0x33) /**< \brief (AC_STATUSC) MASK Register */
/* -------- AC_WINCTRL : (AC Offset: 0x0C) (R/W 8) Window Control -------- */
#if !(defined(__ASSEMBLY__) || defined(__IAR_SYSTEMS_ASM__))
typedef union {
struct {
uint8_t WEN0:1; /*!< bit: 0 Window 0 Mode Enable */
uint8_t WINTSEL0:2; /*!< bit: 1.. 2 Window 0 Interrupt Selection */
uint8_t :5; /*!< bit: 3.. 7 Reserved */
} bit; /*!< Structure used for bit access */
uint8_t reg; /*!< Type used for register access */
} AC_WINCTRL_Type;
#endif /* !(defined(__ASSEMBLY__) || defined(__IAR_SYSTEMS_ASM__)) */
#define AC_WINCTRL_OFFSET 0x0C /**< \brief (AC_WINCTRL offset) Window Control */
#define AC_WINCTRL_RESETVALUE _U_(0x00) /**< \brief (AC_WINCTRL reset_value) Window Control */
#define AC_WINCTRL_WEN0_Pos 0 /**< \brief (AC_WINCTRL) Window 0 Mode Enable */
#define AC_WINCTRL_WEN0 (_U_(0x1) << AC_WINCTRL_WEN0_Pos)
#define AC_WINCTRL_WINTSEL0_Pos 1 /**< \brief (AC_WINCTRL) Window 0 Interrupt Selection */
#define AC_WINCTRL_WINTSEL0_Msk (_U_(0x3) << AC_WINCTRL_WINTSEL0_Pos)
#define AC_WINCTRL_WINTSEL0(value) (AC_WINCTRL_WINTSEL0_Msk & ((value) << AC_WINCTRL_WINTSEL0_Pos))
#define AC_WINCTRL_WINTSEL0_ABOVE_Val _U_(0x0) /**< \brief (AC_WINCTRL) Interrupt on signal above window */
#define AC_WINCTRL_WINTSEL0_INSIDE_Val _U_(0x1) /**< \brief (AC_WINCTRL) Interrupt on signal inside window */
#define AC_WINCTRL_WINTSEL0_BELOW_Val _U_(0x2) /**< \brief (AC_WINCTRL) Interrupt on signal below window */
#define AC_WINCTRL_WINTSEL0_OUTSIDE_Val _U_(0x3) /**< \brief (AC_WINCTRL) Interrupt on signal outside window */
#define AC_WINCTRL_WINTSEL0_ABOVE (AC_WINCTRL_WINTSEL0_ABOVE_Val << AC_WINCTRL_WINTSEL0_Pos)
#define AC_WINCTRL_WINTSEL0_INSIDE (AC_WINCTRL_WINTSEL0_INSIDE_Val << AC_WINCTRL_WINTSEL0_Pos)
#define AC_WINCTRL_WINTSEL0_BELOW (AC_WINCTRL_WINTSEL0_BELOW_Val << AC_WINCTRL_WINTSEL0_Pos)
#define AC_WINCTRL_WINTSEL0_OUTSIDE (AC_WINCTRL_WINTSEL0_OUTSIDE_Val << AC_WINCTRL_WINTSEL0_Pos)
#define AC_WINCTRL_MASK _U_(0x07) /**< \brief (AC_WINCTRL) MASK Register */
/* -------- AC_COMPCTRL : (AC Offset: 0x10) (R/W 32) Comparator Control n -------- */
#if !(defined(__ASSEMBLY__) || defined(__IAR_SYSTEMS_ASM__))
typedef union {
struct {
uint32_t ENABLE:1; /*!< bit: 0 Enable */
uint32_t SINGLE:1; /*!< bit: 1 Single-Shot Mode */
uint32_t SPEED:2; /*!< bit: 2.. 3 Speed Selection */
uint32_t :1; /*!< bit: 4 Reserved */
uint32_t INTSEL:2; /*!< bit: 5.. 6 Interrupt Selection */
uint32_t :1; /*!< bit: 7 Reserved */
uint32_t MUXNEG:3; /*!< bit: 8..10 Negative Input Mux Selection */
uint32_t :1; /*!< bit: 11 Reserved */
uint32_t MUXPOS:2; /*!< bit: 12..13 Positive Input Mux Selection */
uint32_t :1; /*!< bit: 14 Reserved */
uint32_t SWAP:1; /*!< bit: 15 Swap Inputs and Invert */
uint32_t OUT:2; /*!< bit: 16..17 Output */
uint32_t :1; /*!< bit: 18 Reserved */
uint32_t HYST:1; /*!< bit: 19 Hysteresis Enable */
uint32_t :4; /*!< bit: 20..23 Reserved */
uint32_t FLEN:3; /*!< bit: 24..26 Filter Length */
uint32_t :5; /*!< bit: 27..31 Reserved */
} bit; /*!< Structure used for bit access */
uint32_t reg; /*!< Type used for register access */
} AC_COMPCTRL_Type;
#endif /* !(defined(__ASSEMBLY__) || defined(__IAR_SYSTEMS_ASM__)) */
#define AC_COMPCTRL_OFFSET 0x10 /**< \brief (AC_COMPCTRL offset) Comparator Control n */
#define AC_COMPCTRL_RESETVALUE _U_(0x00000000) /**< \brief (AC_COMPCTRL reset_value) Comparator Control n */
#define AC_COMPCTRL_ENABLE_Pos 0 /**< \brief (AC_COMPCTRL) Enable */
#define AC_COMPCTRL_ENABLE (_U_(0x1) << AC_COMPCTRL_ENABLE_Pos)
#define AC_COMPCTRL_SINGLE_Pos 1 /**< \brief (AC_COMPCTRL) Single-Shot Mode */
#define AC_COMPCTRL_SINGLE (_U_(0x1) << AC_COMPCTRL_SINGLE_Pos)
#define AC_COMPCTRL_SPEED_Pos 2 /**< \brief (AC_COMPCTRL) Speed Selection */
#define AC_COMPCTRL_SPEED_Msk (_U_(0x3) << AC_COMPCTRL_SPEED_Pos)
#define AC_COMPCTRL_SPEED(value) (AC_COMPCTRL_SPEED_Msk & ((value) << AC_COMPCTRL_SPEED_Pos))
#define AC_COMPCTRL_SPEED_LOW_Val _U_(0x0) /**< \brief (AC_COMPCTRL) Low speed */
#define AC_COMPCTRL_SPEED_HIGH_Val _U_(0x1) /**< \brief (AC_COMPCTRL) High speed */
#define AC_COMPCTRL_SPEED_LOW (AC_COMPCTRL_SPEED_LOW_Val << AC_COMPCTRL_SPEED_Pos)
#define AC_COMPCTRL_SPEED_HIGH (AC_COMPCTRL_SPEED_HIGH_Val << AC_COMPCTRL_SPEED_Pos)
#define AC_COMPCTRL_INTSEL_Pos 5 /**< \brief (AC_COMPCTRL) Interrupt Selection */
#define AC_COMPCTRL_INTSEL_Msk (_U_(0x3) << AC_COMPCTRL_INTSEL_Pos)
#define AC_COMPCTRL_INTSEL(value) (AC_COMPCTRL_INTSEL_Msk & ((value) << AC_COMPCTRL_INTSEL_Pos))
#define AC_COMPCTRL_INTSEL_TOGGLE_Val _U_(0x0) /**< \brief (AC_COMPCTRL) Interrupt on comparator output toggle */
#define AC_COMPCTRL_INTSEL_RISING_Val _U_(0x1) /**< \brief (AC_COMPCTRL) Interrupt on comparator output rising */
#define AC_COMPCTRL_INTSEL_FALLING_Val _U_(0x2) /**< \brief (AC_COMPCTRL) Interrupt on comparator output falling */
#define AC_COMPCTRL_INTSEL_EOC_Val _U_(0x3) /**< \brief (AC_COMPCTRL) Interrupt on end of comparison (single-shot mode only) */
#define AC_COMPCTRL_INTSEL_TOGGLE (AC_COMPCTRL_INTSEL_TOGGLE_Val << AC_COMPCTRL_INTSEL_Pos)
#define AC_COMPCTRL_INTSEL_RISING (AC_COMPCTRL_INTSEL_RISING_Val << AC_COMPCTRL_INTSEL_Pos)
#define AC_COMPCTRL_INTSEL_FALLING (AC_COMPCTRL_INTSEL_FALLING_Val << AC_COMPCTRL_INTSEL_Pos)
#define AC_COMPCTRL_INTSEL_EOC (AC_COMPCTRL_INTSEL_EOC_Val << AC_COMPCTRL_INTSEL_Pos)
#define AC_COMPCTRL_MUXNEG_Pos 8 /**< \brief (AC_COMPCTRL) Negative Input Mux Selection */
#define AC_COMPCTRL_MUXNEG_Msk (_U_(0x7) << AC_COMPCTRL_MUXNEG_Pos)
#define AC_COMPCTRL_MUXNEG(value) (AC_COMPCTRL_MUXNEG_Msk & ((value) << AC_COMPCTRL_MUXNEG_Pos))
#define AC_COMPCTRL_MUXNEG_PIN0_Val _U_(0x0) /**< \brief (AC_COMPCTRL) I/O pin 0 */
#define AC_COMPCTRL_MUXNEG_PIN1_Val _U_(0x1) /**< \brief (AC_COMPCTRL) I/O pin 1 */
#define AC_COMPCTRL_MUXNEG_PIN2_Val _U_(0x2) /**< \brief (AC_COMPCTRL) I/O pin 2 */
#define AC_COMPCTRL_MUXNEG_PIN3_Val _U_(0x3) /**< \brief (AC_COMPCTRL) I/O pin 3 */
#define AC_COMPCTRL_MUXNEG_GND_Val _U_(0x4) /**< \brief (AC_COMPCTRL) Ground */
#define AC_COMPCTRL_MUXNEG_VSCALE_Val _U_(0x5) /**< \brief (AC_COMPCTRL) VDD scaler */
#define AC_COMPCTRL_MUXNEG_BANDGAP_Val _U_(0x6) /**< \brief (AC_COMPCTRL) Internal bandgap voltage */
#define AC_COMPCTRL_MUXNEG_DAC_Val _U_(0x7) /**< \brief (AC_COMPCTRL) DAC output */
#define AC_COMPCTRL_MUXNEG_PIN0 (AC_COMPCTRL_MUXNEG_PIN0_Val << AC_COMPCTRL_MUXNEG_Pos)
#define AC_COMPCTRL_MUXNEG_PIN1 (AC_COMPCTRL_MUXNEG_PIN1_Val << AC_COMPCTRL_MUXNEG_Pos)
#define AC_COMPCTRL_MUXNEG_PIN2 (AC_COMPCTRL_MUXNEG_PIN2_Val << AC_COMPCTRL_MUXNEG_Pos)
#define AC_COMPCTRL_MUXNEG_PIN3 (AC_COMPCTRL_MUXNEG_PIN3_Val << AC_COMPCTRL_MUXNEG_Pos)
#define AC_COMPCTRL_MUXNEG_GND (AC_COMPCTRL_MUXNEG_GND_Val << AC_COMPCTRL_MUXNEG_Pos)
#define AC_COMPCTRL_MUXNEG_VSCALE (AC_COMPCTRL_MUXNEG_VSCALE_Val << AC_COMPCTRL_MUXNEG_Pos)
#define AC_COMPCTRL_MUXNEG_BANDGAP (AC_COMPCTRL_MUXNEG_BANDGAP_Val << AC_COMPCTRL_MUXNEG_Pos)
#define AC_COMPCTRL_MUXNEG_DAC (AC_COMPCTRL_MUXNEG_DAC_Val << AC_COMPCTRL_MUXNEG_Pos)
#define AC_COMPCTRL_MUXPOS_Pos 12 /**< \brief (AC_COMPCTRL) Positive Input Mux Selection */
#define AC_COMPCTRL_MUXPOS_Msk (_U_(0x3) << AC_COMPCTRL_MUXPOS_Pos)
#define AC_COMPCTRL_MUXPOS(value) (AC_COMPCTRL_MUXPOS_Msk & ((value) << AC_COMPCTRL_MUXPOS_Pos))
#define AC_COMPCTRL_MUXPOS_PIN0_Val _U_(0x0) /**< \brief (AC_COMPCTRL) I/O pin 0 */
#define AC_COMPCTRL_MUXPOS_PIN1_Val _U_(0x1) /**< \brief (AC_COMPCTRL) I/O pin 1 */
#define AC_COMPCTRL_MUXPOS_PIN2_Val _U_(0x2) /**< \brief (AC_COMPCTRL) I/O pin 2 */
#define AC_COMPCTRL_MUXPOS_PIN3_Val _U_(0x3) /**< \brief (AC_COMPCTRL) I/O pin 3 */
#define AC_COMPCTRL_MUXPOS_PIN0 (AC_COMPCTRL_MUXPOS_PIN0_Val << AC_COMPCTRL_MUXPOS_Pos)
#define AC_COMPCTRL_MUXPOS_PIN1 (AC_COMPCTRL_MUXPOS_PIN1_Val << AC_COMPCTRL_MUXPOS_Pos)
#define AC_COMPCTRL_MUXPOS_PIN2 (AC_COMPCTRL_MUXPOS_PIN2_Val << AC_COMPCTRL_MUXPOS_Pos)
#define AC_COMPCTRL_MUXPOS_PIN3 (AC_COMPCTRL_MUXPOS_PIN3_Val << AC_COMPCTRL_MUXPOS_Pos)
#define AC_COMPCTRL_SWAP_Pos 15 /**< \brief (AC_COMPCTRL) Swap Inputs and Invert */
#define AC_COMPCTRL_SWAP (_U_(0x1) << AC_COMPCTRL_SWAP_Pos)
#define AC_COMPCTRL_OUT_Pos 16 /**< \brief (AC_COMPCTRL) Output */
#define AC_COMPCTRL_OUT_Msk (_U_(0x3) << AC_COMPCTRL_OUT_Pos)
#define AC_COMPCTRL_OUT(value) (AC_COMPCTRL_OUT_Msk & ((value) << AC_COMPCTRL_OUT_Pos))
#define AC_COMPCTRL_OUT_OFF_Val _U_(0x0) /**< \brief (AC_COMPCTRL) The output of COMPn is not routed to the COMPn I/O port */
#define AC_COMPCTRL_OUT_ASYNC_Val _U_(0x1) /**< \brief (AC_COMPCTRL) The asynchronous output of COMPn is routed to the COMPn I/O port */
#define AC_COMPCTRL_OUT_SYNC_Val _U_(0x2) /**< \brief (AC_COMPCTRL) The synchronous output (including filtering) of COMPn is routed to the COMPn I/O port */
#define AC_COMPCTRL_OUT_OFF (AC_COMPCTRL_OUT_OFF_Val << AC_COMPCTRL_OUT_Pos)
#define AC_COMPCTRL_OUT_ASYNC (AC_COMPCTRL_OUT_ASYNC_Val << AC_COMPCTRL_OUT_Pos)
#define AC_COMPCTRL_OUT_SYNC (AC_COMPCTRL_OUT_SYNC_Val << AC_COMPCTRL_OUT_Pos)
#define AC_COMPCTRL_HYST_Pos 19 /**< \brief (AC_COMPCTRL) Hysteresis Enable */
#define AC_COMPCTRL_HYST (_U_(0x1) << AC_COMPCTRL_HYST_Pos)
#define AC_COMPCTRL_FLEN_Pos 24 /**< \brief (AC_COMPCTRL) Filter Length */
#define AC_COMPCTRL_FLEN_Msk (_U_(0x7) << AC_COMPCTRL_FLEN_Pos)
#define AC_COMPCTRL_FLEN(value) (AC_COMPCTRL_FLEN_Msk & ((value) << AC_COMPCTRL_FLEN_Pos))
#define AC_COMPCTRL_FLEN_OFF_Val _U_(0x0) /**< \brief (AC_COMPCTRL) No filtering */
#define AC_COMPCTRL_FLEN_MAJ3_Val _U_(0x1) /**< \brief (AC_COMPCTRL) 3-bit majority function (2 of 3) */
#define AC_COMPCTRL_FLEN_MAJ5_Val _U_(0x2) /**< \brief (AC_COMPCTRL) 5-bit majority function (3 of 5) */
#define AC_COMPCTRL_FLEN_OFF (AC_COMPCTRL_FLEN_OFF_Val << AC_COMPCTRL_FLEN_Pos)
#define AC_COMPCTRL_FLEN_MAJ3 (AC_COMPCTRL_FLEN_MAJ3_Val << AC_COMPCTRL_FLEN_Pos)
#define AC_COMPCTRL_FLEN_MAJ5 (AC_COMPCTRL_FLEN_MAJ5_Val << AC_COMPCTRL_FLEN_Pos)
#define AC_COMPCTRL_MASK _U_(0x070BB76F) /**< \brief (AC_COMPCTRL) MASK Register */
/* -------- AC_SCALER : (AC Offset: 0x20) (R/W 8) Scaler n -------- */
#if !(defined(__ASSEMBLY__) || defined(__IAR_SYSTEMS_ASM__))
typedef union {
struct {
uint8_t VALUE:6; /*!< bit: 0.. 5 Scaler Value */
uint8_t :2; /*!< bit: 6.. 7 Reserved */
} bit; /*!< Structure used for bit access */
uint8_t reg; /*!< Type used for register access */
} AC_SCALER_Type;
#endif /* !(defined(__ASSEMBLY__) || defined(__IAR_SYSTEMS_ASM__)) */
#define AC_SCALER_OFFSET 0x20 /**< \brief (AC_SCALER offset) Scaler n */
#define AC_SCALER_RESETVALUE _U_(0x00) /**< \brief (AC_SCALER reset_value) Scaler n */
#define AC_SCALER_VALUE_Pos 0 /**< \brief (AC_SCALER) Scaler Value */
#define AC_SCALER_VALUE_Msk (_U_(0x3F) << AC_SCALER_VALUE_Pos)
#define AC_SCALER_VALUE(value) (AC_SCALER_VALUE_Msk & ((value) << AC_SCALER_VALUE_Pos))
#define AC_SCALER_MASK _U_(0x3F) /**< \brief (AC_SCALER) MASK Register */
/** \brief AC hardware registers */
#if !(defined(__ASSEMBLY__) || defined(__IAR_SYSTEMS_ASM__))
typedef struct {
__IO AC_CTRLA_Type CTRLA; /**< \brief Offset: 0x00 (R/W 8) Control A */
__O AC_CTRLB_Type CTRLB; /**< \brief Offset: 0x01 ( /W 8) Control B */
__IO AC_EVCTRL_Type EVCTRL; /**< \brief Offset: 0x02 (R/W 16) Event Control */
__IO AC_INTENCLR_Type INTENCLR; /**< \brief Offset: 0x04 (R/W 8) Interrupt Enable Clear */
__IO AC_INTENSET_Type INTENSET; /**< \brief Offset: 0x05 (R/W 8) Interrupt Enable Set */
__IO AC_INTFLAG_Type INTFLAG; /**< \brief Offset: 0x06 (R/W 8) Interrupt Flag Status and Clear */
RoReg8 Reserved1[0x1];
__I AC_STATUSA_Type STATUSA; /**< \brief Offset: 0x08 (R/ 8) Status A */
__I AC_STATUSB_Type STATUSB; /**< \brief Offset: 0x09 (R/ 8) Status B */
__I AC_STATUSC_Type STATUSC; /**< \brief Offset: 0x0A (R/ 8) Status C */
RoReg8 Reserved2[0x1];
__IO AC_WINCTRL_Type WINCTRL; /**< \brief Offset: 0x0C (R/W 8) Window Control */
RoReg8 Reserved3[0x3];
__IO AC_COMPCTRL_Type COMPCTRL[2]; /**< \brief Offset: 0x10 (R/W 32) Comparator Control n */
RoReg8 Reserved4[0x8];
__IO AC_SCALER_Type SCALER[2]; /**< \brief Offset: 0x20 (R/W 8) Scaler n */
} Ac;
#endif /* !(defined(__ASSEMBLY__) || defined(__IAR_SYSTEMS_ASM__)) */
/*@}*/
#endif /* _SAMD21_AC_COMPONENT_ */