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<a name="Board-support"></a>
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<p>
Previous: <a href="Building-libgloss.html#Building-libgloss" accesskey="p" rel="prev">Building libgloss</a>, Up: <a href="Libgloss.html#Libgloss" accesskey="u" rel="up">Libgloss</a> &nbsp; [<a href="leds_002ec.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>]</p>
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<a name="Adding-Support-for-a-New-Board"></a>
<h3 class="section">1.3 Adding Support for a New Board</h3>
<p>This section explains how to add support for a new board to libgloss.
In order to add support for a board, you must already have developed a
toolchain for the target architecture.
</p>
<p>All of the changes you will make will be in the subdirectory named
after the architecture used by your board. For example, if you are
developing support for a new ColdFire board, you will modify files in
the <samp>m68k</samp> subdirectory, as that subdirectory contains support
for all 68K devices, including architecture variants like ColdFire.
</p>
<p>In general, you will be adding three components: a <samp>crt0.S</samp> file
(see <a href="Crt0.html#Crt0">Crt0</a>), a linker script (see <a href="Linker-Scripts.html#Linker-Scripts">Linker Scripts</a>), and a
hardware support library. Each should be prefixed with the name of
your board. For example, if you ard adding support for a new Surf
board, then you will be adding the assembly <samp>surf-crt0.S</samp> (which
will be assembled into <samp>surf-crt0.o</samp>), the linker script
<samp>surf.ld</samp>, and other C and assembly files which will be combined
into the hardware support library <samp>libsurf.a</samp>.
</p>
<p>You should modify <samp>Makefile.in</samp> to define new variables
corresponding to your board. Although there is some variation between
architectures, the general convention is to use the following format:
</p>
<div class="example">
<pre class="example"># The name of the crt0.o file.
SURF_CRT0 = surf-crt0.o
# The name of the linker script.
SURF_SCRIPTS = surf.ld
# The name of the hardware support library.
SURF_BSP = libsurf.a
# The object files that make up the hardware support library.
SURF_OBJS = surf-file1.o surf-file2.o
# The name of the Makefile target to use for installation.
SURF_INSTALL = install-surf
</pre></div>
<p>Then, you should create the <code>${SURF_BSP}</code> and
<code>${SURF_INSTALL}</code> make targets. Add <code>${SURF_CRT0}</code> to
the dependencies for the <code>all</code> target and add
<code>${SURF_INSTALL}</code> to the dependencies for the <code>install</code>
target. Now, when libgloss is built and installed, support for your
BSP will be installed as well.
</p>
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