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183 lines
7.5 KiB
HTML
183 lines
7.5 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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<html>
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<!-- This file documents the BFD library.
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Copyright (C) 1991-2019 Free Software Foundation, Inc.
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Permission is granted to copy, distribute and/or modify this document
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under the terms of the GNU Free Documentation License, Version 1.3 or
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any later version published by the Free Software Foundation; with the
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Invariant Sections being "GNU General Public License" and "Funding
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Free Software", the Front-Cover texts being (a) (see below), and with
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the Back-Cover Texts being (b) (see below). A copy of the license is
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included in the section entitled "GNU Free Documentation License".
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(a) The FSF's Front-Cover Text is:
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A GNU Manual
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(b) The FSF's Back-Cover Text is:
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You have freedom to copy and modify this GNU Manual, like GNU
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<head>
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<title>mmo section mapping (Untitled Document)</title>
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<meta name="description" content="mmo section mapping (Untitled Document)">
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<link href="index.html#Top" rel="start" title="Top">
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<link href="BFD-Index.html#BFD-Index" rel="index" title="BFD Index">
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<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents">
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<link href="mmo.html#mmo" rel="up" title="mmo">
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<link href="GNU-Free-Documentation-License.html#GNU-Free-Documentation-License" rel="next" title="GNU Free Documentation License">
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<link href="Symbol_002dtable.html#Symbol_002dtable" rel="prev" title="Symbol-table">
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</head>
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<body lang="en">
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<a name="mmo-section-mapping"></a>
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<div class="header">
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<p>
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Previous: <a href="Symbol_002dtable.html#Symbol_002dtable" accesskey="p" rel="prev">Symbol-table</a>, Up: <a href="mmo.html#mmo" accesskey="u" rel="up">mmo</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="BFD-Index.html#BFD-Index" title="Index" rel="index">Index</a>]</p>
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</div>
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<hr>
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<a name="mmo-section-mapping-1"></a>
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<h4 class="subsection">3.5.3 mmo section mapping</h4>
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<p>The implementation in BFD uses special data type 80 (decimal) to
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encapsulate and describe named sections, containing e.g. debug
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information. If needed, any datum in the encapsulation will be
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quoted using lop_quote. First comes a 32-bit word holding the
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number of 32-bit words containing the zero-terminated zero-padded
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segment name. After the name there’s a 32-bit word holding flags
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describing the section type. Then comes a 64-bit big-endian word
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with the section length (in bytes), then another with the section
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start address. Depending on the type of section, the contents
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might follow, zero-padded to 32-bit boundary. For a loadable
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section (such as data or code), the contents might follow at some
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later point, not necessarily immediately, as a lop_loc with the
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same start address as in the section description, followed by the
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contents. This in effect forms a descriptor that must be emitted
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before the actual contents. Sections described this way must not
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overlap.
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</p>
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<p>For areas that don’t have such descriptors, synthetic sections are
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formed by BFD. Consecutive contents in the two memory areas
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‘<samp>0x0000…00</samp>’ to ‘<samp>0x01ff…ff</samp>’ and
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‘<samp>0x2000…00</samp>’ to ‘<samp>0x20ff…ff</samp>’ are entered in
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sections named <code>.text</code> and <code>.data</code> respectively. If an area
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is not otherwise described, but would together with a neighboring
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lower area be less than ‘<samp>0x40000000</samp>’ bytes long, it is joined
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with the lower area and the gap is zero-filled. For other cases,
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a new section is formed, named <code>.MMIX.sec.<var>n</var></code>. Here,
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<var>n</var> is a number, a running count through the mmo file,
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starting at 0.
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</p>
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<p>A loadable section specified as:
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</p>
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<div class="example">
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<pre class="example"> .section secname,"ax"
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TETRA 1,2,3,4,-1,-2009
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BYTE 80
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</pre></div>
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<p>and linked to address ‘<samp>0x4</samp>’, is represented by the sequence:
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</p>
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<div class="example">
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<pre class="example"> 0x98080050 - lop_spec 80
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0x00000002 - two 32-bit words for the section name
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0x7365636e - "secn"
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0x616d6500 - "ame\0"
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0x00000033 - flags CODE, READONLY, LOAD, ALLOC
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0x00000000 - high 32 bits of section length
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0x0000001c - section length is 28 bytes; 6 * 4 + 1 + alignment to 32 bits
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0x00000000 - high 32 bits of section address
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0x00000004 - section address is 4
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0x98010002 - 64 bits with address of following data
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0x00000000 - high 32 bits of address
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0x00000004 - low 32 bits: data starts at address 4
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0x00000001 - 1
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0x00000002 - 2
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0x00000003 - 3
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0x00000004 - 4
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0xffffffff - -1
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0xfffff827 - -2009
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0x50000000 - 80 as a byte, padded with zeros.
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</pre></div>
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<p>Note that the lop_spec wrapping does not include the section
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contents. Compare this to a non-loaded section specified as:
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</p>
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<div class="example">
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<pre class="example"> .section thirdsec
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TETRA 200001,100002
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BYTE 38,40
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</pre></div>
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<p>This, when linked to address ‘<samp>0x200000000000001c</samp>’, is
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represented by:
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</p>
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<div class="example">
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<pre class="example"> 0x98080050 - lop_spec 80
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0x00000002 - two 32-bit words for the section name
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0x7365636e - "thir"
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0x616d6500 - "dsec"
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0x00000010 - flag READONLY
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0x00000000 - high 32 bits of section length
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0x0000000c - section length is 12 bytes; 2 * 4 + 2 + alignment to 32 bits
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0x20000000 - high 32 bits of address
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0x0000001c - low 32 bits of address 0x200000000000001c
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0x00030d41 - 200001
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0x000186a2 - 100002
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0x26280000 - 38, 40 as bytes, padded with zeros
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</pre></div>
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<p>For the latter example, the section contents must not be
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loaded in memory, and is therefore specified as part of the
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special data. The address is usually unimportant but might
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provide information for e.g. the DWARF 2 debugging format.
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</p>
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<hr>
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<div class="header">
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<p>
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Previous: <a href="Symbol_002dtable.html#Symbol_002dtable" accesskey="p" rel="prev">Symbol-table</a>, Up: <a href="mmo.html#mmo" accesskey="u" rel="up">mmo</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="BFD-Index.html#BFD-Index" title="Index" rel="index">Index</a>]</p>
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</div>
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</body>
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</html>
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