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<a name="Constants"></a>
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<p>
Next: <a href="Regs-and-Memory.html#Regs-and-Memory" accesskey="n" rel="next">Regs and Memory</a>, Previous: <a href="Machine-Modes.html#Machine-Modes" accesskey="p" rel="prev">Machine Modes</a>, Up: <a href="RTL.html#RTL" accesskey="u" rel="up">RTL</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Option-Index.html#Option-Index" title="Index" rel="index">Index</a>]</p>
</div>
<hr>
<a name="Constant-Expression-Types"></a>
<h3 class="section">14.7 Constant Expression Types</h3>
<a name="index-RTL-constants"></a>
<a name="index-RTL-constant-expression-types"></a>
<p>The simplest RTL expressions are those that represent constant values.
</p>
<dl compact="compact">
<dd><a name="index-const_005fint"></a>
</dd>
<dt><code>(const_int <var>i</var>)</code></dt>
<dd><p>This type of expression represents the integer value <var>i</var>. <var>i</var>
is customarily accessed with the macro <code>INTVAL</code> as in
<code>INTVAL (<var>exp</var>)</code>, which is equivalent to <code>XWINT (<var>exp</var>, 0)</code>.
</p>
<p>Constants generated for modes with fewer bits than in
<code>HOST_WIDE_INT</code> must be sign extended to full width (e.g., with
<code>gen_int_mode</code>). For constants for modes with more bits than in
<code>HOST_WIDE_INT</code> the implied high order bits of that constant are
copies of the top bit. Note however that values are neither
inherently signed nor inherently unsigned; where necessary, signedness
is determined by the rtl operation instead.
</p>
<a name="index-const0_005frtx"></a>
<a name="index-const1_005frtx"></a>
<a name="index-const2_005frtx"></a>
<a name="index-constm1_005frtx"></a>
<p>There is only one expression object for the integer value zero; it is
the value of the variable <code>const0_rtx</code>. Likewise, the only
expression for integer value one is found in <code>const1_rtx</code>, the only
expression for integer value two is found in <code>const2_rtx</code>, and the
only expression for integer value negative one is found in
<code>constm1_rtx</code>. Any attempt to create an expression of code
<code>const_int</code> and value zero, one, two or negative one will return
<code>const0_rtx</code>, <code>const1_rtx</code>, <code>const2_rtx</code> or
<code>constm1_rtx</code> as appropriate.
</p>
<a name="index-const_005ftrue_005frtx"></a>
<p>Similarly, there is only one object for the integer whose value is
<code>STORE_FLAG_VALUE</code>. It is found in <code>const_true_rtx</code>. If
<code>STORE_FLAG_VALUE</code> is one, <code>const_true_rtx</code> and
<code>const1_rtx</code> will point to the same object. If
<code>STORE_FLAG_VALUE</code> is -1, <code>const_true_rtx</code> and
<code>constm1_rtx</code> will point to the same object.
</p>
<a name="index-const_005fdouble"></a>
</dd>
<dt><code>(const_double:<var>m</var> <var>i0</var> <var>i1</var> &hellip;)</code></dt>
<dd><p>This represents either a floating-point constant of mode <var>m</var> or
(on older ports that do not define
<code>TARGET_SUPPORTS_WIDE_INT</code>) an integer constant too large to fit
into <code>HOST_BITS_PER_WIDE_INT</code> bits but small enough to fit within
twice that number of bits. In the latter case, <var>m</var> will be
<code>VOIDmode</code>. For integral values constants for modes with more
bits than twice the number in <code>HOST_WIDE_INT</code> the implied high
order bits of that constant are copies of the top bit of
<code>CONST_DOUBLE_HIGH</code>. Note however that integral values are
neither inherently signed nor inherently unsigned; where necessary,
signedness is determined by the rtl operation instead.
</p>
<p>On more modern ports, <code>CONST_DOUBLE</code> only represents floating
point values. New ports define <code>TARGET_SUPPORTS_WIDE_INT</code> to
make this designation.
</p>
<a name="index-CONST_005fDOUBLE_005fLOW"></a>
<p>If <var>m</var> is <code>VOIDmode</code>, the bits of the value are stored in
<var>i0</var> and <var>i1</var>. <var>i0</var> is customarily accessed with the macro
<code>CONST_DOUBLE_LOW</code> and <var>i1</var> with <code>CONST_DOUBLE_HIGH</code>.
</p>
<p>If the constant is floating point (regardless of its precision), then
the number of integers used to store the value depends on the size of
<code>REAL_VALUE_TYPE</code> (see <a href="Floating-Point.html#Floating-Point">Floating Point</a>). The integers
represent a floating point number, but not precisely in the target
machine&rsquo;s or host machine&rsquo;s floating point format. To convert them to
the precise bit pattern used by the target machine, use the macro
<code>REAL_VALUE_TO_TARGET_DOUBLE</code> and friends (see <a href="Data-Output.html#Data-Output">Data Output</a>).
</p>
<a name="index-CONST_005fWIDE_005fINT"></a>
</dd>
<dt><code>(const_wide_int:<var>m</var> <var>nunits</var> <var>elt0</var> &hellip;)</code></dt>
<dd><p>This contains an array of <code>HOST_WIDE_INT</code>s that is large enough
to hold any constant that can be represented on the target. This form
of rtl is only used on targets that define
<code>TARGET_SUPPORTS_WIDE_INT</code> to be nonzero and then
<code>CONST_DOUBLE</code>s are only used to hold floating-point values. If
the target leaves <code>TARGET_SUPPORTS_WIDE_INT</code> defined as 0,
<code>CONST_WIDE_INT</code>s are not used and <code>CONST_DOUBLE</code>s are as
they were before.
</p>
<p>The values are stored in a compressed format. The higher-order
0s or -1s are not represented if they are just the logical sign
extension of the number that is represented.
</p>
<a name="index-CONST_005fWIDE_005fINT_005fVEC"></a>
</dd>
<dt><code>CONST_WIDE_INT_VEC (<var>code</var>)</code></dt>
<dd><p>Returns the entire array of <code>HOST_WIDE_INT</code>s that are used to
store the value. This macro should be rarely used.
</p>
<a name="index-CONST_005fWIDE_005fINT_005fNUNITS"></a>
</dd>
<dt><code>CONST_WIDE_INT_NUNITS (<var>code</var>)</code></dt>
<dd><p>The number of <code>HOST_WIDE_INT</code>s used to represent the number.
Note that this generally is smaller than the number of
<code>HOST_WIDE_INT</code>s implied by the mode size.
</p>
<a name="index-CONST_005fWIDE_005fINT_005fELT"></a>
</dd>
<dt><code>CONST_WIDE_INT_NUNITS (<var>code</var>,<var>i</var>)</code></dt>
<dd><p>Returns the <code>i</code>th element of the array. Element 0 is contains
the low order bits of the constant.
</p>
<a name="index-const_005ffixed"></a>
</dd>
<dt><code>(const_fixed:<var>m</var> &hellip;)</code></dt>
<dd><p>Represents a fixed-point constant of mode <var>m</var>.
The operand is a data structure of type <code>struct fixed_value</code> and
is accessed with the macro <code>CONST_FIXED_VALUE</code>. The high part of
data is accessed with <code>CONST_FIXED_VALUE_HIGH</code>; the low part is
accessed with <code>CONST_FIXED_VALUE_LOW</code>.
</p>
<a name="index-const_005fpoly_005fint"></a>
</dd>
<dt><code>(const_poly_int:<var>m</var> [<var>c0</var> <var>c1</var> &hellip;])</code></dt>
<dd><p>Represents a <code>poly_int</code>-style polynomial integer with coefficients
<var>c0</var>, <var>c1</var>, &hellip;. The coefficients are <code>wide_int</code>-based
integers rather than rtxes. <code>CONST_POLY_INT_COEFFS</code> gives the
values of individual coefficients (which is mostly only useful in
low-level routines) and <code>const_poly_int_value</code> gives the full
<code>poly_int</code> value.
</p>
<a name="index-const_005fvector"></a>
</dd>
<dt><code>(const_vector:<var>m</var> [<var>x0</var> <var>x1</var> &hellip;])</code></dt>
<dd><p>Represents a vector constant. The values in square brackets are
elements of the vector, which are always <code>const_int</code>,
<code>const_wide_int</code>, <code>const_double</code> or <code>const_fixed</code>
expressions.
</p>
<p>Each vector constant <var>v</var> is treated as a specific instance of an
arbitrary-length sequence that itself contains
&lsquo;<samp>CONST_VECTOR_NPATTERNS (<var>v</var>)</samp>&rsquo; interleaved patterns. Each
pattern has the form:
</p>
<div class="smallexample">
<pre class="smallexample">{ <var>base0</var>, <var>base1</var>, <var>base1</var> + <var>step</var>, <var>base1</var> + <var>step</var> * 2, &hellip; }
</pre></div>
<p>The first three elements in each pattern are enough to determine the
values of the other elements. However, if all <var>step</var>s are zero,
only the first two elements are needed. If in addition each <var>base1</var>
is equal to the corresponding <var>base0</var>, only the first element in
each pattern is needed. The number of determining elements per pattern
is given by &lsquo;<samp>CONST_VECTOR_NELTS_PER_PATTERN (<var>v</var>)</samp>&rsquo;.
</p>
<p>For example, the constant:
</p>
<div class="smallexample">
<pre class="smallexample">{ 0, 1, 2, 6, 3, 8, 4, 10, 5, 12, 6, 14, 7, 16, 8, 18 }
</pre></div>
<p>is interpreted as an interleaving of the sequences:
</p>
<div class="smallexample">
<pre class="smallexample">{ 0, 2, 3, 4, 5, 6, 7, 8 }
{ 1, 6, 8, 10, 12, 14, 16, 18 }
</pre></div>
<p>where the sequences are represented by the following patterns:
</p>
<div class="smallexample">
<pre class="smallexample"><var>base0</var> == 0, <var>base1</var> == 2, <var>step</var> == 1
<var>base0</var> == 1, <var>base1</var> == 6, <var>step</var> == 2
</pre></div>
<p>In this case:
</p>
<div class="smallexample">
<pre class="smallexample">CONST_VECTOR_NPATTERNS (<var>v</var>) == 2
CONST_VECTOR_NELTS_PER_PATTERN (<var>v</var>) == 3
</pre></div>
<p>Thus the first 6 elements (&lsquo;<samp>{ 0, 1, 2, 6, 3, 8 }</samp>&rsquo;) are enough
to determine the whole sequence; we refer to them as the &ldquo;encoded&rdquo;
elements. They are the only elements present in the square brackets
for variable-length <code>const_vector</code>s (i.e. for
<code>const_vector</code>s whose mode <var>m</var> has a variable number of
elements). However, as a convenience to code that needs to handle
both <code>const_vector</code>s and <code>parallel</code>s, all elements are
present in the square brackets for fixed-length <code>const_vector</code>s;
the encoding scheme simply reduces the amount of work involved in
processing constants that follow a regular pattern.
</p>
<p>Sometimes this scheme can create two possible encodings of the same
vector. For example { 0, 1 } could be seen as two patterns with
one element each or one pattern with two elements (<var>base0</var> and
<var>base1</var>). The canonical encoding is always the one with the
fewest patterns or (if both encodings have the same number of
petterns) the one with the fewest encoded elements.
</p>
<p>&lsquo;<samp>const_vector_encoding_nelts (<var>v</var>)</samp>&rsquo; gives the total number of
encoded elements in <var>v</var>, which is 6 in the example above.
<code>CONST_VECTOR_ENCODED_ELT (<var>v</var>, <var>i</var>)</code> accesses the value
of encoded element <var>i</var>.
</p>
<p>&lsquo;<samp>CONST_VECTOR_DUPLICATE_P (<var>v</var>)</samp>&rsquo; is true if <var>v</var> simply contains
repeated instances of &lsquo;<samp>CONST_VECTOR_NPATTERNS (<var>v</var>)</samp>&rsquo; values. This is
a shorthand for testing &lsquo;<samp>CONST_VECTOR_NELTS_PER_PATTERN (<var>v</var>) == 1</samp>&rsquo;.
</p>
<p>&lsquo;<samp>CONST_VECTOR_STEPPED_P (<var>v</var>)</samp>&rsquo; is true if at least one
pattern in <var>v</var> has a nonzero step. This is a shorthand for
testing &lsquo;<samp>CONST_VECTOR_NELTS_PER_PATTERN (<var>v</var>) == 3</samp>&rsquo;.
</p>
<p><code>CONST_VECTOR_NUNITS (<var>v</var>)</code> gives the total number of elements
in <var>v</var>; it is a shorthand for getting the number of units in
&lsquo;<samp>GET_MODE (<var>v</var>)</samp>&rsquo;.
</p>
<p>The utility function <code>const_vector_elt</code> gives the value of an
arbitrary element as an <code>rtx</code>. <code>const_vector_int_elt</code> gives
the same value as a <code>wide_int</code>.
</p>
<a name="index-const_005fstring"></a>
</dd>
<dt><code>(const_string <var>str</var>)</code></dt>
<dd><p>Represents a constant string with value <var>str</var>. Currently this is
used only for insn attributes (see <a href="Insn-Attributes.html#Insn-Attributes">Insn Attributes</a>) since constant
strings in C are placed in memory.
</p>
<a name="index-symbol_005fref"></a>
</dd>
<dt><code>(symbol_ref:<var>mode</var> <var>symbol</var>)</code></dt>
<dd><p>Represents the value of an assembler label for data. <var>symbol</var> is
a string that describes the name of the assembler label. If it starts
with a &lsquo;<samp>*</samp>&rsquo;, the label is the rest of <var>symbol</var> not including
the &lsquo;<samp>*</samp>&rsquo;. Otherwise, the label is <var>symbol</var>, usually prefixed
with &lsquo;<samp>_</samp>&rsquo;.
</p>
<p>The <code>symbol_ref</code> contains a mode, which is usually <code>Pmode</code>.
Usually that is the only mode for which a symbol is directly valid.
</p>
<a name="index-label_005fref"></a>
</dd>
<dt><code>(label_ref:<var>mode</var> <var>label</var>)</code></dt>
<dd><p>Represents the value of an assembler label for code. It contains one
operand, an expression, which must be a <code>code_label</code> or a <code>note</code>
of type <code>NOTE_INSN_DELETED_LABEL</code> that appears in the instruction
sequence to identify the place where the label should go.
</p>
<p>The reason for using a distinct expression type for code label
references is so that jump optimization can distinguish them.
</p>
<p>The <code>label_ref</code> contains a mode, which is usually <code>Pmode</code>.
Usually that is the only mode for which a label is directly valid.
</p>
<a name="index-const"></a>
</dd>
<dt><code>(const:<var>m</var> <var>exp</var>)</code></dt>
<dd><p>Represents a constant that is the result of an assembly-time
arithmetic computation. The operand, <var>exp</var>, contains only
<code>const_int</code>, <code>symbol_ref</code>, <code>label_ref</code> or <code>unspec</code>
expressions, combined with <code>plus</code> and <code>minus</code>. Any such
<code>unspec</code>s are target-specific and typically represent some form
of relocation operator. <var>m</var> should be a valid address mode.
</p>
<a name="index-high"></a>
</dd>
<dt><code>(high:<var>m</var> <var>exp</var>)</code></dt>
<dd><p>Represents the high-order bits of <var>exp</var>, usually a
<code>symbol_ref</code>. The number of bits is machine-dependent and is
normally the number of bits specified in an instruction that initializes
the high order bits of a register. It is used with <code>lo_sum</code> to
represent the typical two-instruction sequence used in RISC machines to
reference a global memory location.
</p>
<p><var>m</var> should be <code>Pmode</code>.
</p></dd>
</dl>
<a name="index-CONST0_005fRTX"></a>
<a name="index-CONST1_005fRTX"></a>
<a name="index-CONST2_005fRTX"></a>
<p>The macro <code>CONST0_RTX (<var>mode</var>)</code> refers to an expression with
value 0 in mode <var>mode</var>. If mode <var>mode</var> is of mode class
<code>MODE_INT</code>, it returns <code>const0_rtx</code>. If mode <var>mode</var> is of
mode class <code>MODE_FLOAT</code>, it returns a <code>CONST_DOUBLE</code>
expression in mode <var>mode</var>. Otherwise, it returns a
<code>CONST_VECTOR</code> expression in mode <var>mode</var>. Similarly, the macro
<code>CONST1_RTX (<var>mode</var>)</code> refers to an expression with value 1 in
mode <var>mode</var> and similarly for <code>CONST2_RTX</code>. The
<code>CONST1_RTX</code> and <code>CONST2_RTX</code> macros are undefined
for vector modes.
</p>
<hr>
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