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148 lines
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148 lines
7.7 KiB
HTML
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<!-- This manual describes how to install and use the GNU multiple precision
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arithmetic library, version 6.1.0.
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Copyright 1991, 1993-2015 Free Software Foundation, Inc.
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Permission is granted to copy, distribute and/or modify this document under
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the terms of the GNU Free Documentation License, Version 1.3 or any later
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<head>
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<title>C++ Interface Random Numbers (GNU MP 6.1.0)</title>
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<meta name="description" content="How to install and use the GNU multiple precision arithmetic library, version 6.1.0.">
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<meta name="keywords" content="C++ Interface Random Numbers (GNU MP 6.1.0)">
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<link href="Concept-Index.html#Concept-Index" rel="index" title="Concept Index">
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<link href="C_002b_002b-Class-Interface.html#C_002b_002b-Class-Interface" rel="up" title="C++ Class Interface">
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<link href="C_002b_002b-Interface-Limitations.html#C_002b_002b-Interface-Limitations" rel="next" title="C++ Interface Limitations">
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</head>
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<body lang="en">
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<a name="C_002b_002b-Interface-Random-Numbers"></a>
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<div class="header">
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<p>
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Next: <a href="C_002b_002b-Interface-Limitations.html#C_002b_002b-Interface-Limitations" accesskey="n" rel="next">C++ Interface Limitations</a>, Previous: <a href="C_002b_002b-Interface-Floats.html#C_002b_002b-Interface-Floats" accesskey="p" rel="prev">C++ Interface Floats</a>, Up: <a href="C_002b_002b-Class-Interface.html#C_002b_002b-Class-Interface" accesskey="u" rel="up">C++ Class Interface</a> [<a href="Concept-Index.html#Concept-Index" title="Index" rel="index">Index</a>]</p>
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</div>
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<hr>
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<a name="C_002b_002b-Interface-Random-Numbers-1"></a>
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<h3 class="section">12.5 C++ Interface Random Numbers</h3>
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<dl>
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<dt><a name="index-gmp_005frandclass"></a>Class: <strong>gmp_randclass</strong></dt>
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<dd><p>The C++ class interface to the GMP random number functions uses
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<code>gmp_randclass</code> to hold an algorithm selection and current state, as per
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<code>gmp_randstate_t</code>.
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</p></dd></dl>
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<dl>
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<dt><a name="index-gmp_005frandclass_003a_003agmp_005frandclass"></a>Function: <em></em> <strong>gmp_randclass::gmp_randclass</strong> <em>(void (*<var>randinit</var>) (gmp_randstate_t, …), …)</em></dt>
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<dd><p>Construct a <code>gmp_randclass</code>, using a call to the given <var>randinit</var>
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function (see <a href="Random-State-Initialization.html#Random-State-Initialization">Random State Initialization</a>). The arguments expected are
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the same as <var>randinit</var>, but with <code>mpz_class</code> instead of <code>mpz_t</code>.
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For example,
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</p>
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<div class="example">
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<pre class="example">gmp_randclass r1 (gmp_randinit_default);
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gmp_randclass r2 (gmp_randinit_lc_2exp_size, 32);
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gmp_randclass r3 (gmp_randinit_lc_2exp, a, c, m2exp);
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gmp_randclass r4 (gmp_randinit_mt);
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</pre></div>
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<p><code>gmp_randinit_lc_2exp_size</code> will fail if the size requested is too big,
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an <code>std::length_error</code> exception is thrown in that case.
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</p></dd></dl>
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<dl>
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<dt><a name="index-gmp_005frandclass_003a_003agmp_005frandclass-1"></a>Function: <em></em> <strong>gmp_randclass::gmp_randclass</strong> <em>(gmp_randalg_t <var>alg</var>, …)</em></dt>
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<dd><p>Construct a <code>gmp_randclass</code> using the same parameters as
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<code>gmp_randinit</code> (see <a href="Random-State-Initialization.html#Random-State-Initialization">Random State Initialization</a>). This function is
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obsolete and the above <var>randinit</var> style should be preferred.
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</p></dd></dl>
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<dl>
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<dt><a name="index-gmp_005frandclass_003a_003aseed"></a>Function: <em>void</em> <strong>gmp_randclass::seed</strong> <em>(unsigned long int <var>s</var>)</em></dt>
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<dt><a name="index-gmp_005frandclass_003a_003aseed-1"></a>Function: <em>void</em> <strong>gmp_randclass::seed</strong> <em>(mpz_class <var>s</var>)</em></dt>
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<dd><p>Seed a random number generator. See see <a href="Random-Number-Functions.html#Random-Number-Functions">Random Number Functions</a>, for how
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to choose a good seed.
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</p></dd></dl>
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<dl>
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<dt><a name="index-gmp_005frandclass_003a_003aget_005fz_005fbits"></a>Function: <em>mpz_class</em> <strong>gmp_randclass::get_z_bits</strong> <em>(mp_bitcnt_t <var>bits</var>)</em></dt>
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<dt><a name="index-gmp_005frandclass_003a_003aget_005fz_005fbits-1"></a>Function: <em>mpz_class</em> <strong>gmp_randclass::get_z_bits</strong> <em>(mpz_class <var>bits</var>)</em></dt>
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<dd><p>Generate a random integer with a specified number of bits.
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</p></dd></dl>
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<dl>
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<dt><a name="index-gmp_005frandclass_003a_003aget_005fz_005frange"></a>Function: <em>mpz_class</em> <strong>gmp_randclass::get_z_range</strong> <em>(mpz_class <var>n</var>)</em></dt>
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<dd><p>Generate a random integer in the range 0 to <em><var>n</var>-1</em> inclusive.
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</p></dd></dl>
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<dl>
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<dt><a name="index-gmp_005frandclass_003a_003aget_005ff"></a>Function: <em>mpf_class</em> <strong>gmp_randclass::get_f</strong> <em>()</em></dt>
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<dt><a name="index-gmp_005frandclass_003a_003aget_005ff-1"></a>Function: <em>mpf_class</em> <strong>gmp_randclass::get_f</strong> <em>(mp_bitcnt_t <var>prec</var>)</em></dt>
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<dd><p>Generate a random float <var>f</var> in the range <em>0 <= <var>f</var> < 1</em>. <var>f</var>
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will be to <var>prec</var> bits precision, or if <var>prec</var> is not given then to
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the precision of the destination. For example,
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</p>
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<div class="example">
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<pre class="example">gmp_randclass r;
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...
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mpf_class f (0, 512); // 512 bits precision
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f = r.get_f(); // random number, 512 bits
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</pre></div>
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</dd></dl>
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<hr>
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<div class="header">
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<p>
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Next: <a href="C_002b_002b-Interface-Limitations.html#C_002b_002b-Interface-Limitations" accesskey="n" rel="next">C++ Interface Limitations</a>, Previous: <a href="C_002b_002b-Interface-Floats.html#C_002b_002b-Interface-Floats" accesskey="p" rel="prev">C++ Interface Floats</a>, Up: <a href="C_002b_002b-Class-Interface.html#C_002b_002b-Class-Interface" accesskey="u" rel="up">C++ Class Interface</a> [<a href="Concept-Index.html#Concept-Index" title="Index" rel="index">Index</a>]</p>
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</div>
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</body>
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