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Next: <a href="MSP430.html#MSP430" accesskey="n" rel="next">MSP430</a>, Previous: <a href="MIPS.html#MIPS" accesskey="p" rel="prev">MIPS</a>, Up: <a href="Machine-Dependent.html#Machine-Dependent" accesskey="u" rel="up">Machine Dependent</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="LD-Index.html#LD-Index" title="Index" rel="index">Index</a>]</p>
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<a name="ld-and-MMIX"></a>
<h3 class="section">4.7 <code>ld</code> and MMIX</h3>
<p>For MMIX, there is a choice of generating <code>ELF</code> object files or
<code>mmo</code> object files when linking. The simulator <code>mmix</code>
understands the <code>mmo</code> format. The binutils <code>objcopy</code> utility
can translate between the two formats.
</p>
<p>There is one special section, the &lsquo;<samp>.MMIX.reg_contents</samp>&rsquo; section.
Contents in this section is assumed to correspond to that of global
registers, and symbols referring to it are translated to special symbols,
equal to registers. In a final link, the start address of the
&lsquo;<samp>.MMIX.reg_contents</samp>&rsquo; section corresponds to the first allocated
global register multiplied by 8. Register <code>$255</code> is not included in
this section; it is always set to the program entry, which is at the
symbol <code>Main</code> for <code>mmo</code> files.
</p>
<p>Global symbols with the prefix <code>__.MMIX.start.</code>, for example
<code>__.MMIX.start..text</code> and <code>__.MMIX.start..data</code> are special.
The default linker script uses these to set the default start address
of a section.
</p>
<p>Initial and trailing multiples of zero-valued 32-bit words in a section,
are left out from an mmo file.
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