<html lang="en"> <head> <title>GNU libiberty</title> <meta http-equiv="Content-Type" content="text/html"> <meta name="description" content="GNU libiberty"> <meta name="generator" content="makeinfo 4.13"> <link title="Top" rel="top" href="#Top"> <link href="http://www.gnu.org/software/texinfo/" rel="generator-home" title="Texinfo Homepage"> <meta http-equiv="Content-Style-Type" content="text/css"> <style type="text/css"><!-- pre.display { font-family:inherit } pre.format { font-family:inherit } pre.smalldisplay { font-family:inherit; font-size:smaller } pre.smallformat { font-family:inherit; font-size:smaller } pre.smallexample { font-size:smaller } pre.smalllisp { font-size:smaller } span.sc { font-variant:small-caps } span.roman { font-family:serif; font-weight:normal; } span.sansserif { font-family:sans-serif; font-weight:normal; } --></style> </head> <body> <h1 class="settitle">GNU libiberty</h1> <div class="contents"> <h2>Table of Contents</h2> <ul> <li><a name="toc_Top" href="#Top">Introduction</a> <li><a name="toc_Using" href="#Using">1 Using</a> <li><a name="toc_Overview" href="#Overview">2 Overview</a> <ul> <li><a href="#Supplemental-Functions">2.1 Supplemental Functions</a> <li><a href="#Replacement-Functions">2.2 Replacement Functions</a> <ul> <li><a href="#Memory-Allocation">2.2.1 Memory Allocation</a> <li><a href="#Exit-Handlers">2.2.2 Exit Handlers</a> <li><a href="#Error-Reporting">2.2.3 Error Reporting</a> </li></ul> <li><a href="#Extensions">2.3 Extensions</a> <ul> <li><a href="#Obstacks">2.3.1 Obstacks</a> <ul> <li><a href="#Creating-Obstacks">2.3.1.1 Creating Obstacks</a> <li><a href="#Preparing-for-Obstacks">2.3.1.2 Preparing for Using Obstacks</a> <li><a href="#Allocation-in-an-Obstack">2.3.1.3 Allocation in an Obstack</a> <li><a href="#Freeing-Obstack-Objects">2.3.1.4 Freeing Objects in an Obstack</a> <li><a href="#Obstack-Functions">2.3.1.5 Obstack Functions and Macros</a> <li><a href="#Growing-Objects">2.3.1.6 Growing Objects</a> <li><a href="#Extra-Fast-Growing">2.3.1.7 Extra Fast Growing Objects</a> <li><a href="#Status-of-an-Obstack">2.3.1.8 Status of an Obstack</a> <li><a href="#Obstacks-Data-Alignment">2.3.1.9 Alignment of Data in Obstacks</a> <li><a href="#Obstack-Chunks">2.3.1.10 Obstack Chunks</a> <li><a href="#Summary-of-Obstacks">2.3.1.11 Summary of Obstack Macros</a> </li></ul> </li></ul> </li></ul> <li><a name="toc_Functions" href="#Functions">3 Function, Variable, and Macro Listing.</a> <li><a name="toc_Licenses" href="#Licenses">Appendix A Licenses</a> <ul> <li><a href="#Library-Copying">A.1 GNU LESSER GENERAL PUBLIC LICENSE</a> <ul> <li><a href="#Library-Copying">A.1.1 Preamble</a> <li><a href="#Library-Copying">A.1.2 How to Apply These Terms to Your New Libraries</a> </li></ul> <li><a href="#BSD">A.2 BSD</a> </li></ul> <li><a name="toc_Index" href="#Index">Index</a> </li></ul> </div> <div class="node"> <a name="Top"></a> <p><hr> Next: <a rel="next" accesskey="n" href="#Using">Using</a> </div> <h2 class="unnumbered">Introduction</h2> <p>The <code>libiberty</code> library is a collection of subroutines used by various GNU programs. It is available under the Library General Public License; for more information, see <a href="#Library-Copying">Library Copying</a>. <ul class="menu"> <li><a accesskey="1" href="#Using">Using</a>: How to use libiberty in your code. <li><a accesskey="2" href="#Overview">Overview</a>: Overview of available function groups. <li><a accesskey="3" href="#Functions">Functions</a>: Available functions, macros, and global variables. <li><a accesskey="4" href="#Licenses">Licenses</a>: The various licenses under which libiberty sources are distributed. <li><a accesskey="5" href="#Index">Index</a>: Index of functions and categories. </ul> <div class="node"> <a name="Using"></a> <p><hr> Next: <a rel="next" accesskey="n" href="#Overview">Overview</a>, Previous: <a rel="previous" accesskey="p" href="#Top">Top</a>, Up: <a rel="up" accesskey="u" href="#Top">Top</a> </div> <h2 class="chapter">1 Using</h2> <p><a name="index-using-libiberty-1"></a><a name="index-libiberty-usage-2"></a><a name="index-how-to-use-3"></a> <!-- THIS SECTION IS CRAP AND NEEDS REWRITING BADLY. --> <p>To date, <code>libiberty</code> is generally not installed on its own. It has evolved over years but does not have its own version number nor release schedule. <p>Possibly the easiest way to use <code>libiberty</code> in your projects is to drop the <code>libiberty</code> code into your project's sources, and to build the library along with your own sources; the library would then be linked in at the end. This prevents any possible version mismatches with other copies of libiberty elsewhere on the system. <p>Passing <samp><span class="option">--enable-install-libiberty</span></samp> to the <samp><span class="command">configure</span></samp> script when building <code>libiberty</code> causes the header files and archive library to be installed when <kbd>make install</kbd> is run. This option also takes an (optional) argument to specify the installation location, in the same manner as <samp><span class="option">--prefix</span></samp>. <p>For your own projects, an approach which offers stability and flexibility is to include <code>libiberty</code> with your code, but allow the end user to optionally choose to use a previously-installed version instead. In this way the user may choose (for example) to install <code>libiberty</code> as part of GCC, and use that version for all software built with that compiler. (This approach has proven useful with software using the GNU <code>readline</code> library.) <p>Making use of <code>libiberty</code> code usually requires that you include one or more header files from the <code>libiberty</code> distribution. (They will be named as necessary in the function descriptions.) At link time, you will need to add <samp><span class="option">-liberty</span></samp> to your link command invocation. <div class="node"> <a name="Overview"></a> <p><hr> Next: <a rel="next" accesskey="n" href="#Functions">Functions</a>, Previous: <a rel="previous" accesskey="p" href="#Using">Using</a>, Up: <a rel="up" accesskey="u" href="#Top">Top</a> </div> <h2 class="chapter">2 Overview</h2> <p>Functions contained in <code>libiberty</code> can be divided into three general categories. <ul class="menu"> <li><a accesskey="1" href="#Supplemental-Functions">Supplemental Functions</a>: Providing functions which don't exist on older operating systems. <li><a accesskey="2" href="#Replacement-Functions">Replacement Functions</a>: These functions are sometimes buggy or unpredictable on some operating systems. <li><a accesskey="3" href="#Extensions">Extensions</a>: Functions which provide useful extensions or safety wrappers around existing code. </ul> <div class="node"> <a name="Supplemental-Functions"></a> <p><hr> Next: <a rel="next" accesskey="n" href="#Replacement-Functions">Replacement Functions</a>, Up: <a rel="up" accesskey="u" href="#Overview">Overview</a> </div> <h3 class="section">2.1 Supplemental Functions</h3> <p><a name="index-supplemental-functions-4"></a><a name="index-functions_002c-supplemental-5"></a><a name="index-functions_002c-missing-6"></a> Certain operating systems do not provide functions which have since become standardized, or at least common. For example, the Single Unix Specification Version 2 requires that the <code>basename</code> function be provided, but an OS which predates that specification might not have this function. This should not prevent well-written code from running on such a system. <p>Similarly, some functions exist only among a particular “flavor” or “family” of operating systems. As an example, the <code>bzero</code> function is often not present on systems outside the BSD-derived family of systems. <p>Many such functions are provided in <code>libiberty</code>. They are quickly listed here with little description, as systems which lack them become less and less common. Each function <var>foo</var> is implemented in <samp><var>foo</var><span class="file">.c</span></samp> but not declared in any <code>libiberty</code> header file; more comments and caveats for each function's implementation are often available in the source file. Generally, the function can simply be declared as <code>extern</code>. <div class="node"> <a name="Replacement-Functions"></a> <p><hr> Next: <a rel="next" accesskey="n" href="#Extensions">Extensions</a>, Previous: <a rel="previous" accesskey="p" href="#Supplemental-Functions">Supplemental Functions</a>, Up: <a rel="up" accesskey="u" href="#Overview">Overview</a> </div> <h3 class="section">2.2 Replacement Functions</h3> <p><a name="index-replacement-functions-7"></a><a name="index-functions_002c-replacement-8"></a> Some functions have extremely limited implementations on different platforms. Other functions are tedious to use correctly; for example, proper use of <code>malloc</code> calls for the return value to be checked and appropriate action taken if memory has been exhausted. A group of “replacement functions” is available in <code>libiberty</code> to address these issues for some of the most commonly used subroutines. <p>All of these functions are declared in the <samp><span class="file">libiberty.h</span></samp> header file. Many of the implementations will use preprocessor macros set by GNU Autoconf, if you decide to make use of that program. Some of these functions may call one another. <ul class="menu"> <li><a accesskey="1" href="#Memory-Allocation">Memory Allocation</a>: Testing and handling failed memory requests automatically. <li><a accesskey="2" href="#Exit-Handlers">Exit Handlers</a>: Calling routines on program exit. <li><a accesskey="3" href="#Error-Reporting">Error Reporting</a>: Mapping errno and signal numbers to more useful string formats. </ul> <div class="node"> <a name="Memory-Allocation"></a> <p><hr> Next: <a rel="next" accesskey="n" href="#Exit-Handlers">Exit Handlers</a>, Up: <a rel="up" accesskey="u" href="#Replacement-Functions">Replacement Functions</a> </div> <h4 class="subsection">2.2.1 Memory Allocation</h4> <p><a name="index-memory-allocation-9"></a> The functions beginning with the letter ‘<samp><span class="samp">x</span></samp>’ are wrappers around standard functions; the functions provided by the system environment are called and their results checked before the results are passed back to client code. If the standard functions fail, these wrappers will terminate the program. Thus, these versions can be used with impunity. <div class="node"> <a name="Exit-Handlers"></a> <p><hr> Next: <a rel="next" accesskey="n" href="#Error-Reporting">Error Reporting</a>, Previous: <a rel="previous" accesskey="p" href="#Memory-Allocation">Memory Allocation</a>, Up: <a rel="up" accesskey="u" href="#Replacement-Functions">Replacement Functions</a> </div> <h4 class="subsection">2.2.2 Exit Handlers</h4> <p><a name="index-exit-handlers-10"></a> The existence and implementation of the <code>atexit</code> routine varies amongst the flavors of Unix. <code>libiberty</code> provides an unvarying dependable implementation via <code>xatexit</code> and <code>xexit</code>. <div class="node"> <a name="Error-Reporting"></a> <p><hr> Previous: <a rel="previous" accesskey="p" href="#Exit-Handlers">Exit Handlers</a>, Up: <a rel="up" accesskey="u" href="#Replacement-Functions">Replacement Functions</a> </div> <h4 class="subsection">2.2.3 Error Reporting</h4> <p><a name="index-error-reporting-11"></a> These are a set of routines to facilitate programming with the system <code>errno</code> interface. The <code>libiberty</code> source file <samp><span class="file">strerror.c</span></samp> contains a good deal of documentation for these functions. <!-- signal stuff --> <div class="node"> <a name="Extensions"></a> <p><hr> Previous: <a rel="previous" accesskey="p" href="#Replacement-Functions">Replacement Functions</a>, Up: <a rel="up" accesskey="u" href="#Overview">Overview</a> </div> <h3 class="section">2.3 Extensions</h3> <p><a name="index-extensions-12"></a><a name="index-functions_002c-extension-13"></a> <code>libiberty</code> includes additional functionality above and beyond standard functions, which has proven generically useful in GNU programs, such as obstacks and regex. These functions are often copied from other projects as they gain popularity, and are included here to provide a central location from which to use, maintain, and distribute them. <ul class="menu"> <li><a accesskey="1" href="#Obstacks">Obstacks</a>: Stacks of arbitrary objects. </ul> <!-- This is generated from the glibc manual using contrib/make-obstacks-texi.pl --> <div class="node"> <a name="Obstacks"></a> <p><hr> Up: <a rel="up" accesskey="u" href="#Extensions">Extensions</a> </div> <h4 class="subsection">2.3.1 Obstacks</h4> <p><a name="index-obstacks-14"></a> An <dfn>obstack</dfn> is a pool of memory containing a stack of objects. You can create any number of separate obstacks, and then allocate objects in specified obstacks. Within each obstack, the last object allocated must always be the first one freed, but distinct obstacks are independent of each other. <p>Aside from this one constraint of order of freeing, obstacks are totally general: an obstack can contain any number of objects of any size. They are implemented with macros, so allocation is usually very fast as long as the objects are usually small. And the only space overhead per object is the padding needed to start each object on a suitable boundary. <ul class="menu"> <li><a accesskey="1" href="#Creating-Obstacks">Creating Obstacks</a>: How to declare an obstack in your program. <li><a accesskey="2" href="#Preparing-for-Obstacks">Preparing for Obstacks</a>: Preparations needed before you can use obstacks. <li><a accesskey="3" href="#Allocation-in-an-Obstack">Allocation in an Obstack</a>: Allocating objects in an obstack. <li><a accesskey="4" href="#Freeing-Obstack-Objects">Freeing Obstack Objects</a>: Freeing objects in an obstack. <li><a accesskey="5" href="#Obstack-Functions">Obstack Functions</a>: The obstack functions are really macros. <li><a accesskey="6" href="#Growing-Objects">Growing Objects</a>: Making an object bigger by stages. <li><a accesskey="7" href="#Extra-Fast-Growing">Extra Fast Growing</a>: Extra-high-efficiency (though more complicated) growing objects. <li><a accesskey="8" href="#Status-of-an-Obstack">Status of an Obstack</a>: Inquiries about the status of an obstack. <li><a accesskey="9" href="#Obstacks-Data-Alignment">Obstacks Data Alignment</a>: Controlling alignment of objects in obstacks. <li><a href="#Obstack-Chunks">Obstack Chunks</a>: How obstacks obtain and release chunks; efficiency considerations. <li><a href="#Summary-of-Obstacks">Summary of Obstacks</a> </ul> <div class="node"> <a name="Creating-Obstacks"></a> <p><hr> Next: <a rel="next" accesskey="n" href="#Preparing-for-Obstacks">Preparing for Obstacks</a>, Up: <a rel="up" accesskey="u" href="#Obstacks">Obstacks</a> </div> <h5 class="subsubsection">2.3.1.1 Creating Obstacks</h5> <p>The utilities for manipulating obstacks are declared in the header file <samp><span class="file">obstack.h</span></samp>. <a name="index-obstack_002eh-15"></a> <!-- obstack.h --> <!-- GNU --> <div class="defun"> — Data Type: <b>struct obstack</b><var><a name="index-struct-obstack-16"></a></var><br> <blockquote><p>An obstack is represented by a data structure of type <code>struct obstack</code>. This structure has a small fixed size; it records the status of the obstack and how to find the space in which objects are allocated. It does not contain any of the objects themselves. You should not try to access the contents of the structure directly; use only the macros described in this chapter. </p></blockquote></div> <p>You can declare variables of type <code>struct obstack</code> and use them as obstacks, or you can allocate obstacks dynamically like any other kind of object. Dynamic allocation of obstacks allows your program to have a variable number of different stacks. (You can even allocate an obstack structure in another obstack, but this is rarely useful.) <p>All the macros that work with obstacks require you to specify which obstack to use. You do this with a pointer of type <code>struct obstack *</code>. In the following, we often say “an obstack” when strictly speaking the object at hand is such a pointer. <p>The objects in the obstack are packed into large blocks called <dfn>chunks</dfn>. The <code>struct obstack</code> structure points to a chain of the chunks currently in use. <p>The obstack library obtains a new chunk whenever you allocate an object that won't fit in the previous chunk. Since the obstack library manages chunks automatically, you don't need to pay much attention to them, but you do need to supply a function which the obstack library should use to get a chunk. Usually you supply a function which uses <code>malloc</code> directly or indirectly. You must also supply a function to free a chunk. These matters are described in the following section. <div class="node"> <a name="Preparing-for-Obstacks"></a> <p><hr> Next: <a rel="next" accesskey="n" href="#Allocation-in-an-Obstack">Allocation in an Obstack</a>, Previous: <a rel="previous" accesskey="p" href="#Creating-Obstacks">Creating Obstacks</a>, Up: <a rel="up" accesskey="u" href="#Obstacks">Obstacks</a> </div> <h5 class="subsubsection">2.3.1.2 Preparing for Using Obstacks</h5> <p>Each source file in which you plan to use obstacks must include the header file <samp><span class="file">obstack.h</span></samp>, like this: <pre class="smallexample"> #include <obstack.h> </pre> <p><a name="index-obstack_005fchunk_005falloc-17"></a><a name="index-obstack_005fchunk_005ffree-18"></a>Also, if the source file uses the macro <code>obstack_init</code>, it must declare or define two macros that will be called by the obstack library. One, <code>obstack_chunk_alloc</code>, is used to allocate the chunks of memory into which objects are packed. The other, <code>obstack_chunk_free</code>, is used to return chunks when the objects in them are freed. These macros should appear before any use of obstacks in the source file. <p>Usually these are defined to use <code>malloc</code> via the intermediary <code>xmalloc</code> (see <a href="libc.html#Unconstrained-Allocation">Unconstrained Allocation</a>). This is done with the following pair of macro definitions: <pre class="smallexample"> #define obstack_chunk_alloc xmalloc #define obstack_chunk_free free </pre> <p class="noindent">Though the memory you get using obstacks really comes from <code>malloc</code>, using obstacks is faster because <code>malloc</code> is called less often, for larger blocks of memory. See <a href="#Obstack-Chunks">Obstack Chunks</a>, for full details. <p>At run time, before the program can use a <code>struct obstack</code> object as an obstack, it must initialize the obstack by calling <code>obstack_init</code> or one of its variants, <code>obstack_begin</code>, <code>obstack_specify_allocation</code>, or <code>obstack_specify_allocation_with_arg</code>. <!-- obstack.h --> <!-- GNU --> <div class="defun"> — Function: int <b>obstack_init</b> (<var>struct obstack *obstack-ptr</var>)<var><a name="index-obstack_005finit-19"></a></var><br> <blockquote><p>Initialize obstack <var>obstack-ptr</var> for allocation of objects. This macro calls the obstack's <code>obstack_chunk_alloc</code> function. If allocation of memory fails, the function pointed to by <code>obstack_alloc_failed_handler</code> is called. The <code>obstack_init</code> macro always returns 1 (Compatibility notice: Former versions of obstack returned 0 if allocation failed). </p></blockquote></div> <p>Here are two examples of how to allocate the space for an obstack and initialize it. First, an obstack that is a static variable: <pre class="smallexample"> static struct obstack myobstack; ... obstack_init (&myobstack); </pre> <p class="noindent">Second, an obstack that is itself dynamically allocated: <pre class="smallexample"> struct obstack *myobstack_ptr = (struct obstack *) xmalloc (sizeof (struct obstack)); obstack_init (myobstack_ptr); </pre> <!-- obstack.h --> <!-- GNU --> <div class="defun"> — Function: int <b>obstack_begin</b> (<var>struct obstack *obstack-ptr, size_t chunk_size</var>)<var><a name="index-obstack_005fbegin-20"></a></var><br> <blockquote><p>Like <code>obstack_init</code>, but specify chunks to be at least <var>chunk_size</var> bytes in size. </p></blockquote></div> <!-- obstack.h --> <!-- GNU --> <div class="defun"> — Function: int <b>obstack_specify_allocation</b> (<var>struct obstack *obstack-ptr, size_t chunk_size, size_t alignment, void *</var>(<var>*chunkfun</var>) (<var>size_t</var>)<var>, void </var>(<var>*freefun</var>) (<var>void *</var>))<var><a name="index-obstack_005fspecify_005fallocation-21"></a></var><br> <blockquote><p>Like <code>obstack_init</code>, specifying chunk size, chunk alignment, and memory allocation functions. A <var>chunk_size</var> or <var>alignment</var> of zero results in the default size or alignment respectively being used. </p></blockquote></div> <!-- obstack.h --> <!-- GNU --> <div class="defun"> — Function: int <b>obstack_specify_allocation_with_arg</b> (<var>struct obstack *obstack-ptr, size_t chunk_size, size_t alignment, void *</var>(<var>*chunkfun</var>) (<var>void *, size_t</var>)<var>, void </var>(<var>*freefun</var>) (<var>void *, void *</var>)<var>, void *arg</var>)<var><a name="index-obstack_005fspecify_005fallocation_005fwith_005farg-22"></a></var><br> <blockquote><p>Like <code>obstack_specify_allocation</code>, but specifying memory allocation functions that take an extra first argument, <var>arg</var>. </p></blockquote></div> <!-- obstack.h --> <!-- GNU --> <div class="defun"> — Variable: <b>obstack_alloc_failed_handler</b><var><a name="index-obstack_005falloc_005ffailed_005fhandler-23"></a></var><br> <blockquote><p>The value of this variable is a pointer to a function that <code>obstack</code> uses when <code>obstack_chunk_alloc</code> fails to allocate memory. The default action is to print a message and abort. You should supply a function that either calls <code>exit</code> (see <a href="libc.html#Program-Termination">Program Termination</a>) or <code>longjmp</code> (see <a href="libc.html#Non_002dLocal-Exits">Non-Local Exits</a>) and doesn't return. <pre class="smallexample"> void my_obstack_alloc_failed (void) ... obstack_alloc_failed_handler = &my_obstack_alloc_failed; </pre> </blockquote></div> <div class="node"> <a name="Allocation-in-an-Obstack"></a> <p><hr> Next: <a rel="next" accesskey="n" href="#Freeing-Obstack-Objects">Freeing Obstack Objects</a>, Previous: <a rel="previous" accesskey="p" href="#Preparing-for-Obstacks">Preparing for Obstacks</a>, Up: <a rel="up" accesskey="u" href="#Obstacks">Obstacks</a> </div> <h5 class="subsubsection">2.3.1.3 Allocation in an Obstack</h5> <p><a name="index-allocation-_0028obstacks_0029-24"></a> The most direct way to allocate an object in an obstack is with <code>obstack_alloc</code>, which is invoked almost like <code>malloc</code>. <!-- obstack.h --> <!-- GNU --> <div class="defun"> — Function: void * <b>obstack_alloc</b> (<var>struct obstack *obstack-ptr, size_t size</var>)<var><a name="index-obstack_005falloc-25"></a></var><br> <blockquote><p>This allocates an uninitialized block of <var>size</var> bytes in an obstack and returns its address. Here <var>obstack-ptr</var> specifies which obstack to allocate the block in; it is the address of the <code>struct obstack</code> object which represents the obstack. Each obstack macro requires you to specify an <var>obstack-ptr</var> as the first argument. <p>This macro calls the obstack's <code>obstack_chunk_alloc</code> function if it needs to allocate a new chunk of memory; it calls <code>obstack_alloc_failed_handler</code> if allocation of memory by <code>obstack_chunk_alloc</code> failed. </p></blockquote></div> <p>For example, here is a function that allocates a copy of a string <var>str</var> in a specific obstack, which is in the variable <code>string_obstack</code>: <pre class="smallexample"> struct obstack string_obstack; char * copystring (char *string) { size_t len = strlen (string) + 1; char *s = (char *) obstack_alloc (&string_obstack, len); memcpy (s, string, len); return s; } </pre> <p>To allocate a block with specified contents, use the macro <code>obstack_copy</code>. <!-- obstack.h --> <!-- GNU --> <div class="defun"> — Function: void * <b>obstack_copy</b> (<var>struct obstack *obstack-ptr, void *address, size_t size</var>)<var><a name="index-obstack_005fcopy-26"></a></var><br> <blockquote><p>This allocates a block and initializes it by copying <var>size</var> bytes of data starting at <var>address</var>. It calls <code>obstack_alloc_failed_handler</code> if allocation of memory by <code>obstack_chunk_alloc</code> failed. </p></blockquote></div> <!-- obstack.h --> <!-- GNU --> <div class="defun"> — Function: void * <b>obstack_copy0</b> (<var>struct obstack *obstack-ptr, void *address, size_t size</var>)<var><a name="index-obstack_005fcopy0-27"></a></var><br> <blockquote><p>Like <code>obstack_copy</code>, but appends an extra byte containing a null character. This extra byte is not counted in the argument <var>size</var>. </p></blockquote></div> <p>The <code>obstack_copy0</code> macro is convenient for copying a sequence of characters into an obstack as a null-terminated string. Here is an example of its use: <pre class="smallexample"> char * obstack_savestring (char *addr, size_t size) { return obstack_copy0 (&myobstack, addr, size); } </pre> <p class="noindent">Contrast this with the previous example of <code>savestring</code> using <code>malloc</code> (see <a href="libc.html#Basic-Allocation">Basic Allocation</a>). <div class="node"> <a name="Freeing-Obstack-Objects"></a> <p><hr> Next: <a rel="next" accesskey="n" href="#Obstack-Functions">Obstack Functions</a>, Previous: <a rel="previous" accesskey="p" href="#Allocation-in-an-Obstack">Allocation in an Obstack</a>, Up: <a rel="up" accesskey="u" href="#Obstacks">Obstacks</a> </div> <h5 class="subsubsection">2.3.1.4 Freeing Objects in an Obstack</h5> <p><a name="index-freeing-_0028obstacks_0029-28"></a> To free an object allocated in an obstack, use the macro <code>obstack_free</code>. Since the obstack is a stack of objects, freeing one object automatically frees all other objects allocated more recently in the same obstack. <!-- obstack.h --> <!-- GNU --> <div class="defun"> — Function: void <b>obstack_free</b> (<var>struct obstack *obstack-ptr, void *object</var>)<var><a name="index-obstack_005ffree-29"></a></var><br> <blockquote><p>If <var>object</var> is a null pointer, everything allocated in the obstack is freed. Otherwise, <var>object</var> must be the address of an object allocated in the obstack. Then <var>object</var> is freed, along with everything allocated in <var>obstack</var> since <var>object</var>. </p></blockquote></div> <p>Note that if <var>object</var> is a null pointer, the result is an uninitialized obstack. To free all memory in an obstack but leave it valid for further allocation, call <code>obstack_free</code> with the address of the first object allocated on the obstack: <pre class="smallexample"> obstack_free (obstack_ptr, first_object_allocated_ptr); </pre> <p>Recall that the objects in an obstack are grouped into chunks. When all the objects in a chunk become free, the obstack library automatically frees the chunk (see <a href="#Preparing-for-Obstacks">Preparing for Obstacks</a>). Then other obstacks, or non-obstack allocation, can reuse the space of the chunk. <div class="node"> <a name="Obstack-Functions"></a> <p><hr> Next: <a rel="next" accesskey="n" href="#Growing-Objects">Growing Objects</a>, Previous: <a rel="previous" accesskey="p" href="#Freeing-Obstack-Objects">Freeing Obstack Objects</a>, Up: <a rel="up" accesskey="u" href="#Obstacks">Obstacks</a> </div> <h5 class="subsubsection">2.3.1.5 Obstack Functions and Macros</h5> <p><a name="index-macros-30"></a> The interfaces for using obstacks are shown here as functions to specify the return type and argument types, but they are really defined as macros. This means that the arguments don't actually have types, but they generally behave as if they have the types shown. You can call these macros like functions, but you cannot use them in any other way (for example, you cannot take their address). <p>Calling the macros requires a special precaution: namely, the first operand (the obstack pointer) may not contain any side effects, because it may be computed more than once. For example, if you write this: <pre class="smallexample"> obstack_alloc (get_obstack (), 4); </pre> <p class="noindent">you will find that <code>get_obstack</code> may be called several times. If you use <code>*obstack_list_ptr++</code> as the obstack pointer argument, you will get very strange results since the incrementation may occur several times. <p>If you use the GNU C compiler, this precaution is not necessary, because various language extensions in GNU C permit defining the macros so as to compute each argument only once. <p>Note that arguments other than the first will only be evaluated once, even when not using GNU C. <p><code>obstack.h</code> does declare a number of functions, <code>_obstack_begin</code>, <code>_obstack_begin_1</code>, <code>_obstack_newchunk</code>, <code>_obstack_free</code>, and <code>_obstack_memory_used</code>. You should not call these directly. <div class="node"> <a name="Growing-Objects"></a> <p><hr> Next: <a rel="next" accesskey="n" href="#Extra-Fast-Growing">Extra Fast Growing</a>, Previous: <a rel="previous" accesskey="p" href="#Obstack-Functions">Obstack Functions</a>, Up: <a rel="up" accesskey="u" href="#Obstacks">Obstacks</a> </div> <h5 class="subsubsection">2.3.1.6 Growing Objects</h5> <p><a name="index-growing-objects-_0028in-obstacks_0029-31"></a><a name="index-changing-the-size-of-a-block-_0028obstacks_0029-32"></a> Because memory in obstack chunks is used sequentially, it is possible to build up an object step by step, adding one or more bytes at a time to the end of the object. With this technique, you do not need to know how much data you will put in the object until you come to the end of it. We call this the technique of <dfn>growing objects</dfn>. The special macros for adding data to the growing object are described in this section. <p>You don't need to do anything special when you start to grow an object. Using one of the macros to add data to the object automatically starts it. However, it is necessary to say explicitly when the object is finished. This is done with <code>obstack_finish</code>. <p>The actual address of the object thus built up is not known until the object is finished. Until then, it always remains possible that you will add so much data that the object must be copied into a new chunk. <p>While the obstack is in use for a growing object, you cannot use it for ordinary allocation of another object. If you try to do so, the space already added to the growing object will become part of the other object. <!-- obstack.h --> <!-- GNU --> <div class="defun"> — Function: void <b>obstack_blank</b> (<var>struct obstack *obstack-ptr, size_t size</var>)<var><a name="index-obstack_005fblank-33"></a></var><br> <blockquote><p>The most basic macro for adding to a growing object is <code>obstack_blank</code>, which adds space without initializing it. </p></blockquote></div> <!-- obstack.h --> <!-- GNU --> <div class="defun"> — Function: void <b>obstack_grow</b> (<var>struct obstack *obstack-ptr, void *data, size_t size</var>)<var><a name="index-obstack_005fgrow-34"></a></var><br> <blockquote><p>To add a block of initialized space, use <code>obstack_grow</code>, which is the growing-object analogue of <code>obstack_copy</code>. It adds <var>size</var> bytes of data to the growing object, copying the contents from <var>data</var>. </p></blockquote></div> <!-- obstack.h --> <!-- GNU --> <div class="defun"> — Function: void <b>obstack_grow0</b> (<var>struct obstack *obstack-ptr, void *data, size_t size</var>)<var><a name="index-obstack_005fgrow0-35"></a></var><br> <blockquote><p>This is the growing-object analogue of <code>obstack_copy0</code>. It adds <var>size</var> bytes copied from <var>data</var>, followed by an additional null character. </p></blockquote></div> <!-- obstack.h --> <!-- GNU --> <div class="defun"> — Function: void <b>obstack_1grow</b> (<var>struct obstack *obstack-ptr, char c</var>)<var><a name="index-obstack_005f1grow-36"></a></var><br> <blockquote><p>To add one character at a time, use <code>obstack_1grow</code>. It adds a single byte containing <var>c</var> to the growing object. </p></blockquote></div> <!-- obstack.h --> <!-- GNU --> <div class="defun"> — Function: void <b>obstack_ptr_grow</b> (<var>struct obstack *obstack-ptr, void *data</var>)<var><a name="index-obstack_005fptr_005fgrow-37"></a></var><br> <blockquote><p>Adding the value of a pointer one can use <code>obstack_ptr_grow</code>. It adds <code>sizeof (void *)</code> bytes containing the value of <var>data</var>. </p></blockquote></div> <!-- obstack.h --> <!-- GNU --> <div class="defun"> — Function: void <b>obstack_int_grow</b> (<var>struct obstack *obstack-ptr, int data</var>)<var><a name="index-obstack_005fint_005fgrow-38"></a></var><br> <blockquote><p>A single value of type <code>int</code> can be added by using <code>obstack_int_grow</code>. It adds <code>sizeof (int)</code> bytes to the growing object and initializes them with the value of <var>data</var>. </p></blockquote></div> <!-- obstack.h --> <!-- GNU --> <div class="defun"> — Function: void * <b>obstack_finish</b> (<var>struct obstack *obstack-ptr</var>)<var><a name="index-obstack_005ffinish-39"></a></var><br> <blockquote><p>When you are finished growing the object, use <code>obstack_finish</code> to close it off and return its final address. <p>Once you have finished the object, the obstack is available for ordinary allocation or for growing another object. </p></blockquote></div> <p>When you build an object by growing it, you will probably need to know afterward how long it became. You need not keep track of this as you grow the object, because you can find out the length from the obstack with <code>obstack_object_size</code>, before finishing the object. <!-- obstack.h --> <!-- GNU --> <div class="defun"> — Function: size_t <b>obstack_object_size</b> (<var>struct obstack *obstack-ptr</var>)<var><a name="index-obstack_005fobject_005fsize-40"></a></var><br> <blockquote><p>This macro returns the current size of the growing object, in bytes. Remember to call <code>obstack_object_size</code> <em>before</em> finishing the object. After it is finished, <code>obstack_object_size</code> will return zero. </p></blockquote></div> <p>If you have started growing an object and wish to cancel it, you should finish it and then free it, like this: <pre class="smallexample"> obstack_free (obstack_ptr, obstack_finish (obstack_ptr)); </pre> <p class="noindent">This has no effect if no object was growing. <div class="node"> <a name="Extra-Fast-Growing"></a> <p><hr> Next: <a rel="next" accesskey="n" href="#Status-of-an-Obstack">Status of an Obstack</a>, Previous: <a rel="previous" accesskey="p" href="#Growing-Objects">Growing Objects</a>, Up: <a rel="up" accesskey="u" href="#Obstacks">Obstacks</a> </div> <h5 class="subsubsection">2.3.1.7 Extra Fast Growing Objects</h5> <p><a name="index-efficiency-and-obstacks-41"></a> The usual macros for growing objects incur overhead for checking whether there is room for the new growth in the current chunk. If you are frequently constructing objects in small steps of growth, this overhead can be significant. <p>You can reduce the overhead by using special “fast growth” macros that grow the object without checking. In order to have a robust program, you must do the checking yourself. If you do this checking in the simplest way each time you are about to add data to the object, you have not saved anything, because that is what the ordinary growth macros do. But if you can arrange to check less often, or check more efficiently, then you make the program faster. <p><code>obstack_room</code> returns the amount of room available in the current chunk. <!-- obstack.h --> <!-- GNU --> <div class="defun"> — Function: size_t <b>obstack_room</b> (<var>struct obstack *obstack-ptr</var>)<var><a name="index-obstack_005froom-42"></a></var><br> <blockquote><p>This returns the number of bytes that can be added safely to the current growing object (or to an object about to be started) in obstack <var>obstack</var> using the fast growth macros. </p></blockquote></div> <p>While you know there is room, you can use these fast growth macros for adding data to a growing object: <!-- obstack.h --> <!-- GNU --> <div class="defun"> — Function: void <b>obstack_1grow_fast</b> (<var>struct obstack *obstack-ptr, char c</var>)<var><a name="index-obstack_005f1grow_005ffast-43"></a></var><br> <blockquote><p><code>obstack_1grow_fast</code> adds one byte containing the character <var>c</var> to the growing object in obstack <var>obstack-ptr</var>. </p></blockquote></div> <!-- obstack.h --> <!-- GNU --> <div class="defun"> — Function: void <b>obstack_ptr_grow_fast</b> (<var>struct obstack *obstack-ptr, void *data</var>)<var><a name="index-obstack_005fptr_005fgrow_005ffast-44"></a></var><br> <blockquote><p><code>obstack_ptr_grow_fast</code> adds <code>sizeof (void *)</code> bytes containing the value of <var>data</var> to the growing object in obstack <var>obstack-ptr</var>. </p></blockquote></div> <!-- obstack.h --> <!-- GNU --> <div class="defun"> — Function: void <b>obstack_int_grow_fast</b> (<var>struct obstack *obstack-ptr, int data</var>)<var><a name="index-obstack_005fint_005fgrow_005ffast-45"></a></var><br> <blockquote><p><code>obstack_int_grow_fast</code> adds <code>sizeof (int)</code> bytes containing the value of <var>data</var> to the growing object in obstack <var>obstack-ptr</var>. </p></blockquote></div> <!-- obstack.h --> <!-- GNU --> <div class="defun"> — Function: void <b>obstack_blank_fast</b> (<var>struct obstack *obstack-ptr, size_t size</var>)<var><a name="index-obstack_005fblank_005ffast-46"></a></var><br> <blockquote><p><code>obstack_blank_fast</code> adds <var>size</var> bytes to the growing object in obstack <var>obstack-ptr</var> without initializing them. </p></blockquote></div> <p>When you check for space using <code>obstack_room</code> and there is not enough room for what you want to add, the fast growth macros are not safe. In this case, simply use the corresponding ordinary growth macro instead. Very soon this will copy the object to a new chunk; then there will be lots of room available again. <p>So, each time you use an ordinary growth macro, check afterward for sufficient space using <code>obstack_room</code>. Once the object is copied to a new chunk, there will be plenty of space again, so the program will start using the fast growth macros again. <p>Here is an example: <pre class="smallexample"> void add_string (struct obstack *obstack, const char *ptr, size_t len) { while (len > 0) { size_t room = obstack_room (obstack); if (room == 0) { /* <span class="roman">Not enough room. Add one character slowly,</span> <span class="roman">which may copy to a new chunk and make room.</span> */ obstack_1grow (obstack, *ptr++); len--; } else { if (room > len) room = len; /* <span class="roman">Add fast as much as we have room for.</span> */ len -= room; while (room-- > 0) obstack_1grow_fast (obstack, *ptr++); } } } </pre> <p><a name="index-shrinking-objects-47"></a>You can use <code>obstack_blank_fast</code> with a “negative” size argument to make the current object smaller. Just don't try to shrink it beyond zero length—there's no telling what will happen if you do that. Earlier versions of obstacks allowed you to use <code>obstack_blank</code> to shrink objects. This will no longer work. <div class="node"> <a name="Status-of-an-Obstack"></a> <p><hr> Next: <a rel="next" accesskey="n" href="#Obstacks-Data-Alignment">Obstacks Data Alignment</a>, Previous: <a rel="previous" accesskey="p" href="#Extra-Fast-Growing">Extra Fast Growing</a>, Up: <a rel="up" accesskey="u" href="#Obstacks">Obstacks</a> </div> <h5 class="subsubsection">2.3.1.8 Status of an Obstack</h5> <p><a name="index-obstack-status-48"></a><a name="index-status-of-obstack-49"></a> Here are macros that provide information on the current status of allocation in an obstack. You can use them to learn about an object while still growing it. <!-- obstack.h --> <!-- GNU --> <div class="defun"> — Function: void * <b>obstack_base</b> (<var>struct obstack *obstack-ptr</var>)<var><a name="index-obstack_005fbase-50"></a></var><br> <blockquote><p>This macro returns the tentative address of the beginning of the currently growing object in <var>obstack-ptr</var>. If you finish the object immediately, it will have that address. If you make it larger first, it may outgrow the current chunk—then its address will change! <p>If no object is growing, this value says where the next object you allocate will start (once again assuming it fits in the current chunk). </p></blockquote></div> <!-- obstack.h --> <!-- GNU --> <div class="defun"> — Function: void * <b>obstack_next_free</b> (<var>struct obstack *obstack-ptr</var>)<var><a name="index-obstack_005fnext_005ffree-51"></a></var><br> <blockquote><p>This macro returns the address of the first free byte in the current chunk of obstack <var>obstack-ptr</var>. This is the end of the currently growing object. If no object is growing, <code>obstack_next_free</code> returns the same value as <code>obstack_base</code>. </p></blockquote></div> <!-- obstack.h --> <!-- GNU --> <div class="defun"> — Function: size_t <b>obstack_object_size</b> (<var>struct obstack *obstack-ptr</var>)<var><a name="index-obstack_005fobject_005fsize-52"></a></var><br> <blockquote><p>This macro returns the size in bytes of the currently growing object. This is equivalent to <pre class="smallexample"> ((size_t) (obstack_next_free (<var>obstack-ptr</var>) - obstack_base (<var>obstack-ptr</var>))) </pre> </blockquote></div> <div class="node"> <a name="Obstacks-Data-Alignment"></a> <p><hr> Next: <a rel="next" accesskey="n" href="#Obstack-Chunks">Obstack Chunks</a>, Previous: <a rel="previous" accesskey="p" href="#Status-of-an-Obstack">Status of an Obstack</a>, Up: <a rel="up" accesskey="u" href="#Obstacks">Obstacks</a> </div> <h5 class="subsubsection">2.3.1.9 Alignment of Data in Obstacks</h5> <p><a name="index-alignment-_0028in-obstacks_0029-53"></a> Each obstack has an <dfn>alignment boundary</dfn>; each object allocated in the obstack automatically starts on an address that is a multiple of the specified boundary. By default, this boundary is aligned so that the object can hold any type of data. <p>To access an obstack's alignment boundary, use the macro <code>obstack_alignment_mask</code>. <!-- obstack.h --> <!-- GNU --> <div class="defun"> — Macro: size_t <b>obstack_alignment_mask</b> (<var>struct obstack *obstack-ptr</var>)<var><a name="index-obstack_005falignment_005fmask-54"></a></var><br> <blockquote><p>The value is a bit mask; a bit that is 1 indicates that the corresponding bit in the address of an object should be 0. The mask value should be one less than a power of 2; the effect is that all object addresses are multiples of that power of 2. The default value of the mask is a value that allows aligned objects to hold any type of data: for example, if its value is 3, any type of data can be stored at locations whose addresses are multiples of 4. A mask value of 0 means an object can start on any multiple of 1 (that is, no alignment is required). <p>The expansion of the macro <code>obstack_alignment_mask</code> is an lvalue, so you can alter the mask by assignment. For example, this statement: <pre class="smallexample"> obstack_alignment_mask (obstack_ptr) = 0; </pre> <p class="noindent">has the effect of turning off alignment processing in the specified obstack. </p></blockquote></div> <p>Note that a change in alignment mask does not take effect until <em>after</em> the next time an object is allocated or finished in the obstack. If you are not growing an object, you can make the new alignment mask take effect immediately by calling <code>obstack_finish</code>. This will finish a zero-length object and then do proper alignment for the next object. <div class="node"> <a name="Obstack-Chunks"></a> <p><hr> Next: <a rel="next" accesskey="n" href="#Summary-of-Obstacks">Summary of Obstacks</a>, Previous: <a rel="previous" accesskey="p" href="#Obstacks-Data-Alignment">Obstacks Data Alignment</a>, Up: <a rel="up" accesskey="u" href="#Obstacks">Obstacks</a> </div> <h5 class="subsubsection">2.3.1.10 Obstack Chunks</h5> <p><a name="index-efficiency-of-chunks-55"></a><a name="index-chunks-56"></a> Obstacks work by allocating space for themselves in large chunks, and then parceling out space in the chunks to satisfy your requests. Chunks are normally 4096 bytes long unless you specify a different chunk size. The chunk size includes 8 bytes of overhead that are not actually used for storing objects. Regardless of the specified size, longer chunks will be allocated when necessary for long objects. <p>The obstack library allocates chunks by calling the function <code>obstack_chunk_alloc</code>, which you must define. When a chunk is no longer needed because you have freed all the objects in it, the obstack library frees the chunk by calling <code>obstack_chunk_free</code>, which you must also define. <p>These two must be defined (as macros) or declared (as functions) in each source file that uses <code>obstack_init</code> (see <a href="#Creating-Obstacks">Creating Obstacks</a>). Most often they are defined as macros like this: <pre class="smallexample"> #define obstack_chunk_alloc malloc #define obstack_chunk_free free </pre> <p>Note that these are simple macros (no arguments). Macro definitions with arguments will not work! It is necessary that <code>obstack_chunk_alloc</code> or <code>obstack_chunk_free</code>, alone, expand into a function name if it is not itself a function name. <p>If you allocate chunks with <code>malloc</code>, the chunk size should be a power of 2. The default chunk size, 4096, was chosen because it is long enough to satisfy many typical requests on the obstack yet short enough not to waste too much memory in the portion of the last chunk not yet used. <!-- obstack.h --> <!-- GNU --> <div class="defun"> — Macro: size_t <b>obstack_chunk_size</b> (<var>struct obstack *obstack-ptr</var>)<var><a name="index-obstack_005fchunk_005fsize-57"></a></var><br> <blockquote><p>This returns the chunk size of the given obstack. </p></blockquote></div> <p>Since this macro expands to an lvalue, you can specify a new chunk size by assigning it a new value. Doing so does not affect the chunks already allocated, but will change the size of chunks allocated for that particular obstack in the future. It is unlikely to be useful to make the chunk size smaller, but making it larger might improve efficiency if you are allocating many objects whose size is comparable to the chunk size. Here is how to do so cleanly: <pre class="smallexample"> if (obstack_chunk_size (obstack_ptr) < <var>new-chunk-size</var>) obstack_chunk_size (obstack_ptr) = <var>new-chunk-size</var>; </pre> <div class="node"> <a name="Summary-of-Obstacks"></a> <p><hr> Previous: <a rel="previous" accesskey="p" href="#Obstack-Chunks">Obstack Chunks</a>, Up: <a rel="up" accesskey="u" href="#Obstacks">Obstacks</a> </div> <h5 class="subsubsection">2.3.1.11 Summary of Obstack Macros</h5> <p>Here is a summary of all the macros associated with obstacks. Each takes the address of an obstack (<code>struct obstack *</code>) as its first argument. <dl> <dt><code>int obstack_init (struct obstack *</code><var>obstack-ptr</var><code>)</code><dd>Initialize use of an obstack. See <a href="#Creating-Obstacks">Creating Obstacks</a>. <br><dt><code>int obstack_begin (struct obstack *</code><var>obstack-ptr</var><code>, size_t chunk_size)</code><dd>Initialize use of an obstack, with an initial chunk of <var>chunk_size</var> bytes. <br><dt><code>int obstack_specify_allocation (struct obstack *</code><var>obstack-ptr</var><code>, size_t chunk_size, size_t alignment, void *(*chunkfun) (size_t), void (*freefun) (void *))</code><dd>Initialize use of an obstack, specifying intial chunk size, chunk alignment, and memory allocation functions. <br><dt><code>int obstack_specify_allocation_with_arg (struct obstack *</code><var>obstack-ptr</var><code>, size_t chunk_size, size_t alignment, void *(*chunkfun) (void *, size_t), void (*freefun) (void *, void *), void *arg)</code><dd>Like <code>obstack_specify_allocation</code>, but specifying memory allocation functions that take an extra first argument, <var>arg</var>. <br><dt><code>void *obstack_alloc (struct obstack *</code><var>obstack-ptr</var><code>, size_t </code><var>size</var><code>)</code><dd>Allocate an object of <var>size</var> uninitialized bytes. See <a href="#Allocation-in-an-Obstack">Allocation in an Obstack</a>. <br><dt><code>void *obstack_copy (struct obstack *</code><var>obstack-ptr</var><code>, void *</code><var>address</var><code>, size_t </code><var>size</var><code>)</code><dd>Allocate an object of <var>size</var> bytes, with contents copied from <var>address</var>. See <a href="#Allocation-in-an-Obstack">Allocation in an Obstack</a>. <br><dt><code>void *obstack_copy0 (struct obstack *</code><var>obstack-ptr</var><code>, void *</code><var>address</var><code>, size_t </code><var>size</var><code>)</code><dd>Allocate an object of <var>size</var>+1 bytes, with <var>size</var> of them copied from <var>address</var>, followed by a null character at the end. See <a href="#Allocation-in-an-Obstack">Allocation in an Obstack</a>. <br><dt><code>void obstack_free (struct obstack *</code><var>obstack-ptr</var><code>, void *</code><var>object</var><code>)</code><dd>Free <var>object</var> (and everything allocated in the specified obstack more recently than <var>object</var>). See <a href="#Freeing-Obstack-Objects">Freeing Obstack Objects</a>. <br><dt><code>void obstack_blank (struct obstack *</code><var>obstack-ptr</var><code>, size_t </code><var>size</var><code>)</code><dd>Add <var>size</var> uninitialized bytes to a growing object. See <a href="#Growing-Objects">Growing Objects</a>. <br><dt><code>void obstack_grow (struct obstack *</code><var>obstack-ptr</var><code>, void *</code><var>address</var><code>, size_t </code><var>size</var><code>)</code><dd>Add <var>size</var> bytes, copied from <var>address</var>, to a growing object. See <a href="#Growing-Objects">Growing Objects</a>. <br><dt><code>void obstack_grow0 (struct obstack *</code><var>obstack-ptr</var><code>, void *</code><var>address</var><code>, size_t </code><var>size</var><code>)</code><dd>Add <var>size</var> bytes, copied from <var>address</var>, to a growing object, and then add another byte containing a null character. See <a href="#Growing-Objects">Growing Objects</a>. <br><dt><code>void obstack_1grow (struct obstack *</code><var>obstack-ptr</var><code>, char </code><var>data-char</var><code>)</code><dd>Add one byte containing <var>data-char</var> to a growing object. See <a href="#Growing-Objects">Growing Objects</a>. <br><dt><code>void *obstack_finish (struct obstack *</code><var>obstack-ptr</var><code>)</code><dd>Finalize the object that is growing and return its permanent address. See <a href="#Growing-Objects">Growing Objects</a>. <br><dt><code>size_t obstack_object_size (struct obstack *</code><var>obstack-ptr</var><code>)</code><dd>Get the current size of the currently growing object. See <a href="#Growing-Objects">Growing Objects</a>. <br><dt><code>void obstack_blank_fast (struct obstack *</code><var>obstack-ptr</var><code>, size_t </code><var>size</var><code>)</code><dd>Add <var>size</var> uninitialized bytes to a growing object without checking that there is enough room. See <a href="#Extra-Fast-Growing">Extra Fast Growing</a>. <br><dt><code>void obstack_1grow_fast (struct obstack *</code><var>obstack-ptr</var><code>, char </code><var>data-char</var><code>)</code><dd>Add one byte containing <var>data-char</var> to a growing object without checking that there is enough room. See <a href="#Extra-Fast-Growing">Extra Fast Growing</a>. <br><dt><code>size_t obstack_room (struct obstack *</code><var>obstack-ptr</var><code>)</code><dd>Get the amount of room now available for growing the current object. See <a href="#Extra-Fast-Growing">Extra Fast Growing</a>. <br><dt><code>size_t obstack_alignment_mask (struct obstack *</code><var>obstack-ptr</var><code>)</code><dd>The mask used for aligning the beginning of an object. This is an lvalue. See <a href="#Obstacks-Data-Alignment">Obstacks Data Alignment</a>. <br><dt><code>size_t obstack_chunk_size (struct obstack *</code><var>obstack-ptr</var><code>)</code><dd>The size for allocating chunks. This is an lvalue. See <a href="#Obstack-Chunks">Obstack Chunks</a>. <br><dt><code>void *obstack_base (struct obstack *</code><var>obstack-ptr</var><code>)</code><dd>Tentative starting address of the currently growing object. See <a href="#Status-of-an-Obstack">Status of an Obstack</a>. <br><dt><code>void *obstack_next_free (struct obstack *</code><var>obstack-ptr</var><code>)</code><dd>Address just after the end of the currently growing object. See <a href="#Status-of-an-Obstack">Status of an Obstack</a>. </dl> <div class="node"> <a name="Functions"></a> <p><hr> Next: <a rel="next" accesskey="n" href="#Licenses">Licenses</a>, Previous: <a rel="previous" accesskey="p" href="#Overview">Overview</a>, Up: <a rel="up" accesskey="u" href="#Top">Top</a> </div> <h2 class="chapter">3 Function, Variable, and Macro Listing.</h2> <!-- Automatically generated from *.c and others (the comments before --> <!-- each entry tell you which file and where in that file). DO NOT EDIT! --> <!-- Edit the *.c files, configure with -enable-maintainer-mode, --> <!-- run 'make stamp-functions' and gather-docs will build a new copy. --> <!-- alloca.c:26 --> <div class="defun"> — Replacement: void* <b>alloca</b> (<var>size_t size</var>)<var><a name="index-alloca-58"></a></var><br> <blockquote> <p>This function allocates memory which will be automatically reclaimed after the procedure exits. The <code>libiberty</code> implementation does not free the memory immediately but will do so eventually during subsequent calls to this function. Memory is allocated using <code>xmalloc</code> under normal circumstances. <p>The header file <samp><span class="file">alloca-conf.h</span></samp> can be used in conjunction with the GNU Autoconf test <code>AC_FUNC_ALLOCA</code> to test for and properly make available this function. The <code>AC_FUNC_ALLOCA</code> test requires that client code use a block of preprocessor code to be safe (see the Autoconf manual for more); this header incorporates that logic and more, including the possibility of a GCC built-in function. </blockquote></div> <!-- asprintf.c:32 --> <div class="defun"> — Extension: int <b>asprintf</b> (<var>char **resptr, const char *format, ...</var>)<var><a name="index-asprintf-59"></a></var><br> <blockquote> <p>Like <code>sprintf</code>, but instead of passing a pointer to a buffer, you pass a pointer to a pointer. This function will compute the size of the buffer needed, allocate memory with <code>malloc</code>, and store a pointer to the allocated memory in <code>*</code><var>resptr</var>. The value returned is the same as <code>sprintf</code> would return. If memory could not be allocated, minus one is returned and <code>NULL</code> is stored in <code>*</code><var>resptr</var>. </blockquote></div> <!-- atexit.c:6 --> <div class="defun"> — Supplemental: int <b>atexit</b> (<var>void </var>(<var>*f</var>)())<var><a name="index-atexit-60"></a></var><br> <blockquote> <p>Causes function <var>f</var> to be called at exit. Returns 0. </blockquote></div> <!-- basename.c:6 --> <div class="defun"> — Supplemental: char* <b>basename</b> (<var>const char *name</var>)<var><a name="index-basename-61"></a></var><br> <blockquote> <p>Returns a pointer to the last component of pathname <var>name</var>. Behavior is undefined if the pathname ends in a directory separator. </blockquote></div> <!-- bcmp.c:6 --> <div class="defun"> — Supplemental: int <b>bcmp</b> (<var>char *x, char *y, int count</var>)<var><a name="index-bcmp-62"></a></var><br> <blockquote> <p>Compares the first <var>count</var> bytes of two areas of memory. Returns zero if they are the same, nonzero otherwise. Returns zero if <var>count</var> is zero. A nonzero result only indicates a difference, it does not indicate any sorting order (say, by having a positive result mean <var>x</var> sorts before <var>y</var>). </blockquote></div> <!-- bcopy.c:3 --> <div class="defun"> — Supplemental: void <b>bcopy</b> (<var>char *in, char *out, int length</var>)<var><a name="index-bcopy-63"></a></var><br> <blockquote> <p>Copies <var>length</var> bytes from memory region <var>in</var> to region <var>out</var>. The use of <code>bcopy</code> is deprecated in new programs. </blockquote></div> <!-- bsearch.c:33 --> <div class="defun"> — Supplemental: void* <b>bsearch</b> (<var>const void *key, const void *base, size_t nmemb, size_t size, int </var>(<var>*compar</var>)(<var>const void *, const void *</var>))<var><a name="index-bsearch-64"></a></var><br> <blockquote> <p>Performs a search over an array of <var>nmemb</var> elements pointed to by <var>base</var> for a member that matches the object pointed to by <var>key</var>. The size of each member is specified by <var>size</var>. The array contents should be sorted in ascending order according to the <var>compar</var> comparison function. This routine should take two arguments pointing to the <var>key</var> and to an array member, in that order, and should return an integer less than, equal to, or greater than zero if the <var>key</var> object is respectively less than, matching, or greater than the array member. </blockquote></div> <!-- argv.c:135 --> <div class="defun"> — Extension: char** <b>buildargv</b> (<var>char *sp</var>)<var><a name="index-buildargv-65"></a></var><br> <blockquote> <p>Given a pointer to a string, parse the string extracting fields separated by whitespace and optionally enclosed within either single or double quotes (which are stripped off), and build a vector of pointers to copies of the string for each field. The input string remains unchanged. The last element of the vector is followed by a <code>NULL</code> element. <p>All of the memory for the pointer array and copies of the string is obtained from <code>xmalloc</code>. All of the memory can be returned to the system with the single function call <code>freeargv</code>, which takes the returned result of <code>buildargv</code>, as it's argument. <p>Returns a pointer to the argument vector if successful. Returns <code>NULL</code> if <var>sp</var> is <code>NULL</code> or if there is insufficient memory to complete building the argument vector. <p>If the input is a null string (as opposed to a <code>NULL</code> pointer), then buildarg returns an argument vector that has one arg, a null string. </blockquote></div> <!-- bzero.c:6 --> <div class="defun"> — Supplemental: void <b>bzero</b> (<var>char *mem, int count</var>)<var><a name="index-bzero-66"></a></var><br> <blockquote> <p>Zeros <var>count</var> bytes starting at <var>mem</var>. Use of this function is deprecated in favor of <code>memset</code>. </blockquote></div> <!-- calloc.c:6 --> <div class="defun"> — Supplemental: void* <b>calloc</b> (<var>size_t nelem, size_t elsize</var>)<var><a name="index-calloc-67"></a></var><br> <blockquote> <p>Uses <code>malloc</code> to allocate storage for <var>nelem</var> objects of <var>elsize</var> bytes each, then zeros the memory. </blockquote></div> <!-- filename_cmp.c:201 --> <div class="defun"> — Extension: int <b>canonical_filename_eq</b> (<var>const char *a, const char *b</var>)<var><a name="index-canonical_005ffilename_005feq-68"></a></var><br> <blockquote> <p>Return non-zero if file names <var>a</var> and <var>b</var> are equivalent. This function compares the canonical versions of the filenames as returned by <code>lrealpath()</code>, so that so that different file names pointing to the same underlying file are treated as being identical. </blockquote></div> <!-- choose-temp.c:45 --> <div class="defun"> — Extension: char* <b>choose_temp_base</b> (<var>void</var>)<var><a name="index-choose_005ftemp_005fbase-69"></a></var><br> <blockquote> <p>Return a prefix for temporary file names or <code>NULL</code> if unable to find one. The current directory is chosen if all else fails so the program is exited if a temporary directory can't be found (<code>mktemp</code> fails). The buffer for the result is obtained with <code>xmalloc</code>. <p>This function is provided for backwards compatibility only. Its use is not recommended. </blockquote></div> <!-- make-temp-file.c:96 --> <div class="defun"> — Replacement: const <b>char*</b><var> choose_tmpdir </var>()<var><a name="index-char_002a-70"></a></var><br> <blockquote> <p>Returns a pointer to a directory path suitable for creating temporary files in. </blockquote></div> <!-- clock.c:27 --> <div class="defun"> — Supplemental: long <b>clock</b> (<var>void</var>)<var><a name="index-clock-71"></a></var><br> <blockquote> <p>Returns an approximation of the CPU time used by the process as a <code>clock_t</code>; divide this number by ‘<samp><span class="samp">CLOCKS_PER_SEC</span></samp>’ to get the number of seconds used. </blockquote></div> <!-- concat.c:24 --> <div class="defun"> — Extension: char* <b>concat</b> (<var>const char *s1, const char *s2, <small class="dots">...</small>, </var><code>NULL</code>)<var><a name="index-concat-72"></a></var><br> <blockquote> <p>Concatenate zero or more of strings and return the result in freshly <code>xmalloc</code>ed memory. The argument list is terminated by the first <code>NULL</code> pointer encountered. Pointers to empty strings are ignored. </blockquote></div> <!-- argv.c:470 --> <div class="defun"> — Extension: int <b>countargv</b> (<var>char **argv</var>)<var><a name="index-countargv-73"></a></var><br> <blockquote> <p>Return the number of elements in <var>argv</var>. Returns zero if <var>argv</var> is NULL. </blockquote></div> <!-- crc32.c:141 --> <div class="defun"> — Extension: unsigned int <b>crc32</b> (<var>const unsigned char *buf, int len, unsigned int init</var>)<var><a name="index-crc32-74"></a></var><br> <blockquote> <p>Compute the 32-bit CRC of <var>buf</var> which has length <var>len</var>. The starting value is <var>init</var>; this may be used to compute the CRC of data split across multiple buffers by passing the return value of each call as the <var>init</var> parameter of the next. <p>This is intended to match the CRC used by the <samp><span class="command">gdb</span></samp> remote protocol for the ‘<samp><span class="samp">qCRC</span></samp>’ command. In order to get the same results as gdb for a block of data, you must pass the first CRC parameter as <code>0xffffffff</code>. <p>This CRC can be specified as: <p>Width : 32 Poly : 0x04c11db7 Init : parameter, typically 0xffffffff RefIn : false RefOut : false XorOut : 0 <p>This differs from the "standard" CRC-32 algorithm in that the values are not reflected, and there is no final XOR value. These differences make it easy to compose the values of multiple blocks. </blockquote></div> <!-- argv.c:52 --> <div class="defun"> — Extension: char** <b>dupargv</b> (<var>char **vector</var>)<var><a name="index-dupargv-75"></a></var><br> <blockquote> <p>Duplicate an argument vector. Simply scans through <var>vector</var>, duplicating each argument until the terminating <code>NULL</code> is found. Returns a pointer to the argument vector if successful. Returns <code>NULL</code> if there is insufficient memory to complete building the argument vector. </blockquote></div> <!-- strerror.c:567 --> <div class="defun"> — Extension: int <b>errno_max</b> (<var>void</var>)<var><a name="index-errno_005fmax-76"></a></var><br> <blockquote> <p>Returns the maximum <code>errno</code> value for which a corresponding symbolic name or message is available. Note that in the case where we use the <code>sys_errlist</code> supplied by the system, it is possible for there to be more symbolic names than messages, or vice versa. In fact, the manual page for <code>perror(3C)</code> explicitly warns that one should check the size of the table (<code>sys_nerr</code>) before indexing it, since new error codes may be added to the system before they are added to the table. Thus <code>sys_nerr</code> might be smaller than value implied by the largest <code>errno</code> value defined in <code><errno.h></code>. <p>We return the maximum value that can be used to obtain a meaningful symbolic name or message. </blockquote></div> <!-- argv.c:341 --> <div class="defun"> — Extension: void <b>expandargv</b> (<var>int *argcp, char ***argvp</var>)<var><a name="index-expandargv-77"></a></var><br> <blockquote> <p>The <var>argcp</var> and <code>argvp</code> arguments are pointers to the usual <code>argc</code> and <code>argv</code> arguments to <code>main</code>. This function looks for arguments that begin with the character ‘<samp><span class="samp">@</span></samp>’. Any such arguments are interpreted as “response files”. The contents of the response file are interpreted as additional command line options. In particular, the file is separated into whitespace-separated strings; each such string is taken as a command-line option. The new options are inserted in place of the option naming the response file, and <code>*argcp</code> and <code>*argvp</code> will be updated. If the value of <code>*argvp</code> is modified by this function, then the new value has been dynamically allocated and can be deallocated by the caller with <code>freeargv</code>. However, most callers will simply call <code>expandargv</code> near the beginning of <code>main</code> and allow the operating system to free the memory when the program exits. </blockquote></div> <!-- fdmatch.c:23 --> <div class="defun"> — Extension: int <b>fdmatch</b> (<var>int fd1, int fd2</var>)<var><a name="index-fdmatch-78"></a></var><br> <blockquote> <p>Check to see if two open file descriptors refer to the same file. This is useful, for example, when we have an open file descriptor for an unnamed file, and the name of a file that we believe to correspond to that fd. This can happen when we are exec'd with an already open file (<code>stdout</code> for example) or from the SVR4 <samp><span class="file">/proc</span></samp> calls that return open file descriptors for mapped address spaces. All we have to do is open the file by name and check the two file descriptors for a match, which is done by comparing major and minor device numbers and inode numbers. </blockquote></div> <!-- fopen_unlocked.c:49 --> <div class="defun"> — Extension: FILE * <b>fdopen_unlocked</b> (<var>int fildes, const char * mode</var>)<var><a name="index-fdopen_005funlocked-79"></a></var><br> <blockquote> <p>Opens and returns a <code>FILE</code> pointer via <code>fdopen</code>. If the operating system supports it, ensure that the stream is setup to avoid any multi-threaded locking. Otherwise return the <code>FILE</code> pointer unchanged. </blockquote></div> <!-- ffs.c:3 --> <div class="defun"> — Supplemental: int <b>ffs</b> (<var>int valu</var>)<var><a name="index-ffs-80"></a></var><br> <blockquote> <p>Find the first (least significant) bit set in <var>valu</var>. Bits are numbered from right to left, starting with bit 1 (corresponding to the value 1). If <var>valu</var> is zero, zero is returned. </blockquote></div> <!-- filename_cmp.c:37 --> <div class="defun"> — Extension: int <b>filename_cmp</b> (<var>const char *s1, const char *s2</var>)<var><a name="index-filename_005fcmp-81"></a></var><br> <blockquote> <p>Return zero if the two file names <var>s1</var> and <var>s2</var> are equivalent. If not equivalent, the returned value is similar to what <code>strcmp</code> would return. In other words, it returns a negative value if <var>s1</var> is less than <var>s2</var>, or a positive value if <var>s2</var> is greater than <var>s2</var>. <p>This function does not normalize file names. As a result, this function will treat filenames that are spelled differently as different even in the case when the two filenames point to the same underlying file. However, it does handle the fact that on DOS-like file systems, forward and backward slashes are equal. </blockquote></div> <!-- filename_cmp.c:183 --> <div class="defun"> — Extension: int <b>filename_eq</b> (<var>const void *s1, const void *s2</var>)<var><a name="index-filename_005feq-82"></a></var><br> <blockquote> <p>Return non-zero if file names <var>s1</var> and <var>s2</var> are equivalent. This function is for use with hashtab.c hash tables. </blockquote></div> <!-- filename_cmp.c:152 --> <div class="defun"> — Extension: hashval_t <b>filename_hash</b> (<var>const void *s</var>)<var><a name="index-filename_005fhash-83"></a></var><br> <blockquote> <p>Return the hash value for file name <var>s</var> that will be compared using filename_cmp. This function is for use with hashtab.c hash tables. </blockquote></div> <!-- filename_cmp.c:94 --> <div class="defun"> — Extension: int <b>filename_ncmp</b> (<var>const char *s1, const char *s2, size_t n</var>)<var><a name="index-filename_005fncmp-84"></a></var><br> <blockquote> <p>Return zero if the two file names <var>s1</var> and <var>s2</var> are equivalent in range <var>n</var>. If not equivalent, the returned value is similar to what <code>strncmp</code> would return. In other words, it returns a negative value if <var>s1</var> is less than <var>s2</var>, or a positive value if <var>s2</var> is greater than <var>s2</var>. <p>This function does not normalize file names. As a result, this function will treat filenames that are spelled differently as different even in the case when the two filenames point to the same underlying file. However, it does handle the fact that on DOS-like file systems, forward and backward slashes are equal. </blockquote></div> <!-- fnmatch.txh:1 --> <div class="defun"> — Replacement: int <b>fnmatch</b> (<var>const char *pattern, const char *string, int flags</var>)<var><a name="index-fnmatch-85"></a></var><br> <blockquote> <p>Matches <var>string</var> against <var>pattern</var>, returning zero if it matches, <code>FNM_NOMATCH</code> if not. <var>pattern</var> may contain the wildcards <code>?</code> to match any one character, <code>*</code> to match any zero or more characters, or a set of alternate characters in square brackets, like ‘<samp><span class="samp">[a-gt8]</span></samp>’, which match one character (<code>a</code> through <code>g</code>, or <code>t</code>, or <code>8</code>, in this example) if that one character is in the set. A set may be inverted (i.e., match anything except what's in the set) by giving <code>^</code> or <code>!</code> as the first character in the set. To include those characters in the set, list them as anything other than the first character of the set. To include a dash in the set, list it last in the set. A backslash character makes the following character not special, so for example you could match against a literal asterisk with ‘<samp><span class="samp">\*</span></samp>’. To match a literal backslash, use ‘<samp><span class="samp">\\</span></samp>’. <p><code>flags</code> controls various aspects of the matching process, and is a boolean OR of zero or more of the following values (defined in <code><fnmatch.h></code>): <dl> <dt><code>FNM_PATHNAME</code><dt><code>FNM_FILE_NAME</code><dd><var>string</var> is assumed to be a path name. No wildcard will ever match <code>/</code>. <br><dt><code>FNM_NOESCAPE</code><dd>Do not interpret backslashes as quoting the following special character. <br><dt><code>FNM_PERIOD</code><dd>A leading period (at the beginning of <var>string</var>, or if <code>FNM_PATHNAME</code> after a slash) is not matched by <code>*</code> or <code>?</code> but must be matched explicitly. <br><dt><code>FNM_LEADING_DIR</code><dd>Means that <var>string</var> also matches <var>pattern</var> if some initial part of <var>string</var> matches, and is followed by <code>/</code> and zero or more characters. For example, ‘<samp><span class="samp">foo*</span></samp>’ would match either ‘<samp><span class="samp">foobar</span></samp>’ or ‘<samp><span class="samp">foobar/grill</span></samp>’. <br><dt><code>FNM_CASEFOLD</code><dd>Ignores case when performing the comparison. </dl> </blockquote></div> <!-- fopen_unlocked.c:39 --> <div class="defun"> — Extension: FILE * <b>fopen_unlocked</b> (<var>const char *path, const char * mode</var>)<var><a name="index-fopen_005funlocked-86"></a></var><br> <blockquote> <p>Opens and returns a <code>FILE</code> pointer via <code>fopen</code>. If the operating system supports it, ensure that the stream is setup to avoid any multi-threaded locking. Otherwise return the <code>FILE</code> pointer unchanged. </blockquote></div> <!-- argv.c:90 --> <div class="defun"> — Extension: void <b>freeargv</b> (<var>char **vector</var>)<var><a name="index-freeargv-87"></a></var><br> <blockquote> <p>Free an argument vector that was built using <code>buildargv</code>. Simply scans through <var>vector</var>, freeing the memory for each argument until the terminating <code>NULL</code> is found, and then frees <var>vector</var> itself. </blockquote></div> <!-- fopen_unlocked.c:59 --> <div class="defun"> — Extension: FILE * <b>freopen_unlocked</b> (<var>const char * path, const char * mode, FILE * stream</var>)<var><a name="index-freopen_005funlocked-88"></a></var><br> <blockquote> <p>Opens and returns a <code>FILE</code> pointer via <code>freopen</code>. If the operating system supports it, ensure that the stream is setup to avoid any multi-threaded locking. Otherwise return the <code>FILE</code> pointer unchanged. </blockquote></div> <!-- getruntime.c:82 --> <div class="defun"> — Replacement: long <b>get_run_time</b> (<var>void</var>)<var><a name="index-get_005frun_005ftime-89"></a></var><br> <blockquote> <p>Returns the time used so far, in microseconds. If possible, this is the time used by this process, else it is the elapsed time since the process started. </blockquote></div> <!-- getcwd.c:6 --> <div class="defun"> — Supplemental: char* <b>getcwd</b> (<var>char *pathname, int len</var>)<var><a name="index-getcwd-90"></a></var><br> <blockquote> <p>Copy the absolute pathname for the current working directory into <var>pathname</var>, which is assumed to point to a buffer of at least <var>len</var> bytes, and return a pointer to the buffer. If the current directory's path doesn't fit in <var>len</var> characters, the result is <code>NULL</code> and <code>errno</code> is set. If <var>pathname</var> is a null pointer, <code>getcwd</code> will obtain <var>len</var> bytes of space using <code>malloc</code>. </blockquote></div> <!-- getpagesize.c:5 --> <div class="defun"> — Supplemental: int <b>getpagesize</b> (<var>void</var>)<var><a name="index-getpagesize-91"></a></var><br> <blockquote> <p>Returns the number of bytes in a page of memory. This is the granularity of many of the system memory management routines. No guarantee is made as to whether or not it is the same as the basic memory management hardware page size. </blockquote></div> <!-- getpwd.c:5 --> <div class="defun"> — Supplemental: char* <b>getpwd</b> (<var>void</var>)<var><a name="index-getpwd-92"></a></var><br> <blockquote> <p>Returns the current working directory. This implementation caches the result on the assumption that the process will not call <code>chdir</code> between calls to <code>getpwd</code>. </blockquote></div> <!-- gettimeofday.c:12 --> <div class="defun"> — Supplemental: int <b>gettimeofday</b> (<var>struct timeval *tp, void *tz</var>)<var><a name="index-gettimeofday-93"></a></var><br> <blockquote> <p>Writes the current time to <var>tp</var>. This implementation requires that <var>tz</var> be NULL. Returns 0 on success, -1 on failure. </blockquote></div> <!-- hex.c:33 --> <div class="defun"> — Extension: void <b>hex_init</b> (<var>void</var>)<var><a name="index-hex_005finit-94"></a></var><br> <blockquote> <p>Initializes the array mapping the current character set to corresponding hex values. This function must be called before any call to <code>hex_p</code> or <code>hex_value</code>. If you fail to call it, a default ASCII-based table will normally be used on ASCII systems. </blockquote></div> <!-- hex.c:42 --> <div class="defun"> — Extension: int <b>hex_p</b> (<var>int c</var>)<var><a name="index-hex_005fp-95"></a></var><br> <blockquote> <p>Evaluates to non-zero if the given character is a valid hex character, or zero if it is not. Note that the value you pass will be cast to <code>unsigned char</code> within the macro. </blockquote></div> <!-- hex.c:50 --> <div class="defun"> — Extension: unsigned int <b>hex_value</b> (<var>int c</var>)<var><a name="index-hex_005fvalue-96"></a></var><br> <blockquote> <p>Returns the numeric equivalent of the given character when interpreted as a hexadecimal digit. The result is undefined if you pass an invalid hex digit. Note that the value you pass will be cast to <code>unsigned char</code> within the macro. <p>The <code>hex_value</code> macro returns <code>unsigned int</code>, rather than signed <code>int</code>, to make it easier to use in parsing addresses from hex dump files: a signed <code>int</code> would be sign-extended when converted to a wider unsigned type — like <code>bfd_vma</code>, on some systems. </blockquote></div> <!-- safe-ctype.c:25 --> <div class="defun"> — Extension: <b>HOST_CHARSET</b><var><a name="index-HOST_005fCHARSET-97"></a></var><br> <blockquote><p>This macro indicates the basic character set and encoding used by the host: more precisely, the encoding used for character constants in preprocessor ‘<samp><span class="samp">#if</span></samp>’ statements (the C "execution character set"). It is defined by <samp><span class="file">safe-ctype.h</span></samp>, and will be an integer constant with one of the following values: <dl> <dt><code>HOST_CHARSET_UNKNOWN</code><a name="index-HOST_005fCHARSET_005fUNKNOWN-98"></a><dd>The host character set is unknown - that is, not one of the next two possibilities. <br><dt><code>HOST_CHARSET_ASCII</code><a name="index-HOST_005fCHARSET_005fASCII-99"></a><dd>The host character set is ASCII. <br><dt><code>HOST_CHARSET_EBCDIC</code><a name="index-HOST_005fCHARSET_005fEBCDIC-100"></a><dd>The host character set is some variant of EBCDIC. (Only one of the nineteen EBCDIC varying characters is tested; exercise caution.) </dl> </p></blockquote></div> <!-- hashtab.c:328 --> <div class="defun"> — Supplemental: htab_t <b>htab_create_typed_alloc</b> (<var>size_t size, htab_hash hash_f, htab_eq eq_f, htab_del del_f, htab_alloc alloc_tab_f, htab_alloc alloc_f, htab_free free_f</var>)<var><a name="index-htab_005fcreate_005ftyped_005falloc-101"></a></var><br> <blockquote> <p>This function creates a hash table that uses two different allocators <var>alloc_tab_f</var> and <var>alloc_f</var> to use for allocating the table itself and its entries respectively. This is useful when variables of different types need to be allocated with different allocators. <p>The created hash table is slightly larger than <var>size</var> and it is initially empty (all the hash table entries are <code>HTAB_EMPTY_ENTRY</code>). The function returns the created hash table, or <code>NULL</code> if memory allocation fails. </blockquote></div> <!-- index.c:5 --> <div class="defun"> — Supplemental: char* <b>index</b> (<var>char *s, int c</var>)<var><a name="index-index-102"></a></var><br> <blockquote> <p>Returns a pointer to the first occurrence of the character <var>c</var> in the string <var>s</var>, or <code>NULL</code> if not found. The use of <code>index</code> is deprecated in new programs in favor of <code>strchr</code>. </blockquote></div> <!-- insque.c:6 --> <div class="defun"> — Supplemental: void <b>insque</b> (<var>struct qelem *elem, struct qelem *pred</var>)<var><a name="index-insque-103"></a></var><br> — Supplemental: void <b>remque</b> (<var>struct qelem *elem</var>)<var><a name="index-remque-104"></a></var><br> <blockquote> <p>Routines to manipulate queues built from doubly linked lists. The <code>insque</code> routine inserts <var>elem</var> in the queue immediately after <var>pred</var>. The <code>remque</code> routine removes <var>elem</var> from its containing queue. These routines expect to be passed pointers to structures which have as their first members a forward pointer and a back pointer, like this prototype (although no prototype is provided): <pre class="example"> struct qelem { struct qelem *q_forw; struct qelem *q_back; char q_data[]; }; </pre> </blockquote></div> <!-- safe-ctype.c:46 --> <div class="defun"> — Extension: <b>ISALPHA</b> (<var>c</var>)<var><a name="index-ISALPHA-105"></a></var><br> — Extension: <b>ISALNUM</b> (<var>c</var>)<var><a name="index-ISALNUM-106"></a></var><br> — Extension: <b>ISBLANK</b> (<var>c</var>)<var><a name="index-ISBLANK-107"></a></var><br> — Extension: <b>ISCNTRL</b> (<var>c</var>)<var><a name="index-ISCNTRL-108"></a></var><br> — Extension: <b>ISDIGIT</b> (<var>c</var>)<var><a name="index-ISDIGIT-109"></a></var><br> — Extension: <b>ISGRAPH</b> (<var>c</var>)<var><a name="index-ISGRAPH-110"></a></var><br> — Extension: <b>ISLOWER</b> (<var>c</var>)<var><a name="index-ISLOWER-111"></a></var><br> — Extension: <b>ISPRINT</b> (<var>c</var>)<var><a name="index-ISPRINT-112"></a></var><br> — Extension: <b>ISPUNCT</b> (<var>c</var>)<var><a name="index-ISPUNCT-113"></a></var><br> — Extension: <b>ISSPACE</b> (<var>c</var>)<var><a name="index-ISSPACE-114"></a></var><br> — Extension: <b>ISUPPER</b> (<var>c</var>)<var><a name="index-ISUPPER-115"></a></var><br> — Extension: <b>ISXDIGIT</b> (<var>c</var>)<var><a name="index-ISXDIGIT-116"></a></var><br> <blockquote> <p>These twelve macros are defined by <samp><span class="file">safe-ctype.h</span></samp>. Each has the same meaning as the corresponding macro (with name in lowercase) defined by the standard header <samp><span class="file">ctype.h</span></samp>. For example, <code>ISALPHA</code> returns true for alphabetic characters and false for others. However, there are two differences between these macros and those provided by <samp><span class="file">ctype.h</span></samp>: <ul> <li>These macros are guaranteed to have well-defined behavior for all values representable by <code>signed char</code> and <code>unsigned char</code>, and for <code>EOF</code>. <li>These macros ignore the current locale; they are true for these fixed sets of characters: <p><table summary=""><tr align="left"><td valign="top"><code>ALPHA</code> </td><td valign="top"><kbd>A-Za-z</kbd> <br></td></tr><tr align="left"><td valign="top"><code>ALNUM</code> </td><td valign="top"><kbd>A-Za-z0-9</kbd> <br></td></tr><tr align="left"><td valign="top"><code>BLANK</code> </td><td valign="top"><kbd>space tab</kbd> <br></td></tr><tr align="left"><td valign="top"><code>CNTRL</code> </td><td valign="top"><code>!PRINT</code> <br></td></tr><tr align="left"><td valign="top"><code>DIGIT</code> </td><td valign="top"><kbd>0-9</kbd> <br></td></tr><tr align="left"><td valign="top"><code>GRAPH</code> </td><td valign="top"><code>ALNUM || PUNCT</code> <br></td></tr><tr align="left"><td valign="top"><code>LOWER</code> </td><td valign="top"><kbd>a-z</kbd> <br></td></tr><tr align="left"><td valign="top"><code>PRINT</code> </td><td valign="top"><code>GRAPH ||</code> <kbd>space</kbd> <br></td></tr><tr align="left"><td valign="top"><code>PUNCT</code> </td><td valign="top"><kbd>`~!@#$%^&*()_-=+[{]}\|;:'",<.>/?</kbd> <br></td></tr><tr align="left"><td valign="top"><code>SPACE</code> </td><td valign="top"><kbd>space tab \n \r \f \v</kbd> <br></td></tr><tr align="left"><td valign="top"><code>UPPER</code> </td><td valign="top"><kbd>A-Z</kbd> <br></td></tr><tr align="left"><td valign="top"><code>XDIGIT</code> </td><td valign="top"><kbd>0-9A-Fa-f</kbd> <br></td></tr></table> <p>Note that, if the host character set is ASCII or a superset thereof, all these macros will return false for all values of <code>char</code> outside the range of 7-bit ASCII. In particular, both ISPRINT and ISCNTRL return false for characters with numeric values from 128 to 255. </ul> </p></blockquote></div> <!-- safe-ctype.c:95 --> <div class="defun"> — Extension: <b>ISIDNUM</b> (<var>c</var>)<var><a name="index-ISIDNUM-117"></a></var><br> — Extension: <b>ISIDST</b> (<var>c</var>)<var><a name="index-ISIDST-118"></a></var><br> — Extension: <b>IS_VSPACE</b> (<var>c</var>)<var><a name="index-IS_005fVSPACE-119"></a></var><br> — Extension: <b>IS_NVSPACE</b> (<var>c</var>)<var><a name="index-IS_005fNVSPACE-120"></a></var><br> — Extension: <b>IS_SPACE_OR_NUL</b> (<var>c</var>)<var><a name="index-IS_005fSPACE_005fOR_005fNUL-121"></a></var><br> — Extension: <b>IS_ISOBASIC</b> (<var>c</var>)<var><a name="index-IS_005fISOBASIC-122"></a></var><br> <blockquote><p>These six macros are defined by <samp><span class="file">safe-ctype.h</span></samp> and provide additional character classes which are useful when doing lexical analysis of C or similar languages. They are true for the following sets of characters: <p><table summary=""><tr align="left"><td valign="top"><code>IDNUM</code> </td><td valign="top"><kbd>A-Za-z0-9_</kbd> <br></td></tr><tr align="left"><td valign="top"><code>IDST</code> </td><td valign="top"><kbd>A-Za-z_</kbd> <br></td></tr><tr align="left"><td valign="top"><code>VSPACE</code> </td><td valign="top"><kbd>\r \n</kbd> <br></td></tr><tr align="left"><td valign="top"><code>NVSPACE</code> </td><td valign="top"><kbd>space tab \f \v \0</kbd> <br></td></tr><tr align="left"><td valign="top"><code>SPACE_OR_NUL</code> </td><td valign="top"><code>VSPACE || NVSPACE</code> <br></td></tr><tr align="left"><td valign="top"><code>ISOBASIC</code> </td><td valign="top"><code>VSPACE || NVSPACE || PRINT</code> <br></td></tr></table> </p></blockquote></div> <!-- lbasename.c:23 --> <div class="defun"> — Replacement: const char* <b>lbasename</b> (<var>const char *name</var>)<var><a name="index-lbasename-123"></a></var><br> <blockquote> <p>Given a pointer to a string containing a typical pathname (‘<samp><span class="samp">/usr/src/cmd/ls/ls.c</span></samp>’ for example), returns a pointer to the last component of the pathname (‘<samp><span class="samp">ls.c</span></samp>’ in this case). The returned pointer is guaranteed to lie within the original string. This latter fact is not true of many vendor C libraries, which return special strings or modify the passed strings for particular input. <p>In particular, the empty string returns the same empty string, and a path ending in <code>/</code> returns the empty string after it. </blockquote></div> <!-- lrealpath.c:25 --> <div class="defun"> — Replacement: const char* <b>lrealpath</b> (<var>const char *name</var>)<var><a name="index-lrealpath-124"></a></var><br> <blockquote> <p>Given a pointer to a string containing a pathname, returns a canonical version of the filename. Symlinks will be resolved, and “.” and “..” components will be simplified. The returned value will be allocated using <code>malloc</code>, or <code>NULL</code> will be returned on a memory allocation error. </blockquote></div> <!-- make-relative-prefix.c:24 --> <div class="defun"> — Extension: const char* <b>make_relative_prefix</b> (<var>const char *progname, const char *bin_prefix, const char *prefix</var>)<var><a name="index-make_005frelative_005fprefix-125"></a></var><br> <blockquote> <p>Given three paths <var>progname</var>, <var>bin_prefix</var>, <var>prefix</var>, return the path that is in the same position relative to <var>progname</var>'s directory as <var>prefix</var> is relative to <var>bin_prefix</var>. That is, a string starting with the directory portion of <var>progname</var>, followed by a relative pathname of the difference between <var>bin_prefix</var> and <var>prefix</var>. <p>If <var>progname</var> does not contain any directory separators, <code>make_relative_prefix</code> will search <samp><span class="env">PATH</span></samp> to find a program named <var>progname</var>. Also, if <var>progname</var> is a symbolic link, the symbolic link will be resolved. <p>For example, if <var>bin_prefix</var> is <code>/alpha/beta/gamma/gcc/delta</code>, <var>prefix</var> is <code>/alpha/beta/gamma/omega/</code>, and <var>progname</var> is <code>/red/green/blue/gcc</code>, then this function will return <code>/red/green/blue/../../omega/</code>. <p>The return value is normally allocated via <code>malloc</code>. If no relative prefix can be found, return <code>NULL</code>. </blockquote></div> <!-- make-temp-file.c:174 --> <div class="defun"> — Replacement: char* <b>make_temp_file</b> (<var>const char *suffix</var>)<var><a name="index-make_005ftemp_005ffile-126"></a></var><br> <blockquote> <p>Return a temporary file name (as a string) or <code>NULL</code> if unable to create one. <var>suffix</var> is a suffix to append to the file name. The string is <code>malloc</code>ed, and the temporary file has been created. </blockquote></div> <!-- memchr.c:3 --> <div class="defun"> — Supplemental: void* <b>memchr</b> (<var>const void *s, int c, size_t n</var>)<var><a name="index-memchr-127"></a></var><br> <blockquote> <p>This function searches memory starting at <code>*</code><var>s</var> for the character <var>c</var>. The search only ends with the first occurrence of <var>c</var>, or after <var>length</var> characters; in particular, a null character does not terminate the search. If the character <var>c</var> is found within <var>length</var> characters of <code>*</code><var>s</var>, a pointer to the character is returned. If <var>c</var> is not found, then <code>NULL</code> is returned. </blockquote></div> <!-- memcmp.c:6 --> <div class="defun"> — Supplemental: int <b>memcmp</b> (<var>const void *x, const void *y, size_t count</var>)<var><a name="index-memcmp-128"></a></var><br> <blockquote> <p>Compares the first <var>count</var> bytes of two areas of memory. Returns zero if they are the same, a value less than zero if <var>x</var> is lexically less than <var>y</var>, or a value greater than zero if <var>x</var> is lexically greater than <var>y</var>. Note that lexical order is determined as if comparing unsigned char arrays. </blockquote></div> <!-- memcpy.c:6 --> <div class="defun"> — Supplemental: void* <b>memcpy</b> (<var>void *out, const void *in, size_t length</var>)<var><a name="index-memcpy-129"></a></var><br> <blockquote> <p>Copies <var>length</var> bytes from memory region <var>in</var> to region <var>out</var>. Returns a pointer to <var>out</var>. </blockquote></div> <!-- memmem.c:20 --> <div class="defun"> — Supplemental: void* <b>memmem</b> (<var>const void *haystack, size_t haystack_len const void *needle, size_t needle_len</var>)<var><a name="index-memmem-130"></a></var><br> <blockquote> <p>Returns a pointer to the first occurrence of <var>needle</var> (length <var>needle_len</var>) in <var>haystack</var> (length <var>haystack_len</var>). Returns <code>NULL</code> if not found. </blockquote></div> <!-- memmove.c:6 --> <div class="defun"> — Supplemental: void* <b>memmove</b> (<var>void *from, const void *to, size_t count</var>)<var><a name="index-memmove-131"></a></var><br> <blockquote> <p>Copies <var>count</var> bytes from memory area <var>from</var> to memory area <var>to</var>, returning a pointer to <var>to</var>. </blockquote></div> <!-- mempcpy.c:23 --> <div class="defun"> — Supplemental: void* <b>mempcpy</b> (<var>void *out, const void *in, size_t length</var>)<var><a name="index-mempcpy-132"></a></var><br> <blockquote> <p>Copies <var>length</var> bytes from memory region <var>in</var> to region <var>out</var>. Returns a pointer to <var>out</var> + <var>length</var>. </blockquote></div> <!-- memset.c:6 --> <div class="defun"> — Supplemental: void* <b>memset</b> (<var>void *s, int c, size_t count</var>)<var><a name="index-memset-133"></a></var><br> <blockquote> <p>Sets the first <var>count</var> bytes of <var>s</var> to the constant byte <var>c</var>, returning a pointer to <var>s</var>. </blockquote></div> <!-- mkstemps.c:58 --> <div class="defun"> — Replacement: int <b>mkstemps</b> (<var>char *pattern, int suffix_len</var>)<var><a name="index-mkstemps-134"></a></var><br> <blockquote> <p>Generate a unique temporary file name from <var>pattern</var>. <var>pattern</var> has the form: <pre class="example"> <var>path</var>/ccXXXXXX<var>suffix</var> </pre> <p><var>suffix_len</var> tells us how long <var>suffix</var> is (it can be zero length). The last six characters of <var>pattern</var> before <var>suffix</var> must be ‘<samp><span class="samp">XXXXXX</span></samp>’; they are replaced with a string that makes the filename unique. Returns a file descriptor open on the file for reading and writing. </blockquote></div> <!-- pexecute.txh:278 --> <div class="defun"> — Extension: void <b>pex_free</b> (<var>struct pex_obj obj</var>)<var><a name="index-pex_005ffree-135"></a></var><br> <blockquote> <p>Clean up and free all data associated with <var>obj</var>. If you have not yet called <code>pex_get_times</code> or <code>pex_get_status</code>, this will try to kill the subprocesses. </blockquote></div> <!-- pexecute.txh:251 --> <div class="defun"> — Extension: int <b>pex_get_status</b> (<var>struct pex_obj *obj, int count, int *vector</var>)<var><a name="index-pex_005fget_005fstatus-136"></a></var><br> <blockquote> <p>Returns the exit status of all programs run using <var>obj</var>. <var>count</var> is the number of results expected. The results will be placed into <var>vector</var>. The results are in the order of the calls to <code>pex_run</code>. Returns 0 on error, 1 on success. </blockquote></div> <!-- pexecute.txh:261 --> <div class="defun"> — Extension: int <b>pex_get_times</b> (<var>struct pex_obj *obj, int count, struct pex_time *vector</var>)<var><a name="index-pex_005fget_005ftimes-137"></a></var><br> <blockquote> <p>Returns the process execution times of all programs run using <var>obj</var>. <var>count</var> is the number of results expected. The results will be placed into <var>vector</var>. The results are in the order of the calls to <code>pex_run</code>. Returns 0 on error, 1 on success. <p><code>struct pex_time</code> has the following fields of the type <code>unsigned long</code>: <code>user_seconds</code>, <code>user_microseconds</code>, <code>system_seconds</code>, <code>system_microseconds</code>. On systems which do not support reporting process times, all the fields will be set to <code>0</code>. </blockquote></div> <!-- pexecute.txh:2 --> <div class="defun"> — Extension: struct pex_obj * <b>pex_init</b> (<var>int flags, const char *pname, const char *tempbase</var>)<var><a name="index-pex_005finit-138"></a></var><br> <blockquote> <p>Prepare to execute one or more programs, with standard output of each program fed to standard input of the next. This is a system independent interface to execute a pipeline. <p><var>flags</var> is a bitwise combination of the following: <a name="index-PEX_005fRECORD_005fTIMES-139"></a> <dl><dt><code>PEX_RECORD_TIMES</code><dd>Record subprocess times if possible. <p><a name="index-PEX_005fUSE_005fPIPES-140"></a><br><dt><code>PEX_USE_PIPES</code><dd>Use pipes for communication between processes, if possible. <p><a name="index-PEX_005fSAVE_005fTEMPS-141"></a><br><dt><code>PEX_SAVE_TEMPS</code><dd>Don't delete temporary files used for communication between processes. </dl> <p><var>pname</var> is the name of program to be executed, used in error messages. <var>tempbase</var> is a base name to use for any required temporary files; it may be <code>NULL</code> to use a randomly chosen name. </blockquote></div> <!-- pexecute.txh:161 --> <div class="defun"> — Extension: FILE * <b>pex_input_file</b> (<var>struct pex_obj *obj, int flags, const char *in_name</var>)<var><a name="index-pex_005finput_005ffile-142"></a></var><br> <blockquote> <p>Return a stream for a temporary file to pass to the first program in the pipeline as input. <p>The name of the input file is chosen according to the same rules <code>pex_run</code> uses to choose output file names, based on <var>in_name</var>, <var>obj</var> and the <code>PEX_SUFFIX</code> bit in <var>flags</var>. <p>Don't call <code>fclose</code> on the returned stream; the first call to <code>pex_run</code> closes it automatically. <p>If <var>flags</var> includes <code>PEX_BINARY_OUTPUT</code>, open the stream in binary mode; otherwise, open it in the default mode. Including <code>PEX_BINARY_OUTPUT</code> in <var>flags</var> has no effect on Unix. </p></blockquote></div> <!-- pexecute.txh:179 --> <div class="defun"> — Extension: FILE * <b>pex_input_pipe</b> (<var>struct pex_obj *obj, int binary</var>)<var><a name="index-pex_005finput_005fpipe-143"></a></var><br> <blockquote> <p>Return a stream <var>fp</var> for a pipe connected to the standard input of the first program in the pipeline; <var>fp</var> is opened for writing. You must have passed <code>PEX_USE_PIPES</code> to the <code>pex_init</code> call that returned <var>obj</var>. <p>You must close <var>fp</var> using <code>fclose</code> yourself when you have finished writing data to the pipeline. <p>The file descriptor underlying <var>fp</var> is marked not to be inherited by child processes. <p>On systems that do not support pipes, this function returns <code>NULL</code>, and sets <code>errno</code> to <code>EINVAL</code>. If you would like to write code that is portable to all systems the <code>pex</code> functions support, consider using <code>pex_input_file</code> instead. <p>There are two opportunities for deadlock using <code>pex_input_pipe</code>: <ul> <li>Most systems' pipes can buffer only a fixed amount of data; a process that writes to a full pipe blocks. Thus, if you write to <samp><span class="file">fp</span></samp> before starting the first process, you run the risk of blocking when there is no child process yet to read the data and allow you to continue. <code>pex_input_pipe</code> makes no promises about the size of the pipe's buffer, so if you need to write any data at all before starting the first process in the pipeline, consider using <code>pex_input_file</code> instead. <li>Using <code>pex_input_pipe</code> and <code>pex_read_output</code> together may also cause deadlock. If the output pipe fills up, so that each program in the pipeline is waiting for the next to read more data, and you fill the input pipe by writing more data to <var>fp</var>, then there is no way to make progress: the only process that could read data from the output pipe is you, but you are blocked on the input pipe. </ul> </blockquote></div> <!-- pexecute.txh:286 --> <div class="defun"> — Extension: const char * <b>pex_one</b> (<var>int flags, const char *executable, char * const *argv, const char *pname, const char *outname, const char *errname, int *status, int *err</var>)<var><a name="index-pex_005fone-144"></a></var><br> <blockquote> <p>An interface to permit the easy execution of a single program. The return value and most of the parameters are as for a call to <code>pex_run</code>. <var>flags</var> is restricted to a combination of <code>PEX_SEARCH</code>, <code>PEX_STDERR_TO_STDOUT</code>, and <code>PEX_BINARY_OUTPUT</code>. <var>outname</var> is interpreted as if <code>PEX_LAST</code> were set. On a successful return, <code>*</code><var>status</var> will be set to the exit status of the program. </blockquote></div> <!-- pexecute.txh:237 --> <div class="defun"> — Extension: FILE * <b>pex_read_err</b> (<var>struct pex_obj *obj, int binary</var>)<var><a name="index-pex_005fread_005ferr-145"></a></var><br> <blockquote> <p>Returns a <code>FILE</code> pointer which may be used to read the standard error of the last program in the pipeline. When this is used, <code>PEX_LAST</code> should not be used in a call to <code>pex_run</code>. After this is called, <code>pex_run</code> may no longer be called with the same <var>obj</var>. <var>binary</var> should be non-zero if the file should be opened in binary mode. Don't call <code>fclose</code> on the returned file; it will be closed by <code>pex_free</code>. </blockquote></div> <!-- pexecute.txh:224 --> <div class="defun"> — Extension: FILE * <b>pex_read_output</b> (<var>struct pex_obj *obj, int binary</var>)<var><a name="index-pex_005fread_005foutput-146"></a></var><br> <blockquote> <p>Returns a <code>FILE</code> pointer which may be used to read the standard output of the last program in the pipeline. When this is used, <code>PEX_LAST</code> should not be used in a call to <code>pex_run</code>. After this is called, <code>pex_run</code> may no longer be called with the same <var>obj</var>. <var>binary</var> should be non-zero if the file should be opened in binary mode. Don't call <code>fclose</code> on the returned file; it will be closed by <code>pex_free</code>. </blockquote></div> <!-- pexecute.txh:34 --> <div class="defun"> — Extension: const char * <b>pex_run</b> (<var>struct pex_obj *obj, int flags, const char *executable, char * const *argv, const char *outname, const char *errname, int *err</var>)<var><a name="index-pex_005frun-147"></a></var><br> <blockquote> <p>Execute one program in a pipeline. On success this returns <code>NULL</code>. On failure it returns an error message, a statically allocated string. <p><var>obj</var> is returned by a previous call to <code>pex_init</code>. <p><var>flags</var> is a bitwise combination of the following: <a name="index-PEX_005fLAST-148"></a> <dl><dt><code>PEX_LAST</code><dd>This must be set on the last program in the pipeline. In particular, it should be set when executing a single program. The standard output of the program will be sent to <var>outname</var>, or, if <var>outname</var> is <code>NULL</code>, to the standard output of the calling program. Do <em>not</em> set this bit if you want to call <code>pex_read_output</code> (described below). After a call to <code>pex_run</code> with this bit set, <var>pex_run</var> may no longer be called with the same <var>obj</var>. <p><a name="index-PEX_005fSEARCH-149"></a><br><dt><code>PEX_SEARCH</code><dd>Search for the program using the user's executable search path. <p><a name="index-PEX_005fSUFFIX-150"></a><br><dt><code>PEX_SUFFIX</code><dd><var>outname</var> is a suffix. See the description of <var>outname</var>, below. <p><a name="index-PEX_005fSTDERR_005fTO_005fSTDOUT-151"></a><br><dt><code>PEX_STDERR_TO_STDOUT</code><dd>Send the program's standard error to standard output, if possible. <p><a name="index-PEX_005fBINARY_005fINPUT-152"></a><a name="index-PEX_005fBINARY_005fOUTPUT-153"></a><a name="index-PEX_005fBINARY_005fERROR-154"></a><br><dt><code>PEX_BINARY_INPUT</code><dt><code>PEX_BINARY_OUTPUT</code><dt><code>PEX_BINARY_ERROR</code><dd>The standard input (output or error) of the program should be read (written) in binary mode rather than text mode. These flags are ignored on systems which do not distinguish binary mode and text mode, such as Unix. For proper behavior these flags should match appropriately—a call to <code>pex_run</code> using <code>PEX_BINARY_OUTPUT</code> should be followed by a call using <code>PEX_BINARY_INPUT</code>. <p><a name="index-PEX_005fSTDERR_005fTO_005fPIPE-155"></a><br><dt><code>PEX_STDERR_TO_PIPE</code><dd>Send the program's standard error to a pipe, if possible. This flag cannot be specified together with <code>PEX_STDERR_TO_STDOUT</code>. This flag can be specified only on the last program in pipeline. </dl> <p><var>executable</var> is the program to execute. <var>argv</var> is the set of arguments to pass to the program; normally <var>argv</var><code>[0]</code> will be a copy of <var>executable</var>. <p><var>outname</var> is used to set the name of the file to use for standard output. There are two cases in which no output file will be used: <ol type=1 start=1> <li>if <code>PEX_LAST</code> is not set in <var>flags</var>, and <code>PEX_USE_PIPES</code> was set in the call to <code>pex_init</code>, and the system supports pipes <li>if <code>PEX_LAST</code> is set in <var>flags</var>, and <var>outname</var> is <code>NULL</code> </ol> <p class="noindent">Otherwise the code will use a file to hold standard output. If <code>PEX_LAST</code> is not set, this file is considered to be a temporary file, and it will be removed when no longer needed, unless <code>PEX_SAVE_TEMPS</code> was set in the call to <code>pex_init</code>. <p>There are two cases to consider when setting the name of the file to hold standard output. <ol type=1 start=1> <li><code>PEX_SUFFIX</code> is set in <var>flags</var>. In this case <var>outname</var> may not be <code>NULL</code>. If the <var>tempbase</var> parameter to <code>pex_init</code> was not <code>NULL</code>, then the output file name is the concatenation of <var>tempbase</var> and <var>outname</var>. If <var>tempbase</var> was <code>NULL</code>, then the output file name is a random file name ending in <var>outname</var>. <li><code>PEX_SUFFIX</code> was not set in <var>flags</var>. In this case, if <var>outname</var> is not <code>NULL</code>, it is used as the output file name. If <var>outname</var> is <code>NULL</code>, and <var>tempbase</var> was not NULL, the output file name is randomly chosen using <var>tempbase</var>. Otherwise the output file name is chosen completely at random. </ol> <p><var>errname</var> is the file name to use for standard error output. If it is <code>NULL</code>, standard error is the same as the caller's. Otherwise, standard error is written to the named file. <p>On an error return, the code sets <code>*</code><var>err</var> to an <code>errno</code> value, or to 0 if there is no relevant <code>errno</code>. </blockquote></div> <!-- pexecute.txh:145 --> <div class="defun"> — Extension: const char * <b>pex_run_in_environment</b> (<var>struct pex_obj *obj, int flags, const char *executable, char * const *argv, char * const *env, int env_size, const char *outname, const char *errname, int *err</var>)<var><a name="index-pex_005frun_005fin_005fenvironment-156"></a></var><br> <blockquote> <p>Execute one program in a pipeline, permitting the environment for the program to be specified. Behaviour and parameters not listed below are as for <code>pex_run</code>. <p><var>env</var> is the environment for the child process, specified as an array of character pointers. Each element of the array should point to a string of the form <code>VAR=VALUE</code>, with the exception of the last element that must be <code>NULL</code>. </blockquote></div> <!-- pexecute.txh:301 --> <div class="defun"> — Extension: int <b>pexecute</b> (<var>const char *program, char * const *argv, const char *this_pname, const char *temp_base, char **errmsg_fmt, char **errmsg_arg, int flags</var>)<var><a name="index-pexecute-157"></a></var><br> <blockquote> <p>This is the old interface to execute one or more programs. It is still supported for compatibility purposes, but is no longer documented. </blockquote></div> <!-- strsignal.c:541 --> <div class="defun"> — Supplemental: void <b>psignal</b> (<var>int signo, char *message</var>)<var><a name="index-psignal-158"></a></var><br> <blockquote> <p>Print <var>message</var> to the standard error, followed by a colon, followed by the description of the signal specified by <var>signo</var>, followed by a newline. </blockquote></div> <!-- putenv.c:21 --> <div class="defun"> — Supplemental: int <b>putenv</b> (<var>const char *string</var>)<var><a name="index-putenv-159"></a></var><br> <blockquote> <p>Uses <code>setenv</code> or <code>unsetenv</code> to put <var>string</var> into the environment or remove it. If <var>string</var> is of the form ‘<samp><span class="samp">name=value</span></samp>’ the string is added; if no ‘<samp><span class="samp">=</span></samp>’ is present the name is unset/removed. </blockquote></div> <!-- pexecute.txh:312 --> <div class="defun"> — Extension: int <b>pwait</b> (<var>int pid, int *status, int flags</var>)<var><a name="index-pwait-160"></a></var><br> <blockquote> <p>Another part of the old execution interface. </blockquote></div> <!-- random.c:39 --> <div class="defun"> — Supplement: long int <b>random</b> (<var>void</var>)<var><a name="index-random-161"></a></var><br> — Supplement: void <b>srandom</b> (<var>unsigned int seed</var>)<var><a name="index-srandom-162"></a></var><br> — Supplement: void* <b>initstate</b> (<var>unsigned int seed, void *arg_state, unsigned long n</var>)<var><a name="index-initstate-163"></a></var><br> — Supplement: void* <b>setstate</b> (<var>void *arg_state</var>)<var><a name="index-setstate-164"></a></var><br> <blockquote> <p>Random number functions. <code>random</code> returns a random number in the range 0 to <code>LONG_MAX</code>. <code>srandom</code> initializes the random number generator to some starting point determined by <var>seed</var> (else, the values returned by <code>random</code> are always the same for each run of the program). <code>initstate</code> and <code>setstate</code> allow fine-grained control over the state of the random number generator. </blockquote></div> <!-- concat.c:160 --> <div class="defun"> — Extension: char* <b>reconcat</b> (<var>char *optr, const char *s1, <small class="dots">...</small>, </var><code>NULL</code>)<var><a name="index-reconcat-165"></a></var><br> <blockquote> <p>Same as <code>concat</code>, except that if <var>optr</var> is not <code>NULL</code> it is freed after the string is created. This is intended to be useful when you're extending an existing string or building up a string in a loop: <pre class="example"> str = reconcat (str, "pre-", str, NULL); </pre> </blockquote></div> <!-- rename.c:6 --> <div class="defun"> — Supplemental: int <b>rename</b> (<var>const char *old, const char *new</var>)<var><a name="index-rename-166"></a></var><br> <blockquote> <p>Renames a file from <var>old</var> to <var>new</var>. If <var>new</var> already exists, it is removed. </blockquote></div> <!-- rindex.c:5 --> <div class="defun"> — Supplemental: char* <b>rindex</b> (<var>const char *s, int c</var>)<var><a name="index-rindex-167"></a></var><br> <blockquote> <p>Returns a pointer to the last occurrence of the character <var>c</var> in the string <var>s</var>, or <code>NULL</code> if not found. The use of <code>rindex</code> is deprecated in new programs in favor of <code>strrchr</code>. </blockquote></div> <!-- setenv.c:23 --> <div class="defun"> — Supplemental: int <b>setenv</b> (<var>const char *name, const char *value, int overwrite</var>)<var><a name="index-setenv-168"></a></var><br> — Supplemental: void <b>unsetenv</b> (<var>const char *name</var>)<var><a name="index-unsetenv-169"></a></var><br> <blockquote> <p><code>setenv</code> adds <var>name</var> to the environment with value <var>value</var>. If the name was already present in the environment, the new value will be stored only if <var>overwrite</var> is nonzero. The companion <code>unsetenv</code> function removes <var>name</var> from the environment. This implementation is not safe for multithreaded code. </blockquote></div> <!-- setproctitle.c:31 --> <div class="defun"> — Supplemental: void <b>setproctitle</b> (<var>const char *fmt, ...</var>)<var><a name="index-setproctitle-170"></a></var><br> <blockquote> <p>Set the title of a process to <var>fmt</var>. va args not supported for now, but defined for compatibility with BSD. </blockquote></div> <!-- strsignal.c:348 --> <div class="defun"> — Extension: int <b>signo_max</b> (<var>void</var>)<var><a name="index-signo_005fmax-171"></a></var><br> <blockquote> <p>Returns the maximum signal value for which a corresponding symbolic name or message is available. Note that in the case where we use the <code>sys_siglist</code> supplied by the system, it is possible for there to be more symbolic names than messages, or vice versa. In fact, the manual page for <code>psignal(3b)</code> explicitly warns that one should check the size of the table (<code>NSIG</code>) before indexing it, since new signal codes may be added to the system before they are added to the table. Thus <code>NSIG</code> might be smaller than value implied by the largest signo value defined in <code><signal.h></code>. <p>We return the maximum value that can be used to obtain a meaningful symbolic name or message. </blockquote></div> <!-- sigsetmask.c:8 --> <div class="defun"> — Supplemental: int <b>sigsetmask</b> (<var>int set</var>)<var><a name="index-sigsetmask-172"></a></var><br> <blockquote> <p>Sets the signal mask to the one provided in <var>set</var> and returns the old mask (which, for libiberty's implementation, will always be the value <code>1</code>). </blockquote></div> <!-- simple-object.txh:96 --> <div class="defun"> — Extension: const char * <b>simple_object_attributes_compare</b> (<var>simple_object_attributes *attrs1, simple_object_attributes *attrs2, int *err</var>)<var><a name="index-simple_005fobject_005fattributes_005fcompare-173"></a></var><br> <blockquote> <p>Compare <var>attrs1</var> and <var>attrs2</var>. If they could be linked together without error, return <code>NULL</code>. Otherwise, return an error message and set <code>*</code><var>err</var> to an errno value or <code>0</code> if there is no relevant errno. </blockquote></div> <!-- simple-object.txh:81 --> <div class="defun"> — Extension: simple_object_attributes * <b>simple_object_fetch_attributes</b> (<var>simple_object_read *simple_object, const char **errmsg, int *err</var>)<var><a name="index-simple_005fobject_005ffetch_005fattributes-174"></a></var><br> <blockquote> <p>Fetch the attributes of <var>simple_object</var>. The attributes are internal information such as the format of the object file, or the architecture it was compiled for. This information will persist until <code>simple_object_attributes_release</code> is called, even if <var>simple_object</var> itself is released. <p>On error this returns <code>NULL</code>, sets <code>*</code><var>errmsg</var> to an error message, and sets <code>*</code><var>err</var> to an errno value or <code>0</code> if there is no relevant errno. </blockquote></div> <!-- simple-object.txh:49 --> <div class="defun"> — Extension: int <b>simple_object_find_section</b> (<var>simple_object_read *simple_object off_t *offset, off_t *length, const char **errmsg, int *err</var>)<var><a name="index-simple_005fobject_005ffind_005fsection-175"></a></var><br> <blockquote> <p>Look for the section <var>name</var> in <var>simple_object</var>. This returns information for the first section with that name. <p>If found, return 1 and set <code>*</code><var>offset</var> to the offset in the file of the section contents and set <code>*</code><var>length</var> to the length of the section contents. The value in <code>*</code><var>offset</var> will be relative to the offset passed to <code>simple_object_open_read</code>. <p>If the section is not found, and no error occurs, <code>simple_object_find_section</code> returns <code>0</code> and set <code>*</code><var>errmsg</var> to <code>NULL</code>. <p>If an error occurs, <code>simple_object_find_section</code> returns <code>0</code>, sets <code>*</code><var>errmsg</var> to an error message, and sets <code>*</code><var>err</var> to an errno value or <code>0</code> if there is no relevant errno. </blockquote></div> <!-- simple-object.txh:27 --> <div class="defun"> — Extension: const char * <b>simple_object_find_sections</b> (<var>simple_object_read *simple_object, int </var>(<var>*pfn</var>) (<var>void *data, const char *name, off_t offset, off_t length</var>)<var>, void *data, int *err</var>)<var><a name="index-simple_005fobject_005ffind_005fsections-176"></a></var><br> <blockquote> <p>This function calls <var>pfn</var> for each section in <var>simple_object</var>. It calls <var>pfn</var> with the section name, the offset within the file of the section contents, and the length of the section contents. The offset within the file is relative to the offset passed to <code>simple_object_open_read</code>. The <var>data</var> argument to this function is passed along to <var>pfn</var>. <p>If <var>pfn</var> returns <code>0</code>, the loop over the sections stops and <code>simple_object_find_sections</code> returns. If <var>pfn</var> returns some other value, the loop continues. <p>On success <code>simple_object_find_sections</code> returns. On error it returns an error string, and sets <code>*</code><var>err</var> to an errno value or <code>0</code> if there is no relevant errno. </blockquote></div> <!-- simple-object.txh:2 --> <div class="defun"> — Extension: simple_object_read * <b>simple_object_open_read</b> (<var>int descriptor, off_t offset, const char *segment_name, const char **errmsg, int *err</var>)<var><a name="index-simple_005fobject_005fopen_005fread-177"></a></var><br> <blockquote> <p>Opens an object file for reading. Creates and returns an <code>simple_object_read</code> pointer which may be passed to other functions to extract data from the object file. <p><var>descriptor</var> holds a file descriptor which permits reading. <p><var>offset</var> is the offset into the file; this will be <code>0</code> in the normal case, but may be a different value when reading an object file in an archive file. <p><var>segment_name</var> is only used with the Mach-O file format used on Darwin aka Mac OS X. It is required on that platform, and means to only look at sections within the segment with that name. The parameter is ignored on other systems. <p>If an error occurs, this functions returns <code>NULL</code> and sets <code>*</code><var>errmsg</var> to an error string and sets <code>*</code><var>err</var> to an errno value or <code>0</code> if there is no relevant errno. </blockquote></div> <!-- simple-object.txh:107 --> <div class="defun"> — Extension: void <b>simple_object_release_attributes</b> (<var>simple_object_attributes *attrs</var>)<var><a name="index-simple_005fobject_005frelease_005fattributes-178"></a></var><br> <blockquote> <p>Release all resources associated with <var>attrs</var>. </blockquote></div> <!-- simple-object.txh:73 --> <div class="defun"> — Extension: void <b>simple_object_release_read</b> (<var>simple_object_read *simple_object</var>)<var><a name="index-simple_005fobject_005frelease_005fread-179"></a></var><br> <blockquote> <p>Release all resources associated with <var>simple_object</var>. This does not close the file descriptor. </blockquote></div> <!-- simple-object.txh:184 --> <div class="defun"> — Extension: void <b>simple_object_release_write</b> (<var>simple_object_write *simple_object</var>)<var><a name="index-simple_005fobject_005frelease_005fwrite-180"></a></var><br> <blockquote> <p>Release all resources associated with <var>simple_object</var>. </blockquote></div> <!-- simple-object.txh:114 --> <div class="defun"> — Extension: simple_object_write * <b>simple_object_start_write</b> (<var>simple_object_attributes attrs, const char *segment_name, const char **errmsg, int *err</var>)<var><a name="index-simple_005fobject_005fstart_005fwrite-181"></a></var><br> <blockquote> <p>Start creating a new object file using the object file format described in <var>attrs</var>. You must fetch attribute information from an existing object file before you can create a new one. There is currently no support for creating an object file de novo. <p><var>segment_name</var> is only used with Mach-O as found on Darwin aka Mac OS X. The parameter is required on that target. It means that all sections are created within the named segment. It is ignored for other object file formats. <p>On error <code>simple_object_start_write</code> returns <code>NULL</code>, sets <code>*</code><var>ERRMSG</var> to an error message, and sets <code>*</code><var>err</var> to an errno value or <code>0</code> if there is no relevant errno. </blockquote></div> <!-- simple-object.txh:153 --> <div class="defun"> — Extension: const char * <b>simple_object_write_add_data</b> (<var>simple_object_write *simple_object, simple_object_write_section *section, const void *buffer, size_t size, int copy, int *err</var>)<var><a name="index-simple_005fobject_005fwrite_005fadd_005fdata-182"></a></var><br> <blockquote> <p>Add data <var>buffer</var>/<var>size</var> to <var>section</var> in <var>simple_object</var>. If <var>copy</var> is non-zero, the data will be copied into memory if necessary. If <var>copy</var> is zero, <var>buffer</var> must persist until <code>simple_object_write_to_file</code> is called. is released. <p>On success this returns <code>NULL</code>. On error this returns an error message, and sets <code>*</code><var>err</var> to an errno value or 0 if there is no relevant erro. </blockquote></div> <!-- simple-object.txh:134 --> <div class="defun"> — Extension: simple_object_write_section * <b>simple_object_write_create_section</b> (<var>simple_object_write *simple_object, const char *name, unsigned int align, const char **errmsg, int *err</var>)<var><a name="index-simple_005fobject_005fwrite_005fcreate_005fsection-183"></a></var><br> <blockquote> <p>Add a section to <var>simple_object</var>. <var>name</var> is the name of the new section. <var>align</var> is the required alignment expressed as the number of required low-order 0 bits (e.g., 2 for alignment to a 32-bit boundary). <p>The section is created as containing data, readable, not writable, not executable, not loaded at runtime. The section is not written to the file until <code>simple_object_write_to_file</code> is called. <p>On error this returns <code>NULL</code>, sets <code>*</code><var>errmsg</var> to an error message, and sets <code>*</code><var>err</var> to an errno value or <code>0</code> if there is no relevant errno. </blockquote></div> <!-- simple-object.txh:170 --> <div class="defun"> — Extension: const char * <b>simple_object_write_to_file</b> (<var>simple_object_write *simple_object, int descriptor, int *err</var>)<var><a name="index-simple_005fobject_005fwrite_005fto_005ffile-184"></a></var><br> <blockquote> <p>Write the complete object file to <var>descriptor</var>, an open file descriptor. This writes out all the data accumulated by calls to <code>simple_object_write_create_section</code> and <var>simple_object_write_add_data</var>. <p>This returns <code>NULL</code> on success. On error this returns an error message and sets <code>*</code><var>err</var> to an errno value or <code>0</code> if there is no relevant errno. </blockquote></div> <!-- snprintf.c:28 --> <div class="defun"> — Supplemental: int <b>snprintf</b> (<var>char *buf, size_t n, const char *format, ...</var>)<var><a name="index-snprintf-185"></a></var><br> <blockquote> <p>This function is similar to <code>sprintf</code>, but it will write to <var>buf</var> at most <var>n</var><code>-1</code> bytes of text, followed by a terminating null byte, for a total of <var>n</var> bytes. On error the return value is -1, otherwise it returns the number of bytes, not including the terminating null byte, that would have been written had <var>n</var> been sufficiently large, regardless of the actual value of <var>n</var>. Note some pre-C99 system libraries do not implement this correctly so users cannot generally rely on the return value if the system version of this function is used. </blockquote></div> <!-- spaces.c:22 --> <div class="defun"> — Extension: char* <b>spaces</b> (<var>int count</var>)<var><a name="index-spaces-186"></a></var><br> <blockquote> <p>Returns a pointer to a memory region filled with the specified number of spaces and null terminated. The returned pointer is valid until at least the next call. </blockquote></div> <!-- splay-tree.c:303 --> <div class="defun"> — Supplemental: splay_tree <b>splay_tree_new_with_typed_alloc</b> (<var>splay_tree_compare_fn compare_fn, splay_tree_delete_key_fn delete_key_fn, splay_tree_delete_value_fn delete_value_fn, splay_tree_allocate_fn tree_allocate_fn, splay_tree_allocate_fn node_allocate_fn, splay_tree_deallocate_fn deallocate_fn, void * allocate_data</var>)<var><a name="index-splay_005ftree_005fnew_005fwith_005ftyped_005falloc-187"></a></var><br> <blockquote> <p>This function creates a splay tree that uses two different allocators <var>tree_allocate_fn</var> and <var>node_allocate_fn</var> to use for allocating the tree itself and its nodes respectively. This is useful when variables of different types need to be allocated with different allocators. <p>The splay tree will use <var>compare_fn</var> to compare nodes, <var>delete_key_fn</var> to deallocate keys, and <var>delete_value_fn</var> to deallocate values. </blockquote></div> <!-- stack-limit.c:28 --> <div class="defun"> — Extension: void <b>stack_limit_increase</b> (<var>unsigned long pref</var>)<var><a name="index-stack_005flimit_005fincrease-188"></a></var><br> <blockquote> <p>Attempt to increase stack size limit to <var>pref</var> bytes if possible. </blockquote></div> <!-- stpcpy.c:23 --> <div class="defun"> — Supplemental: char* <b>stpcpy</b> (<var>char *dst, const char *src</var>)<var><a name="index-stpcpy-189"></a></var><br> <blockquote> <p>Copies the string <var>src</var> into <var>dst</var>. Returns a pointer to <var>dst</var> + strlen(<var>src</var>). </blockquote></div> <!-- stpncpy.c:23 --> <div class="defun"> — Supplemental: char* <b>stpncpy</b> (<var>char *dst, const char *src, size_t len</var>)<var><a name="index-stpncpy-190"></a></var><br> <blockquote> <p>Copies the string <var>src</var> into <var>dst</var>, copying exactly <var>len</var> and padding with zeros if necessary. If <var>len</var> < strlen(<var>src</var>) then return <var>dst</var> + <var>len</var>, otherwise returns <var>dst</var> + strlen(<var>src</var>). </blockquote></div> <!-- strcasecmp.c:15 --> <div class="defun"> — Supplemental: int <b>strcasecmp</b> (<var>const char *s1, const char *s2</var>)<var><a name="index-strcasecmp-191"></a></var><br> <blockquote> <p>A case-insensitive <code>strcmp</code>. </blockquote></div> <!-- strchr.c:6 --> <div class="defun"> — Supplemental: char* <b>strchr</b> (<var>const char *s, int c</var>)<var><a name="index-strchr-192"></a></var><br> <blockquote> <p>Returns a pointer to the first occurrence of the character <var>c</var> in the string <var>s</var>, or <code>NULL</code> if not found. If <var>c</var> is itself the null character, the results are undefined. </blockquote></div> <!-- strdup.c:3 --> <div class="defun"> — Supplemental: char* <b>strdup</b> (<var>const char *s</var>)<var><a name="index-strdup-193"></a></var><br> <blockquote> <p>Returns a pointer to a copy of <var>s</var> in memory obtained from <code>malloc</code>, or <code>NULL</code> if insufficient memory was available. </blockquote></div> <!-- strerror.c:670 --> <div class="defun"> — Replacement: const char* <b>strerrno</b> (<var>int errnum</var>)<var><a name="index-strerrno-194"></a></var><br> <blockquote> <p>Given an error number returned from a system call (typically returned in <code>errno</code>), returns a pointer to a string containing the symbolic name of that error number, as found in <code><errno.h></code>. <p>If the supplied error number is within the valid range of indices for symbolic names, but no name is available for the particular error number, then returns the string ‘<samp><span class="samp">Error </span><var>num</var></samp>’, where <var>num</var> is the error number. <p>If the supplied error number is not within the range of valid indices, then returns <code>NULL</code>. <p>The contents of the location pointed to are only guaranteed to be valid until the next call to <code>strerrno</code>. </blockquote></div> <!-- strerror.c:603 --> <div class="defun"> — Supplemental: char* <b>strerror</b> (<var>int errnoval</var>)<var><a name="index-strerror-195"></a></var><br> <blockquote> <p>Maps an <code>errno</code> number to an error message string, the contents of which are implementation defined. On systems which have the external variables <code>sys_nerr</code> and <code>sys_errlist</code>, these strings will be the same as the ones used by <code>perror</code>. <p>If the supplied error number is within the valid range of indices for the <code>sys_errlist</code>, but no message is available for the particular error number, then returns the string ‘<samp><span class="samp">Error </span><var>num</var></samp>’, where <var>num</var> is the error number. <p>If the supplied error number is not a valid index into <code>sys_errlist</code>, returns <code>NULL</code>. <p>The returned string is only guaranteed to be valid only until the next call to <code>strerror</code>. </blockquote></div> <!-- strncasecmp.c:15 --> <div class="defun"> — Supplemental: int <b>strncasecmp</b> (<var>const char *s1, const char *s2</var>)<var><a name="index-strncasecmp-196"></a></var><br> <blockquote> <p>A case-insensitive <code>strncmp</code>. </blockquote></div> <!-- strncmp.c:6 --> <div class="defun"> — Supplemental: int <b>strncmp</b> (<var>const char *s1, const char *s2, size_t n</var>)<var><a name="index-strncmp-197"></a></var><br> <blockquote> <p>Compares the first <var>n</var> bytes of two strings, returning a value as <code>strcmp</code>. </blockquote></div> <!-- strndup.c:23 --> <div class="defun"> — Extension: char* <b>strndup</b> (<var>const char *s, size_t n</var>)<var><a name="index-strndup-198"></a></var><br> <blockquote> <p>Returns a pointer to a copy of <var>s</var> with at most <var>n</var> characters in memory obtained from <code>malloc</code>, or <code>NULL</code> if insufficient memory was available. The result is always NUL terminated. </blockquote></div> <!-- strnlen.c:6 --> <div class="defun"> — Supplemental: size_t <b>strnlen</b> (<var>const char *s, size_t maxlen</var>)<var><a name="index-strnlen-199"></a></var><br> <blockquote> <p>Returns the length of <var>s</var>, as with <code>strlen</code>, but never looks past the first <var>maxlen</var> characters in the string. If there is no '\0' character in the first <var>maxlen</var> characters, returns <var>maxlen</var>. </blockquote></div> <!-- strrchr.c:6 --> <div class="defun"> — Supplemental: char* <b>strrchr</b> (<var>const char *s, int c</var>)<var><a name="index-strrchr-200"></a></var><br> <blockquote> <p>Returns a pointer to the last occurrence of the character <var>c</var> in the string <var>s</var>, or <code>NULL</code> if not found. If <var>c</var> is itself the null character, the results are undefined. </blockquote></div> <!-- strsignal.c:383 --> <div class="defun"> — Supplemental: const char * <b>strsignal</b> (<var>int signo</var>)<var><a name="index-strsignal-201"></a></var><br> <blockquote> <p>Maps an signal number to an signal message string, the contents of which are implementation defined. On systems which have the external variable <code>sys_siglist</code>, these strings will be the same as the ones used by <code>psignal()</code>. <p>If the supplied signal number is within the valid range of indices for the <code>sys_siglist</code>, but no message is available for the particular signal number, then returns the string ‘<samp><span class="samp">Signal </span><var>num</var></samp>’, where <var>num</var> is the signal number. <p>If the supplied signal number is not a valid index into <code>sys_siglist</code>, returns <code>NULL</code>. <p>The returned string is only guaranteed to be valid only until the next call to <code>strsignal</code>. </blockquote></div> <!-- strsignal.c:448 --> <div class="defun"> — Extension: const char* <b>strsigno</b> (<var>int signo</var>)<var><a name="index-strsigno-202"></a></var><br> <blockquote> <p>Given an signal number, returns a pointer to a string containing the symbolic name of that signal number, as found in <code><signal.h></code>. <p>If the supplied signal number is within the valid range of indices for symbolic names, but no name is available for the particular signal number, then returns the string ‘<samp><span class="samp">Signal </span><var>num</var></samp>’, where <var>num</var> is the signal number. <p>If the supplied signal number is not within the range of valid indices, then returns <code>NULL</code>. <p>The contents of the location pointed to are only guaranteed to be valid until the next call to <code>strsigno</code>. </blockquote></div> <!-- strstr.c:6 --> <div class="defun"> — Supplemental: char* <b>strstr</b> (<var>const char *string, const char *sub</var>)<var><a name="index-strstr-203"></a></var><br> <blockquote> <p>This function searches for the substring <var>sub</var> in the string <var>string</var>, not including the terminating null characters. A pointer to the first occurrence of <var>sub</var> is returned, or <code>NULL</code> if the substring is absent. If <var>sub</var> points to a string with zero length, the function returns <var>string</var>. </blockquote></div> <!-- strtod.c:27 --> <div class="defun"> — Supplemental: double <b>strtod</b> (<var>const char *string, char **endptr</var>)<var><a name="index-strtod-204"></a></var><br> <blockquote> <p>This ISO C function converts the initial portion of <var>string</var> to a <code>double</code>. If <var>endptr</var> is not <code>NULL</code>, a pointer to the character after the last character used in the conversion is stored in the location referenced by <var>endptr</var>. If no conversion is performed, zero is returned and the value of <var>string</var> is stored in the location referenced by <var>endptr</var>. </blockquote></div> <!-- strerror.c:729 --> <div class="defun"> — Extension: int <b>strtoerrno</b> (<var>const char *name</var>)<var><a name="index-strtoerrno-205"></a></var><br> <blockquote> <p>Given the symbolic name of a error number (e.g., <code>EACCES</code>), map it to an errno value. If no translation is found, returns 0. </blockquote></div> <!-- strtol.c:33 --> <div class="defun"> — Supplemental: long int <b>strtol</b> (<var>const char *string, char **endptr, int base</var>)<var><a name="index-strtol-206"></a></var><br> — Supplemental: unsigned long int <b>strtoul</b> (<var>const char *string, char **endptr, int base</var>)<var><a name="index-strtoul-207"></a></var><br> <blockquote> <p>The <code>strtol</code> function converts the string in <var>string</var> to a long integer value according to the given <var>base</var>, which must be between 2 and 36 inclusive, or be the special value 0. If <var>base</var> is 0, <code>strtol</code> will look for the prefixes <code>0</code> and <code>0x</code> to indicate bases 8 and 16, respectively, else default to base 10. When the base is 16 (either explicitly or implicitly), a prefix of <code>0x</code> is allowed. The handling of <var>endptr</var> is as that of <code>strtod</code> above. The <code>strtoul</code> function is the same, except that the converted value is unsigned. </blockquote></div> <!-- strtoll.c:33 --> <div class="defun"> — Supplemental: long long int <b>strtoll</b> (<var>const char *string, char **endptr, int base</var>)<var><a name="index-strtoll-208"></a></var><br> — Supplemental: unsigned long long int <b>strtoul</b> (<var> const char *string, char **endptr, int base</var>)<var><a name="index-strtoul-209"></a></var><br> <blockquote> <p>The <code>strtoll</code> function converts the string in <var>string</var> to a long long integer value according to the given <var>base</var>, which must be between 2 and 36 inclusive, or be the special value 0. If <var>base</var> is 0, <code>strtoll</code> will look for the prefixes <code>0</code> and <code>0x</code> to indicate bases 8 and 16, respectively, else default to base 10. When the base is 16 (either explicitly or implicitly), a prefix of <code>0x</code> is allowed. The handling of <var>endptr</var> is as that of <code>strtod</code> above. The <code>strtoull</code> function is the same, except that the converted value is unsigned. </blockquote></div> <!-- strsignal.c:502 --> <div class="defun"> — Extension: int <b>strtosigno</b> (<var>const char *name</var>)<var><a name="index-strtosigno-210"></a></var><br> <blockquote> <p>Given the symbolic name of a signal, map it to a signal number. If no translation is found, returns 0. </blockquote></div> <!-- strverscmp.c:25 --> <div class="defun"> — Function: int <b>strverscmp</b> (<var>const char *s1, const char *s2</var>)<var><a name="index-strverscmp-211"></a></var><br> <blockquote><p>The <code>strverscmp</code> function compares the string <var>s1</var> against <var>s2</var>, considering them as holding indices/version numbers. Return value follows the same conventions as found in the <code>strverscmp</code> function. In fact, if <var>s1</var> and <var>s2</var> contain no digits, <code>strverscmp</code> behaves like <code>strcmp</code>. <p>Basically, we compare strings normally (character by character), until we find a digit in each string - then we enter a special comparison mode, where each sequence of digits is taken as a whole. If we reach the end of these two parts without noticing a difference, we return to the standard comparison mode. There are two types of numeric parts: "integral" and "fractional" (those begin with a '0'). The types of the numeric parts affect the way we sort them: <ul> <li>integral/integral: we compare values as you would expect. <li>fractional/integral: the fractional part is less than the integral one. Again, no surprise. <li>fractional/fractional: the things become a bit more complex. If the common prefix contains only leading zeroes, the longest part is less than the other one; else the comparison behaves normally. </ul> <pre class="smallexample"> strverscmp ("no digit", "no digit") ⇒ 0 // <span class="roman">same behavior as strcmp.</span> strverscmp ("item#99", "item#100") ⇒ <0 // <span class="roman">same prefix, but 99 < 100.</span> strverscmp ("alpha1", "alpha001") ⇒ >0 // <span class="roman">fractional part inferior to integral one.</span> strverscmp ("part1_f012", "part1_f01") ⇒ >0 // <span class="roman">two fractional parts.</span> strverscmp ("foo.009", "foo.0") ⇒ <0 // <span class="roman">idem, but with leading zeroes only.</span> </pre> <p>This function is especially useful when dealing with filename sorting, because filenames frequently hold indices/version numbers. </p></blockquote></div> <!-- timeval-utils.c:43 --> <div class="defun"> — Extension: void <b>timeval_add</b> (<var>struct timeval *a, struct timeval *b, struct timeval *result</var>)<var><a name="index-timeval_005fadd-212"></a></var><br> <blockquote> <p>Adds <var>a</var> to <var>b</var> and stores the result in <var>result</var>. </blockquote></div> <!-- timeval-utils.c:67 --> <div class="defun"> — Extension: void <b>timeval_sub</b> (<var>struct timeval *a, struct timeval *b, struct timeval *result</var>)<var><a name="index-timeval_005fsub-213"></a></var><br> <blockquote> <p>Subtracts <var>b</var> from <var>a</var> and stores the result in <var>result</var>. </blockquote></div> <!-- tmpnam.c:3 --> <div class="defun"> — Supplemental: char* <b>tmpnam</b> (<var>char *s</var>)<var><a name="index-tmpnam-214"></a></var><br> <blockquote> <p>This function attempts to create a name for a temporary file, which will be a valid file name yet not exist when <code>tmpnam</code> checks for it. <var>s</var> must point to a buffer of at least <code>L_tmpnam</code> bytes, or be <code>NULL</code>. Use of this function creates a security risk, and it must not be used in new projects. Use <code>mkstemp</code> instead. </blockquote></div> <!-- unlink-if-ordinary.c:27 --> <div class="defun"> — Supplemental: int <b>unlink_if_ordinary</b> (<var>const char*</var>)<var><a name="index-unlink_005fif_005fordinary-215"></a></var><br> <blockquote> <p>Unlinks the named file, unless it is special (e.g. a device file). Returns 0 when the file was unlinked, a negative value (and errno set) when there was an error deleting the file, and a positive value if no attempt was made to unlink the file because it is special. </blockquote></div> <!-- fopen_unlocked.c:31 --> <div class="defun"> — Extension: void <b>unlock_std_streams</b> (<var>void</var>)<var><a name="index-unlock_005fstd_005fstreams-216"></a></var><br> <blockquote> <p>If the OS supports it, ensure that the standard I/O streams, <code>stdin</code>, <code>stdout</code> and <code>stderr</code> are setup to avoid any multi-threaded locking. Otherwise do nothing. </blockquote></div> <!-- fopen_unlocked.c:23 --> <div class="defun"> — Extension: void <b>unlock_stream</b> (<var>FILE * stream</var>)<var><a name="index-unlock_005fstream-217"></a></var><br> <blockquote> <p>If the OS supports it, ensure that the supplied stream is setup to avoid any multi-threaded locking. Otherwise leave the <code>FILE</code> pointer unchanged. If the <var>stream</var> is <code>NULL</code> do nothing. </blockquote></div> <!-- vasprintf.c:47 --> <div class="defun"> — Extension: int <b>vasprintf</b> (<var>char **resptr, const char *format, va_list args</var>)<var><a name="index-vasprintf-218"></a></var><br> <blockquote> <p>Like <code>vsprintf</code>, but instead of passing a pointer to a buffer, you pass a pointer to a pointer. This function will compute the size of the buffer needed, allocate memory with <code>malloc</code>, and store a pointer to the allocated memory in <code>*</code><var>resptr</var>. The value returned is the same as <code>vsprintf</code> would return. If memory could not be allocated, minus one is returned and <code>NULL</code> is stored in <code>*</code><var>resptr</var>. </blockquote></div> <!-- vfork.c:6 --> <div class="defun"> — Supplemental: int <b>vfork</b> (<var>void</var>)<var><a name="index-vfork-219"></a></var><br> <blockquote> <p>Emulates <code>vfork</code> by calling <code>fork</code> and returning its value. </blockquote></div> <!-- vprintf.c:3 --> <div class="defun"> — Supplemental: int <b>vprintf</b> (<var>const char *format, va_list ap</var>)<var><a name="index-vprintf-220"></a></var><br> — Supplemental: int <b>vfprintf</b> (<var>FILE *stream, const char *format, va_list ap</var>)<var><a name="index-vfprintf-221"></a></var><br> — Supplemental: int <b>vsprintf</b> (<var>char *str, const char *format, va_list ap</var>)<var><a name="index-vsprintf-222"></a></var><br> <blockquote> <p>These functions are the same as <code>printf</code>, <code>fprintf</code>, and <code>sprintf</code>, respectively, except that they are called with a <code>va_list</code> instead of a variable number of arguments. Note that they do not call <code>va_end</code>; this is the application's responsibility. In <code>libiberty</code> they are implemented in terms of the nonstandard but common function <code>_doprnt</code>. </blockquote></div> <!-- vsnprintf.c:28 --> <div class="defun"> — Supplemental: int <b>vsnprintf</b> (<var>char *buf, size_t n, const char *format, va_list ap</var>)<var><a name="index-vsnprintf-223"></a></var><br> <blockquote> <p>This function is similar to <code>vsprintf</code>, but it will write to <var>buf</var> at most <var>n</var><code>-1</code> bytes of text, followed by a terminating null byte, for a total of <var>n</var> bytes. On error the return value is -1, otherwise it returns the number of characters that would have been printed had <var>n</var> been sufficiently large, regardless of the actual value of <var>n</var>. Note some pre-C99 system libraries do not implement this correctly so users cannot generally rely on the return value if the system version of this function is used. </blockquote></div> <!-- waitpid.c:3 --> <div class="defun"> — Supplemental: int <b>waitpid</b> (<var>int pid, int *status, int</var>)<var><a name="index-waitpid-224"></a></var><br> <blockquote> <p>This is a wrapper around the <code>wait</code> function. Any “special” values of <var>pid</var> depend on your implementation of <code>wait</code>, as does the return value. The third argument is unused in <code>libiberty</code>. </blockquote></div> <!-- argv.c:286 --> <div class="defun"> — Extension: int <b>writeargv</b> (<var>const char **argv, FILE *file</var>)<var><a name="index-writeargv-225"></a></var><br> <blockquote> <p>Write each member of ARGV, handling all necessary quoting, to the file named by FILE, separated by whitespace. Return 0 on success, non-zero if an error occurred while writing to FILE. </blockquote></div> <!-- xasprintf.c:31 --> <div class="defun"> — Replacement: char* <b>xasprintf</b> (<var>const char *format, ...</var>)<var><a name="index-xasprintf-226"></a></var><br> <blockquote> <p>Print to allocated string without fail. If <code>xasprintf</code> fails, this will print a message to <code>stderr</code> (using the name set by <code>xmalloc_set_program_name</code>, if any) and then call <code>xexit</code>. </blockquote></div> <!-- xatexit.c:11 --> <div class="defun"> — Function: int <b>xatexit</b> (<var>void </var>(<var>*fn</var>) (<var>void</var>))<var><a name="index-xatexit-227"></a></var><br> <blockquote> <p>Behaves as the standard <code>atexit</code> function, but with no limit on the number of registered functions. Returns 0 on success, or −1 on failure. If you use <code>xatexit</code> to register functions, you must use <code>xexit</code> to terminate your program. </blockquote></div> <!-- xmalloc.c:38 --> <div class="defun"> — Replacement: void* <b>xcalloc</b> (<var>size_t nelem, size_t elsize</var>)<var><a name="index-xcalloc-228"></a></var><br> <blockquote> <p>Allocate memory without fail, and set it to zero. This routine functions like <code>calloc</code>, but will behave the same as <code>xmalloc</code> if memory cannot be found. </blockquote></div> <!-- xexit.c:22 --> <div class="defun"> — Replacement: void <b>xexit</b> (<var>int code</var>)<var><a name="index-xexit-229"></a></var><br> <blockquote> <p>Terminates the program. If any functions have been registered with the <code>xatexit</code> replacement function, they will be called first. Termination is handled via the system's normal <code>exit</code> call. </blockquote></div> <!-- xmalloc.c:22 --> <div class="defun"> — Replacement: void* <b>xmalloc</b> (<var>size_t</var>)<var><a name="index-xmalloc-230"></a></var><br> <blockquote> <p>Allocate memory without fail. If <code>malloc</code> fails, this will print a message to <code>stderr</code> (using the name set by <code>xmalloc_set_program_name</code>, if any) and then call <code>xexit</code>. Note that it is therefore safe for a program to contain <code>#define malloc xmalloc</code> in its source. </blockquote></div> <!-- xmalloc.c:53 --> <div class="defun"> — Replacement: void <b>xmalloc_failed</b> (<var>size_t</var>)<var><a name="index-xmalloc_005ffailed-231"></a></var><br> <blockquote> <p>This function is not meant to be called by client code, and is listed here for completeness only. If any of the allocation routines fail, this function will be called to print an error message and terminate execution. </blockquote></div> <!-- xmalloc.c:46 --> <div class="defun"> — Replacement: void <b>xmalloc_set_program_name</b> (<var>const char *name</var>)<var><a name="index-xmalloc_005fset_005fprogram_005fname-232"></a></var><br> <blockquote> <p>You can use this to set the name of the program used by <code>xmalloc_failed</code> when printing a failure message. </blockquote></div> <!-- xmemdup.c:7 --> <div class="defun"> — Replacement: void* <b>xmemdup</b> (<var>void *input, size_t copy_size, size_t alloc_size</var>)<var><a name="index-xmemdup-233"></a></var><br> <blockquote> <p>Duplicates a region of memory without fail. First, <var>alloc_size</var> bytes are allocated, then <var>copy_size</var> bytes from <var>input</var> are copied into it, and the new memory is returned. If fewer bytes are copied than were allocated, the remaining memory is zeroed. </blockquote></div> <!-- xmalloc.c:32 --> <div class="defun"> — Replacement: void* <b>xrealloc</b> (<var>void *ptr, size_t size</var>)<var><a name="index-xrealloc-234"></a></var><br> <blockquote><p>Reallocate memory without fail. This routine functions like <code>realloc</code>, but will behave the same as <code>xmalloc</code> if memory cannot be found. </blockquote></div> <!-- xstrdup.c:7 --> <div class="defun"> — Replacement: char* <b>xstrdup</b> (<var>const char *s</var>)<var><a name="index-xstrdup-235"></a></var><br> <blockquote> <p>Duplicates a character string without fail, using <code>xmalloc</code> to obtain memory. </blockquote></div> <!-- xstrerror.c:7 --> <div class="defun"> — Replacement: char* <b>xstrerror</b> (<var>int errnum</var>)<var><a name="index-xstrerror-236"></a></var><br> <blockquote> <p>Behaves exactly like the standard <code>strerror</code> function, but will never return a <code>NULL</code> pointer. </blockquote></div> <!-- xstrndup.c:23 --> <div class="defun"> — Replacement: char* <b>xstrndup</b> (<var>const char *s, size_t n</var>)<var><a name="index-xstrndup-237"></a></var><br> <blockquote> <p>Returns a pointer to a copy of <var>s</var> with at most <var>n</var> characters without fail, using <code>xmalloc</code> to obtain memory. The result is always NUL terminated. </blockquote></div> <!-- xvasprintf.c:38 --> <div class="defun"> — Replacement: char* <b>xvasprintf</b> (<var>const char *format, va_list args</var>)<var><a name="index-xvasprintf-238"></a></var><br> <blockquote> <p>Print to allocated string without fail. If <code>xvasprintf</code> fails, this will print a message to <code>stderr</code> (using the name set by <code>xmalloc_set_program_name</code>, if any) and then call <code>xexit</code>. </blockquote></div> <div class="node"> <a name="Licenses"></a> <p><hr> Next: <a rel="next" accesskey="n" href="#Index">Index</a>, Previous: <a rel="previous" accesskey="p" href="#Functions">Functions</a>, Up: <a rel="up" accesskey="u" href="#Top">Top</a> </div> <h2 class="appendix">Appendix A Licenses</h2> <ul class="menu"> <li><a accesskey="1" href="#Library-Copying">Library Copying</a>: The GNU Library General Public License <li><a accesskey="2" href="#BSD">BSD</a>: Regents of the University of California </ul> <!-- This takes care of Library Copying. It is the copying-lib.texi from the --> <!-- GNU web site, with its @node line altered to make makeinfo shut up. --> <div class="node"> <a name="Library-Copying"></a> <p><hr> Next: <a rel="next" accesskey="n" href="#BSD">BSD</a>, Up: <a rel="up" accesskey="u" href="#Licenses">Licenses</a> </div> <h3 class="appendixsec">A.1 GNU LESSER GENERAL PUBLIC LICENSE</h3> <p><a name="index-LGPL_002c-Lesser-General-Public-License-239"></a><div align="center">Version 2.1, February 1999</div> <pre class="display"> Copyright © 1991, 1999 Free Software Foundation, Inc. 51 Franklin Street - Fifth Floor, Boston, MA 02110-1301, USA Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed. [This is the first released version of the Lesser GPL. It also counts as the successor of the GNU Library Public License, version 2, hence the version number 2.1.] </pre> <h4 class="appendixsubsec">A.1.1 Preamble</h4> <p>The licenses for most software are designed to take away your freedom to share and change it. By contrast, the GNU General Public Licenses are intended to guarantee your freedom to share and change free software—to make sure the software is free for all its users. <p>This license, the Lesser General Public License, applies to some specially designated software—typically libraries—of the Free Software Foundation and other authors who decide to use it. You can use it too, but we suggest you first think carefully about whether this license or the ordinary General Public License is the better strategy to use in any particular case, based on the explanations below. <p>When we speak of free software, we are referring to freedom of use, not price. Our General Public Licenses are designed to make sure that you have the freedom to distribute copies of free software (and charge for this service if you wish); that you receive source code or can get it if you want it; that you can change the software and use pieces of it in new free programs; and that you are informed that you can do these things. <p>To protect your rights, we need to make restrictions that forbid distributors to deny you these rights or to ask you to surrender these rights. These restrictions translate to certain responsibilities for you if you distribute copies of the library or if you modify it. <p>For example, if you distribute copies of the library, whether gratis or for a fee, you must give the recipients all the rights that we gave you. You must make sure that they, too, receive or can get the source code. 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We wish to make sure that a company cannot effectively restrict the users of a free program by obtaining a restrictive license from a patent holder. Therefore, we insist that any patent license obtained for a version of the library must be consistent with the full freedom of use specified in this license. <p>Most GNU software, including some libraries, is covered by the ordinary GNU General Public License. This license, the GNU Lesser General Public License, applies to certain designated libraries, and is quite different from the ordinary General Public License. We use this license for certain libraries in order to permit linking those libraries into non-free programs. <p>When a program is linked with a library, whether statically or using a shared library, the combination of the two is legally speaking a combined work, a derivative of the original library. The ordinary General Public License therefore permits such linking only if the entire combination fits its criteria of freedom. 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For software which is copyrighted by the Free Software Foundation, write to the Free Software Foundation; we sometimes make exceptions for this. Our decision will be guided by the two goals of preserving the free status of all derivatives of our free software and of promoting the sharing and reuse of software generally. <div align="center">NO WARRANTY</div> <li>BECAUSE THE LIBRARY IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY FOR THE LIBRARY, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE LIBRARY “AS IS” WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE LIBRARY IS WITH YOU. SHOULD THE LIBRARY PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION. <li>IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR REDISTRIBUTE THE LIBRARY AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE LIBRARY (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. </ol> <h4 class="appendixsubsec">A.1.2 How to Apply These Terms to Your New Libraries</h4> <p>If you develop a new library, and you want it to be of the greatest possible use to the public, we recommend making it free software that everyone can redistribute and change. You can do so by permitting redistribution under these terms (or, alternatively, under the terms of the ordinary General Public License). <p>To apply these terms, attach the following notices to the library. It is safest to attach them to the start of each source file to most effectively convey the exclusion of warranty; and each file should have at least the “copyright” line and a pointer to where the full notice is found. <pre class="smallexample"> <var>one line to give the library's name and an idea of what it does.</var> Copyright (C) <var>year</var> <var>name of author</var> This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. </pre> <p>Also add information on how to contact you by electronic and paper mail. <p>You should also get your employer (if you work as a programmer) or your school, if any, to sign a “copyright disclaimer” for the library, if necessary. Here is a sample; alter the names: <pre class="smallexample"> Yoyodyne, Inc., hereby disclaims all copyright interest in the library `Frob' (a library for tweaking knobs) written by James Random Hacker. <var>signature of Ty Coon</var>, 1 April 1990 Ty Coon, President of Vice </pre> <p>That's all there is to it! <div class="node"> <a name="BSD"></a> <p><hr> Previous: <a rel="previous" accesskey="p" href="#Library-Copying">Library Copying</a>, Up: <a rel="up" accesskey="u" href="#Licenses">Licenses</a> </div> <h3 class="appendixsec">A.2 BSD</h3> <p>Copyright © 1990 Regents of the University of California. All rights reserved. <p>Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: <ol type=1 start=1> <li>Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. <li>Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. <li>[rescinded 22 July 1999] <li>Neither the name of the University nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. </ol> <p>THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS “AS IS” AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. <div class="node"> <a name="Index"></a> <p><hr> Previous: <a rel="previous" accesskey="p" href="#Licenses">Licenses</a>, Up: <a rel="up" accesskey="u" href="#Top">Top</a> </div> <h2 class="unnumbered">Index</h2> <ul class="index-cp" compact> <li><a href="#index-alignment-_0028in-obstacks_0029-53">alignment (in obstacks)</a>: <a href="#Obstacks-Data-Alignment">Obstacks Data Alignment</a></li> <li><a href="#index-alloca-58"><code>alloca</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-allocation-_0028obstacks_0029-24">allocation (obstacks)</a>: <a href="#Allocation-in-an-Obstack">Allocation in an Obstack</a></li> <li><a href="#index-asprintf-59"><code>asprintf</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-atexit-60"><code>atexit</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-basename-61"><code>basename</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-bcmp-62"><code>bcmp</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-bcopy-63"><code>bcopy</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-bsearch-64"><code>bsearch</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-buildargv-65"><code>buildargv</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-bzero-66"><code>bzero</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-calloc-67"><code>calloc</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-canonical_005ffilename_005feq-68"><code>canonical_filename_eq</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-changing-the-size-of-a-block-_0028obstacks_0029-32">changing the size of a block (obstacks)</a>: <a href="#Growing-Objects">Growing Objects</a></li> <li><a href="#index-char_002a-70"><code>char*</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-choose_005ftemp_005fbase-69"><code>choose_temp_base</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-chunks-56">chunks</a>: <a href="#Obstack-Chunks">Obstack Chunks</a></li> <li><a href="#index-clock-71"><code>clock</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-concat-72"><code>concat</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-countargv-73"><code>countargv</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-crc32-74"><code>crc32</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-dupargv-75"><code>dupargv</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-efficiency-and-obstacks-41">efficiency and obstacks</a>: <a href="#Extra-Fast-Growing">Extra Fast Growing</a></li> <li><a href="#index-efficiency-of-chunks-55">efficiency of chunks</a>: <a href="#Obstack-Chunks">Obstack Chunks</a></li> <li><a href="#index-errno_005fmax-76"><code>errno_max</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-error-reporting-11">error reporting</a>: <a href="#Error-Reporting">Error Reporting</a></li> <li><a href="#index-exit-handlers-10">exit handlers</a>: <a href="#Exit-Handlers">Exit Handlers</a></li> <li><a href="#index-expandargv-77"><code>expandargv</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-extensions-12">extensions</a>: <a href="#Extensions">Extensions</a></li> <li><a href="#index-fdmatch-78"><code>fdmatch</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-fdopen_005funlocked-79"><code>fdopen_unlocked</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-ffs-80"><code>ffs</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-filename_005fcmp-81"><code>filename_cmp</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-filename_005feq-82"><code>filename_eq</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-filename_005fhash-83"><code>filename_hash</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-filename_005fncmp-84"><code>filename_ncmp</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-fnmatch-85"><code>fnmatch</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-fopen_005funlocked-86"><code>fopen_unlocked</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-freeargv-87"><code>freeargv</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-freeing-_0028obstacks_0029-28">freeing (obstacks)</a>: <a href="#Freeing-Obstack-Objects">Freeing Obstack Objects</a></li> <li><a href="#index-freopen_005funlocked-88"><code>freopen_unlocked</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-functions_002c-extension-13">functions, extension</a>: <a href="#Extensions">Extensions</a></li> <li><a href="#index-functions_002c-missing-6">functions, missing</a>: <a href="#Supplemental-Functions">Supplemental Functions</a></li> <li><a href="#index-functions_002c-replacement-8">functions, replacement</a>: <a href="#Replacement-Functions">Replacement Functions</a></li> <li><a href="#index-functions_002c-supplemental-5">functions, supplemental</a>: <a href="#Supplemental-Functions">Supplemental Functions</a></li> <li><a href="#index-get_005frun_005ftime-89"><code>get_run_time</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-getcwd-90"><code>getcwd</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-getpagesize-91"><code>getpagesize</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-getpwd-92"><code>getpwd</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-gettimeofday-93"><code>gettimeofday</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-growing-objects-_0028in-obstacks_0029-31">growing objects (in obstacks)</a>: <a href="#Growing-Objects">Growing Objects</a></li> <li><a href="#index-hex_005finit-94"><code>hex_init</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-hex_005fp-95"><code>hex_p</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-hex_005fvalue-96"><code>hex_value</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-HOST_005fCHARSET-97"><code>HOST_CHARSET</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-HOST_005fCHARSET_005fASCII-99"><code>HOST_CHARSET_ASCII</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-HOST_005fCHARSET_005fEBCDIC-100"><code>HOST_CHARSET_EBCDIC</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-HOST_005fCHARSET_005fUNKNOWN-98"><code>HOST_CHARSET_UNKNOWN</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-how-to-use-3">how to use</a>: <a href="#Using">Using</a></li> <li><a href="#index-htab_005fcreate_005ftyped_005falloc-101"><code>htab_create_typed_alloc</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-index-102"><code>index</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-initstate-163"><code>initstate</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-insque-103"><code>insque</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-IS_005fISOBASIC-122"><code>IS_ISOBASIC</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-IS_005fNVSPACE-120"><code>IS_NVSPACE</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-IS_005fSPACE_005fOR_005fNUL-121"><code>IS_SPACE_OR_NUL</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-IS_005fVSPACE-119"><code>IS_VSPACE</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-ISALNUM-106"><code>ISALNUM</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-ISALPHA-105"><code>ISALPHA</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-ISBLANK-107"><code>ISBLANK</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-ISCNTRL-108"><code>ISCNTRL</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-ISDIGIT-109"><code>ISDIGIT</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-ISGRAPH-110"><code>ISGRAPH</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-ISIDNUM-117"><code>ISIDNUM</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-ISIDST-118"><code>ISIDST</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-ISLOWER-111"><code>ISLOWER</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-ISPRINT-112"><code>ISPRINT</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-ISPUNCT-113"><code>ISPUNCT</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-ISSPACE-114"><code>ISSPACE</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-ISUPPER-115"><code>ISUPPER</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-ISXDIGIT-116"><code>ISXDIGIT</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-lbasename-123"><code>lbasename</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-LGPL_002c-Lesser-General-Public-License-239">LGPL, Lesser General Public License</a>: <a href="#Library-Copying">Library Copying</a></li> <li><a href="#index-libiberty-usage-2">libiberty usage</a>: <a href="#Using">Using</a></li> <li><a href="#index-lrealpath-124"><code>lrealpath</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-macros-30">macros</a>: <a href="#Obstack-Functions">Obstack Functions</a></li> <li><a href="#index-make_005frelative_005fprefix-125"><code>make_relative_prefix</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-make_005ftemp_005ffile-126"><code>make_temp_file</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-memchr-127"><code>memchr</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-memcmp-128"><code>memcmp</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-memcpy-129"><code>memcpy</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-memmem-130"><code>memmem</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-memmove-131"><code>memmove</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-memory-allocation-9">memory allocation</a>: <a href="#Memory-Allocation">Memory Allocation</a></li> <li><a href="#index-mempcpy-132"><code>mempcpy</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-memset-133"><code>memset</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-mkstemps-134"><code>mkstemps</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-obstack-status-48">obstack status</a>: <a href="#Status-of-an-Obstack">Status of an Obstack</a></li> <li><a href="#index-obstack_002eh-15"><code>obstack.h</code></a>: <a href="#Creating-Obstacks">Creating Obstacks</a></li> <li><a href="#index-obstack_005f1grow-36"><code>obstack_1grow</code></a>: <a href="#Growing-Objects">Growing Objects</a></li> <li><a href="#index-obstack_005f1grow_005ffast-43"><code>obstack_1grow_fast</code></a>: <a href="#Extra-Fast-Growing">Extra Fast Growing</a></li> <li><a href="#index-obstack_005falignment_005fmask-54"><code>obstack_alignment_mask</code></a>: <a href="#Obstacks-Data-Alignment">Obstacks Data Alignment</a></li> <li><a href="#index-obstack_005falloc-25"><code>obstack_alloc</code></a>: <a href="#Allocation-in-an-Obstack">Allocation in an Obstack</a></li> <li><a href="#index-obstack_005falloc_005ffailed_005fhandler-23"><code>obstack_alloc_failed_handler</code></a>: <a href="#Preparing-for-Obstacks">Preparing for Obstacks</a></li> <li><a href="#index-obstack_005fbase-50"><code>obstack_base</code></a>: <a href="#Status-of-an-Obstack">Status of an Obstack</a></li> <li><a href="#index-obstack_005fbegin-20"><code>obstack_begin</code></a>: <a href="#Preparing-for-Obstacks">Preparing for Obstacks</a></li> <li><a href="#index-obstack_005fblank-33"><code>obstack_blank</code></a>: <a href="#Growing-Objects">Growing Objects</a></li> <li><a href="#index-obstack_005fblank_005ffast-46"><code>obstack_blank_fast</code></a>: <a href="#Extra-Fast-Growing">Extra Fast Growing</a></li> <li><a href="#index-obstack_005fchunk_005falloc-17"><code>obstack_chunk_alloc</code></a>: <a href="#Preparing-for-Obstacks">Preparing for Obstacks</a></li> <li><a href="#index-obstack_005fchunk_005ffree-18"><code>obstack_chunk_free</code></a>: <a href="#Preparing-for-Obstacks">Preparing for Obstacks</a></li> <li><a href="#index-obstack_005fchunk_005fsize-57"><code>obstack_chunk_size</code></a>: <a href="#Obstack-Chunks">Obstack Chunks</a></li> <li><a href="#index-obstack_005fcopy-26"><code>obstack_copy</code></a>: <a href="#Allocation-in-an-Obstack">Allocation in an Obstack</a></li> <li><a href="#index-obstack_005fcopy0-27"><code>obstack_copy0</code></a>: <a href="#Allocation-in-an-Obstack">Allocation in an Obstack</a></li> <li><a href="#index-obstack_005ffinish-39"><code>obstack_finish</code></a>: <a href="#Growing-Objects">Growing Objects</a></li> <li><a href="#index-obstack_005ffree-29"><code>obstack_free</code></a>: <a href="#Freeing-Obstack-Objects">Freeing Obstack Objects</a></li> <li><a href="#index-obstack_005fgrow-34"><code>obstack_grow</code></a>: <a href="#Growing-Objects">Growing Objects</a></li> <li><a href="#index-obstack_005fgrow0-35"><code>obstack_grow0</code></a>: <a href="#Growing-Objects">Growing Objects</a></li> <li><a href="#index-obstack_005finit-19"><code>obstack_init</code></a>: <a href="#Preparing-for-Obstacks">Preparing for Obstacks</a></li> <li><a href="#index-obstack_005fint_005fgrow-38"><code>obstack_int_grow</code></a>: <a href="#Growing-Objects">Growing Objects</a></li> <li><a href="#index-obstack_005fint_005fgrow_005ffast-45"><code>obstack_int_grow_fast</code></a>: <a href="#Extra-Fast-Growing">Extra Fast Growing</a></li> <li><a href="#index-obstack_005fnext_005ffree-51"><code>obstack_next_free</code></a>: <a href="#Status-of-an-Obstack">Status of an Obstack</a></li> <li><a href="#index-obstack_005fobject_005fsize-52"><code>obstack_object_size</code></a>: <a href="#Status-of-an-Obstack">Status of an Obstack</a></li> <li><a href="#index-obstack_005fobject_005fsize-40"><code>obstack_object_size</code></a>: <a href="#Growing-Objects">Growing Objects</a></li> <li><a href="#index-obstack_005fptr_005fgrow-37"><code>obstack_ptr_grow</code></a>: <a href="#Growing-Objects">Growing Objects</a></li> <li><a href="#index-obstack_005fptr_005fgrow_005ffast-44"><code>obstack_ptr_grow_fast</code></a>: <a href="#Extra-Fast-Growing">Extra Fast Growing</a></li> <li><a href="#index-obstack_005froom-42"><code>obstack_room</code></a>: <a href="#Extra-Fast-Growing">Extra Fast Growing</a></li> <li><a href="#index-obstack_005fspecify_005fallocation-21"><code>obstack_specify_allocation</code></a>: <a href="#Preparing-for-Obstacks">Preparing for Obstacks</a></li> <li><a href="#index-obstack_005fspecify_005fallocation_005fwith_005farg-22"><code>obstack_specify_allocation_with_arg</code></a>: <a href="#Preparing-for-Obstacks">Preparing for Obstacks</a></li> <li><a href="#index-obstacks-14">obstacks</a>: <a href="#Obstacks">Obstacks</a></li> <li><a href="#index-PEX_005fBINARY_005fERROR-154"><code>PEX_BINARY_ERROR</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-PEX_005fBINARY_005fINPUT-152"><code>PEX_BINARY_INPUT</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-PEX_005fBINARY_005fOUTPUT-153"><code>PEX_BINARY_OUTPUT</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-pex_005ffree-135"><code>pex_free</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-pex_005fget_005fstatus-136"><code>pex_get_status</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-pex_005fget_005ftimes-137"><code>pex_get_times</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-pex_005finit-138"><code>pex_init</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-pex_005finput_005ffile-142"><code>pex_input_file</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-pex_005finput_005fpipe-143"><code>pex_input_pipe</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-PEX_005fLAST-148"><code>PEX_LAST</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-pex_005fone-144"><code>pex_one</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-pex_005fread_005ferr-145"><code>pex_read_err</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-pex_005fread_005foutput-146"><code>pex_read_output</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-PEX_005fRECORD_005fTIMES-139"><code>PEX_RECORD_TIMES</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-pex_005frun-147"><code>pex_run</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-pex_005frun_005fin_005fenvironment-156"><code>pex_run_in_environment</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-PEX_005fSAVE_005fTEMPS-141"><code>PEX_SAVE_TEMPS</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-PEX_005fSEARCH-149"><code>PEX_SEARCH</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-PEX_005fSTDERR_005fTO_005fPIPE-155"><code>PEX_STDERR_TO_PIPE</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-PEX_005fSTDERR_005fTO_005fSTDOUT-151"><code>PEX_STDERR_TO_STDOUT</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-PEX_005fSUFFIX-150"><code>PEX_SUFFIX</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-PEX_005fUSE_005fPIPES-140"><code>PEX_USE_PIPES</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-pexecute-157"><code>pexecute</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-psignal-158"><code>psignal</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-putenv-159"><code>putenv</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-pwait-160"><code>pwait</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-random-161"><code>random</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-reconcat-165"><code>reconcat</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-remque-104"><code>remque</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-rename-166"><code>rename</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-replacement-functions-7">replacement functions</a>: <a href="#Replacement-Functions">Replacement Functions</a></li> <li><a href="#index-rindex-167"><code>rindex</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-setenv-168"><code>setenv</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-setproctitle-170"><code>setproctitle</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-setstate-164"><code>setstate</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-shrinking-objects-47">shrinking objects</a>: <a href="#Extra-Fast-Growing">Extra Fast Growing</a></li> <li><a href="#index-signo_005fmax-171"><code>signo_max</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-sigsetmask-172"><code>sigsetmask</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-simple_005fobject_005fattributes_005fcompare-173"><code>simple_object_attributes_compare</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-simple_005fobject_005ffetch_005fattributes-174"><code>simple_object_fetch_attributes</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-simple_005fobject_005ffind_005fsection-175"><code>simple_object_find_section</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-simple_005fobject_005ffind_005fsections-176"><code>simple_object_find_sections</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-simple_005fobject_005fopen_005fread-177"><code>simple_object_open_read</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-simple_005fobject_005frelease_005fattributes-178"><code>simple_object_release_attributes</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-simple_005fobject_005frelease_005fread-179"><code>simple_object_release_read</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-simple_005fobject_005frelease_005fwrite-180"><code>simple_object_release_write</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-simple_005fobject_005fstart_005fwrite-181"><code>simple_object_start_write</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-simple_005fobject_005fwrite_005fadd_005fdata-182"><code>simple_object_write_add_data</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-simple_005fobject_005fwrite_005fcreate_005fsection-183"><code>simple_object_write_create_section</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-simple_005fobject_005fwrite_005fto_005ffile-184"><code>simple_object_write_to_file</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-snprintf-185"><code>snprintf</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-spaces-186"><code>spaces</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-splay_005ftree_005fnew_005fwith_005ftyped_005falloc-187"><code>splay_tree_new_with_typed_alloc</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-srandom-162"><code>srandom</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-stack_005flimit_005fincrease-188"><code>stack_limit_increase</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-status-of-obstack-49">status of obstack</a>: <a href="#Status-of-an-Obstack">Status of an Obstack</a></li> <li><a href="#index-stpcpy-189"><code>stpcpy</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-stpncpy-190"><code>stpncpy</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-strcasecmp-191"><code>strcasecmp</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-strchr-192"><code>strchr</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-strdup-193"><code>strdup</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-strerrno-194"><code>strerrno</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-strerror-195"><code>strerror</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-strncasecmp-196"><code>strncasecmp</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-strncmp-197"><code>strncmp</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-strndup-198"><code>strndup</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-strnlen-199"><code>strnlen</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-strrchr-200"><code>strrchr</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-strsignal-201"><code>strsignal</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-strsigno-202"><code>strsigno</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-strstr-203"><code>strstr</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-strtod-204"><code>strtod</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-strtoerrno-205"><code>strtoerrno</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-strtol-206"><code>strtol</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-strtoll-208"><code>strtoll</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-strtosigno-210"><code>strtosigno</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-strtoul-207"><code>strtoul</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-strverscmp-211"><code>strverscmp</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-supplemental-functions-4">supplemental functions</a>: <a href="#Supplemental-Functions">Supplemental Functions</a></li> <li><a href="#index-timeval_005fadd-212"><code>timeval_add</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-timeval_005fsub-213"><code>timeval_sub</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-tmpnam-214"><code>tmpnam</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-unlink_005fif_005fordinary-215"><code>unlink_if_ordinary</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-unlock_005fstd_005fstreams-216"><code>unlock_std_streams</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-unlock_005fstream-217"><code>unlock_stream</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-unsetenv-169"><code>unsetenv</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-using-libiberty-1">using libiberty</a>: <a href="#Using">Using</a></li> <li><a href="#index-vasprintf-218"><code>vasprintf</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-vfork-219"><code>vfork</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-vfprintf-221"><code>vfprintf</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-vprintf-220"><code>vprintf</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-vsnprintf-223"><code>vsnprintf</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-vsprintf-222"><code>vsprintf</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-waitpid-224"><code>waitpid</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-writeargv-225"><code>writeargv</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-xasprintf-226"><code>xasprintf</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-xatexit-227"><code>xatexit</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-xcalloc-228"><code>xcalloc</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-xexit-229"><code>xexit</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-xmalloc-230"><code>xmalloc</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-xmalloc_005ffailed-231"><code>xmalloc_failed</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-xmalloc_005fset_005fprogram_005fname-232"><code>xmalloc_set_program_name</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-xmemdup-233"><code>xmemdup</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-xrealloc-234"><code>xrealloc</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-xstrdup-235"><code>xstrdup</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-xstrerror-236"><code>xstrerror</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-xstrndup-237"><code>xstrndup</code></a>: <a href="#Functions">Functions</a></li> <li><a href="#index-xvasprintf-238"><code>xvasprintf</code></a>: <a href="#Functions">Functions</a></li> </ul></body></html>