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<a name="Adding-a-new-GIMPLE-statement-code"></a>
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Next: <a rel="next" accesskey="n" href="Statement-and-operand-traversals.html#Statement-and-operand-traversals">Statement and operand traversals</a>,
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Previous: <a rel="previous" accesskey="p" href="Sequence-iterators.html#Sequence-iterators">Sequence iterators</a>,
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Up: <a rel="up" accesskey="u" href="GIMPLE.html#GIMPLE">GIMPLE</a>
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<h3 class="section">11.11 Adding a new GIMPLE statement code</h3>
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<p><a name="index-Adding-a-new-GIMPLE-statement-code-2500"></a>
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The first step in adding a new GIMPLE statement code, is
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modifying the file <code>gimple.def</code>, which contains all the GIMPLE
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codes. Then you must add a corresponding gimple_statement_base subclass
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located in <code>gimple.h</code>. This in turn, will require you to add a
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corresponding <code>GTY</code> tag in <code>gsstruct.def</code>, and code to handle
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this tag in <code>gss_for_code</code> which is located in <code>gimple.c</code>.
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<p>In order for the garbage collector to know the size of the
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structure you created in <code>gimple.h</code>, you need to add a case to
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handle your new GIMPLE statement in <code>gimple_size</code> which is located
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in <code>gimple.c</code>.
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<p>You will probably want to create a function to build the new
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gimple statement in <code>gimple.c</code>. The function should be called
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<code>gimple_build_</code><var>new-tuple-name</var>, and should return the new tuple
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as a pointer to the appropriate gimple_statement_base subclass.
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<p>If your new statement requires accessors for any members or
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operands it may have, put simple inline accessors in
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<code>gimple.h</code> and any non-trivial accessors in <code>gimple.c</code> with a
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corresponding prototype in <code>gimple.h</code>.
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<p>You should add the new statement subclass to the class hierarchy diagram
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in <code>gimple.texi</code>.
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