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218 lines
11 KiB
HTML
218 lines
11 KiB
HTML
4 years ago
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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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<html>
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<!-- Copyright (C) 1988-2019 Free Software Foundation, Inc.
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Permission is granted to copy, distribute and/or modify this document
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under the terms of the GNU Free Documentation License, Version 1.3 or
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any later version published by the Free Software Foundation; with the
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Invariant Sections being "Free Software" and "Free Software Needs
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Free Documentation", with the Front-Cover Texts being "A GNU Manual,"
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and with the Back-Cover Texts as in (a) below.
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(a) The FSF's Back-Cover Text is: "You are free to copy and modify
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developing GNU and promoting software freedom." -->
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<!-- Created by GNU Texinfo 6.4, http://www.gnu.org/software/texinfo/ -->
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<head>
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<title>Reverse Execution (Debugging with GDB)</title>
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<meta name="description" content="Reverse Execution (Debugging with GDB)">
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<meta name="keywords" content="Reverse Execution (Debugging with GDB)">
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<meta name="Generator" content="makeinfo">
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<link href="index.html#Top" rel="start" title="Top">
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<link href="Concept-Index.html#Concept-Index" rel="index" title="Concept Index">
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<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents">
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<link href="index.html#Top" rel="up" title="Top">
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<link href="Process-Record-and-Replay.html#Process-Record-and-Replay" rel="next" title="Process Record and Replay">
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<link href="Observer-Mode.html#Observer-Mode" rel="prev" title="Observer Mode">
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</head>
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<body lang="en">
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<a name="Reverse-Execution"></a>
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<div class="header">
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<p>
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Next: <a href="Process-Record-and-Replay.html#Process-Record-and-Replay" accesskey="n" rel="next">Process Record and Replay</a>, Previous: <a href="Stopping.html#Stopping" accesskey="p" rel="prev">Stopping</a>, Up: <a href="index.html#Top" accesskey="u" rel="up">Top</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Concept-Index.html#Concept-Index" title="Index" rel="index">Index</a>]</p>
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</div>
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<hr>
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<a name="Running-programs-backward"></a>
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<h2 class="chapter">6 Running programs backward</h2>
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<a name="index-reverse-execution"></a>
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<a name="index-running-programs-backward"></a>
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<p>When you are debugging a program, it is not unusual to realize that
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you have gone too far, and some event of interest has already happened.
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If the target environment supports it, <small>GDB</small> can allow you to
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“rewind” the program by running it backward.
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</p>
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<p>A target environment that supports reverse execution should be able
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to “undo” the changes in machine state that have taken place as the
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program was executing normally. Variables, registers etc. should
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revert to their previous values. Obviously this requires a great
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deal of sophistication on the part of the target environment; not
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all target environments can support reverse execution.
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</p>
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<p>When a program is executed in reverse, the instructions that
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have most recently been executed are “un-executed”, in reverse
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order. The program counter runs backward, following the previous
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thread of execution in reverse. As each instruction is “un-executed”,
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the values of memory and/or registers that were changed by that
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instruction are reverted to their previous states. After executing
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a piece of source code in reverse, all side effects of that code
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should be “undone”, and all variables should be returned to their
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prior values<a name="DOCF6" href="#FOOT6"><sup>6</sup></a>.
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</p>
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<p>If you are debugging in a target environment that supports
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reverse execution, <small>GDB</small> provides the following commands.
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</p>
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<dl compact="compact">
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<dd><a name="index-reverse_002dcontinue"></a>
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<a name="index-rc-_0028reverse_002dcontinue_0029"></a>
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</dd>
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<dt><code>reverse-continue <span class="roman">[</span><var>ignore-count</var><span class="roman">]</span></code></dt>
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<dt><code>rc <span class="roman">[</span><var>ignore-count</var><span class="roman">]</span></code></dt>
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<dd><p>Beginning at the point where your program last stopped, start executing
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in reverse. Reverse execution will stop for breakpoints and synchronous
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exceptions (signals), just like normal execution. Behavior of
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asynchronous signals depends on the target environment.
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</p>
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<a name="index-reverse_002dstep"></a>
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<a name="index-rs-_0028step_0029"></a>
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</dd>
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<dt><code>reverse-step <span class="roman">[</span><var>count</var><span class="roman">]</span></code></dt>
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<dd><p>Run the program backward until control reaches the start of a
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different source line; then stop it, and return control to <small>GDB</small>.
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</p>
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<p>Like the <code>step</code> command, <code>reverse-step</code> will only stop
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at the beginning of a source line. It “un-executes” the previously
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executed source line. If the previous source line included calls to
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debuggable functions, <code>reverse-step</code> will step (backward) into
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the called function, stopping at the beginning of the <em>last</em>
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statement in the called function (typically a return statement).
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</p>
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<p>Also, as with the <code>step</code> command, if non-debuggable functions are
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called, <code>reverse-step</code> will run thru them backward without stopping.
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</p>
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<a name="index-reverse_002dstepi"></a>
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<a name="index-rsi-_0028reverse_002dstepi_0029"></a>
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</dd>
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<dt><code>reverse-stepi <span class="roman">[</span><var>count</var><span class="roman">]</span></code></dt>
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<dd><p>Reverse-execute one machine instruction. Note that the instruction
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to be reverse-executed is <em>not</em> the one pointed to by the program
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counter, but the instruction executed prior to that one. For instance,
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if the last instruction was a jump, <code>reverse-stepi</code> will take you
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back from the destination of the jump to the jump instruction itself.
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</p>
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<a name="index-reverse_002dnext"></a>
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<a name="index-rn-_0028reverse_002dnext_0029"></a>
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</dd>
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<dt><code>reverse-next <span class="roman">[</span><var>count</var><span class="roman">]</span></code></dt>
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<dd><p>Run backward to the beginning of the previous line executed in
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the current (innermost) stack frame. If the line contains function
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calls, they will be “un-executed” without stopping. Starting from
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the first line of a function, <code>reverse-next</code> will take you back
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to the caller of that function, <em>before</em> the function was called,
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just as the normal <code>next</code> command would take you from the last
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line of a function back to its return to its caller
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<a name="DOCF7" href="#FOOT7"><sup>7</sup></a>.
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</p>
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<a name="index-reverse_002dnexti"></a>
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<a name="index-rni-_0028reverse_002dnexti_0029"></a>
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</dd>
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<dt><code>reverse-nexti <span class="roman">[</span><var>count</var><span class="roman">]</span></code></dt>
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<dd><p>Like <code>nexti</code>, <code>reverse-nexti</code> executes a single instruction
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in reverse, except that called functions are “un-executed” atomically.
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That is, if the previously executed instruction was a return from
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another function, <code>reverse-nexti</code> will continue to execute
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in reverse until the call to that function (from the current stack
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frame) is reached.
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</p>
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<a name="index-reverse_002dfinish"></a>
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</dd>
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<dt><code>reverse-finish</code></dt>
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<dd><p>Just as the <code>finish</code> command takes you to the point where the
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current function returns, <code>reverse-finish</code> takes you to the point
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where it was called. Instead of ending up at the end of the current
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function invocation, you end up at the beginning.
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</p>
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<a name="index-set-exec_002ddirection"></a>
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</dd>
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<dt><code>set exec-direction</code></dt>
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<dd><p>Set the direction of target execution.
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</p></dd>
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<dt><code>set exec-direction reverse</code></dt>
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<dd><a name="index-execute-forward-or-backward-in-time"></a>
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<p><small>GDB</small> will perform all execution commands in reverse, until the
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exec-direction mode is changed to “forward”. Affected commands include
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<code>step, stepi, next, nexti, continue, and finish</code>. The <code>return</code>
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command cannot be used in reverse mode.
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</p></dd>
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<dt><code>set exec-direction forward</code></dt>
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<dd><p><small>GDB</small> will perform all execution commands in the normal fashion.
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This is the default.
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</p></dd>
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</dl>
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<div class="footnote">
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<hr>
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<h4 class="footnotes-heading">Footnotes</h4>
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<h3><a name="FOOT6" href="#DOCF6">(6)</a></h3>
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<p>Note that some side effects are easier to undo than others. For instance,
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memory and registers are relatively easy, but device I/O is hard. Some
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targets may be able undo things like device I/O, and some may not.
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</p>
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<p>The contract between <small>GDB</small> and the reverse executing target
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requires only that the target do something reasonable when
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<small>GDB</small> tells it to execute backwards, and then report the
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results back to <small>GDB</small>. Whatever the target reports back to
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<small>GDB</small>, <small>GDB</small> will report back to the user. <small>GDB</small>
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assumes that the memory and registers that the target reports are in a
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consistant state, but <small>GDB</small> accepts whatever it is given.
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</p>
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<h3><a name="FOOT7" href="#DOCF7">(7)</a></h3>
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<p>Unless the code is too heavily optimized.</p>
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</div>
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<hr>
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<div class="header">
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<p>
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Next: <a href="Process-Record-and-Replay.html#Process-Record-and-Replay" accesskey="n" rel="next">Process Record and Replay</a>, Previous: <a href="Stopping.html#Stopping" accesskey="p" rel="prev">Stopping</a>, Up: <a href="index.html#Top" accesskey="u" rel="up">Top</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Concept-Index.html#Concept-Index" title="Index" rel="index">Index</a>]</p>
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</div>
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