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210 lines
9.6 KiB
HTML
210 lines
9.6 KiB
HTML
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<head>
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<title>LTO Overview (GNU Compiler Collection (GCC) Internals)</title>
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<meta name="description" content="LTO Overview (GNU Compiler Collection (GCC) Internals)">
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<meta name="keywords" content="LTO Overview (GNU Compiler Collection (GCC) Internals)">
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<link href="index.html#Top" rel="start" title="Top">
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<link href="Option-Index.html#Option-Index" rel="index" title="Option Index">
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<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents">
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<link href="LTO.html#LTO" rel="up" title="LTO">
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<link href="LTO-object-file-layout.html#LTO-object-file-layout" rel="next" title="LTO object file layout">
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<link href="LTO.html#LTO" rel="prev" title="LTO">
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</head>
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<body lang="en">
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<a name="LTO-Overview"></a>
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<div class="header">
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<p>
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Next: <a href="LTO-object-file-layout.html#LTO-object-file-layout" accesskey="n" rel="next">LTO object file layout</a>, Up: <a href="LTO.html#LTO" accesskey="u" rel="up">LTO</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Option-Index.html#Option-Index" title="Index" rel="index">Index</a>]</p>
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</div>
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<hr>
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<a name="Design-Overview"></a>
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<h3 class="section">25.1 Design Overview</h3>
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<p>Link time optimization is implemented as a GCC front end for a
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bytecode representation of GIMPLE that is emitted in special sections
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of <code>.o</code> files. Currently, LTO support is enabled in most
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ELF-based systems, as well as darwin, cygwin and mingw systems.
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</p>
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<p>Since GIMPLE bytecode is saved alongside final object code, object
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files generated with LTO support are larger than regular object files.
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This “fat” object format makes it easy to integrate LTO into
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existing build systems, as one can, for instance, produce archives of
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the files. Additionally, one might be able to ship one set of fat
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objects which could be used both for development and the production of
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optimized builds. A, perhaps surprising, side effect of this feature
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is that any mistake in the toolchain leads to LTO information not
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being used (e.g. an older <code>libtool</code> calling <code>ld</code> directly).
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This is both an advantage, as the system is more robust, and a
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disadvantage, as the user is not informed that the optimization has
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been disabled.
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</p>
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<p>The current implementation only produces “fat” objects, effectively
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doubling compilation time and increasing file sizes up to 5x the
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original size. This hides the problem that some tools, such as
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<code>ar</code> and <code>nm</code>, need to understand symbol tables of LTO
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sections. These tools were extended to use the plugin infrastructure,
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and with these problems solved, GCC will also support “slim” objects
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consisting of the intermediate code alone.
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</p>
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<p>At the highest level, LTO splits the compiler in two. The first half
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(the “writer”) produces a streaming representation of all the
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internal data structures needed to optimize and generate code. This
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includes declarations, types, the callgraph and the GIMPLE representation
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of function bodies.
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</p>
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<p>When <samp>-flto</samp> is given during compilation of a source file, the
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pass manager executes all the passes in <code>all_lto_gen_passes</code>.
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Currently, this phase is composed of two IPA passes:
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</p>
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<ul>
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<li> <code>pass_ipa_lto_gimple_out</code>
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This pass executes the function <code>lto_output</code> in
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<samp>lto-streamer-out.c</samp>, which traverses the call graph encoding
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every reachable declaration, type and function. This generates a
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memory representation of all the file sections described below.
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</li><li> <code>pass_ipa_lto_finish_out</code>
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This pass executes the function <code>produce_asm_for_decls</code> in
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<samp>lto-streamer-out.c</samp>, which takes the memory image built in the
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previous pass and encodes it in the corresponding ELF file sections.
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</li></ul>
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<p>The second half of LTO support is the “reader”. This is implemented
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as the GCC front end <samp>lto1</samp> in <samp>lto/lto.c</samp>. When
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<samp>collect2</samp> detects a link set of <code>.o</code>/<code>.a</code> files with
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LTO information and the <samp>-flto</samp> is enabled, it invokes
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<samp>lto1</samp> which reads the set of files and aggregates them into a
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single translation unit for optimization. The main entry point for
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the reader is <samp>lto/lto.c</samp>:<code>lto_main</code>.
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</p>
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<a name="LTO-modes-of-operation"></a>
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<h4 class="subsection">25.1.1 LTO modes of operation</h4>
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<p>One of the main goals of the GCC link-time infrastructure was to allow
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effective compilation of large programs. For this reason GCC implements two
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link-time compilation modes.
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</p>
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<ol>
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<li> <em>LTO mode</em>, in which the whole program is read into the
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compiler at link-time and optimized in a similar way as if it
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were a single source-level compilation unit.
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</li><li> <em>WHOPR or partitioned mode</em>, designed to utilize multiple
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CPUs and/or a distributed compilation environment to quickly link
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large applications. WHOPR stands for WHOle Program optimizeR (not to
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be confused with the semantics of <samp>-fwhole-program</samp>). It
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partitions the aggregated callgraph from many different <code>.o</code>
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files and distributes the compilation of the sub-graphs to different
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CPUs.
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<p>Note that distributed compilation is not implemented yet, but since
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the parallelism is facilitated via generating a <code>Makefile</code>, it
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would be easy to implement.
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</p></li></ol>
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<p>WHOPR splits LTO into three main stages:
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</p><ol>
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<li> Local generation (LGEN)
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This stage executes in parallel. Every file in the program is compiled
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into the intermediate language and packaged together with the local
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call-graph and summary information. This stage is the same for both
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the LTO and WHOPR compilation mode.
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</li><li> Whole Program Analysis (WPA)
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WPA is performed sequentially. The global call-graph is generated, and
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a global analysis procedure makes transformation decisions. The global
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call-graph is partitioned to facilitate parallel optimization during
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phase 3. The results of the WPA stage are stored into new object files
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which contain the partitions of program expressed in the intermediate
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language and the optimization decisions.
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</li><li> Local transformations (LTRANS)
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This stage executes in parallel. All the decisions made during phase 2
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are implemented locally in each partitioned object file, and the final
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object code is generated. Optimizations which cannot be decided
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efficiently during the phase 2 may be performed on the local
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call-graph partitions.
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</li></ol>
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<p>WHOPR can be seen as an extension of the usual LTO mode of
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compilation. In LTO, WPA and LTRANS are executed within a single
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execution of the compiler, after the whole program has been read into
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memory.
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</p>
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<p>When compiling in WHOPR mode, the callgraph is partitioned during
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the WPA stage. The whole program is split into a given number of
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partitions of roughly the same size. The compiler tries to
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minimize the number of references which cross partition boundaries.
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The main advantage of WHOPR is to allow the parallel execution of
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LTRANS stages, which are the most time-consuming part of the
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compilation process. Additionally, it avoids the need to load the
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whole program into memory.
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</p>
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<hr>
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<div class="header">
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<p>
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Next: <a href="LTO-object-file-layout.html#LTO-object-file-layout" accesskey="n" rel="next">LTO object file layout</a>, Up: <a href="LTO.html#LTO" accesskey="u" rel="up">LTO</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Option-Index.html#Option-Index" title="Index" rel="index">Index</a>]</p>
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</div>
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</body>
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</html>
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