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Next: <a href="Divide-and-Conquer-Division.html#Divide-and-Conquer-Division" accesskey="n" rel="next">Divide and Conquer Division</a>, Previous: <a href="Single-Limb-Division.html#Single-Limb-Division" accesskey="p" rel="prev">Single Limb Division</a>, Up: <a href="Division-Algorithms.html#Division-Algorithms" accesskey="u" rel="up">Division Algorithms</a> &nbsp; [<a href="Concept-Index.html#Concept-Index" title="Index" rel="index">Index</a>]</p>
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<h4 class="subsection">15.2.2 Basecase Division</h4>
<p>Basecase NxM division is like long division done by hand, but in base
<em>2^mp_bits_per_limb</em>. See Knuth
section 4.3.1 algorithm D, and <samp>mpn/generic/sb_divrem_mn.c</samp>.
</p>
<p>Briefly stated, while the dividend remains larger than the divisor, a high
quotient limb is formed and the Nx1 product <em>q*d</em> subtracted at
the top end of the dividend. With a normalized divisor (most significant bit
set), each quotient limb can be formed with a 2x1 division and a
1x1 multiplication plus some subtractions. The 2x1 division is
by the high limb of the divisor and is done either with a hardware divide or a
multiply by inverse (the same as in <a href="Single-Limb-Division.html#Single-Limb-Division">Single Limb Division</a>) whichever is
faster. Such a quotient is sometimes one too big, requiring an addback of the
divisor, but that happens rarely.
</p>
<p>With Q=N-M being the number of quotient limbs, this is an
<em>O(Q*M)</em> algorithm and will run at a speed similar to a basecase
QxM multiplication, differing in fact only in the extra multiply and
divide for each of the Q quotient limbs.
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