Next: Using Agent Expressions, Previous: General Bytecode Design, Up: Agent Expressions [Contents][Index]
Each bytecode description has the following form:
add
(0x02): a b ⇒ a+bPop the top two stack items, a and b, as integers; push their sum, as an integer.
In this example, add
is the name of the bytecode, and
(0x02)
is the one-byte value used to encode the bytecode, in
hexadecimal. The phrase “a b ⇒ a+b” shows
the stack before and after the bytecode executes. Beforehand, the stack
must contain at least two values, a and b; since the top of
the stack is to the right, b is on the top of the stack, and
a is underneath it. After execution, the bytecode will have
popped a and b from the stack, and replaced them with a
single value, a+b. There may be other values on the stack below
those shown, but the bytecode affects only those shown.
Here is another example:
const8
(0x22) n: ⇒ nPush the 8-bit integer constant n on the stack, without sign extension.
In this example, the bytecode const8
takes an operand n
directly from the bytecode stream; the operand follows the const8
bytecode itself. We write any such operands immediately after the name
of the bytecode, before the colon, and describe the exact encoding of
the operand in the bytecode stream in the body of the bytecode
description.
For the const8
bytecode, there are no stack items given before
the ⇒; this simply means that the bytecode consumes no values
from the stack. If a bytecode consumes no values, or produces no
values, the list on either side of the ⇒ may be empty.
If a value is written as a, b, or n, then the bytecode treats it as an integer. If a value is written is addr, then the bytecode treats it as an address.
We do not fully describe the floating point operations here; although this design can be extended in a clean way to handle floating point values, they are not of immediate interest to the customer, so we avoid describing them, to save time.
float
(0x01): ⇒Prefix for floating-point bytecodes. Not implemented yet.
add
(0x02): a b ⇒ a+bPop two integers from the stack, and push their sum, as an integer.
sub
(0x03): a b ⇒ a-bPop two integers from the stack, subtract the top value from the next-to-top value, and push the difference.
mul
(0x04): a b ⇒ a*bPop two integers from the stack, multiply them, and push the product on the stack. Note that, when one multiplies two n-bit numbers yielding another n-bit number, it is irrelevant whether the numbers are signed or not; the results are the same.
div_signed
(0x05): a b ⇒ a/bPop two signed integers from the stack; divide the next-to-top value by the top value, and push the quotient. If the divisor is zero, terminate with an error.
div_unsigned
(0x06): a b ⇒ a/bPop two unsigned integers from the stack; divide the next-to-top value by the top value, and push the quotient. If the divisor is zero, terminate with an error.
rem_signed
(0x07): a b ⇒ a modulo bPop two signed integers from the stack; divide the next-to-top value by the top value, and push the remainder. If the divisor is zero, terminate with an error.
rem_unsigned
(0x08): a b ⇒ a modulo bPop two unsigned integers from the stack; divide the next-to-top value by the top value, and push the remainder. If the divisor is zero, terminate with an error.
lsh
(0x09): a b ⇒ a<<bPop two integers from the stack; let a be the next-to-top value, and b be the top value. Shift a left by b bits, and push the result.
rsh_signed
(0x0a): a b ⇒ (signed)
a>>bPop two integers from the stack; let a be the next-to-top value, and b be the top value. Shift a right by b bits, inserting copies of the top bit at the high end, and push the result.
rsh_unsigned
(0x0b): a b ⇒ a>>bPop two integers from the stack; let a be the next-to-top value, and b be the top value. Shift a right by b bits, inserting zero bits at the high end, and push the result.
log_not
(0x0e): a ⇒ !aPop an integer from the stack; if it is zero, push the value one; otherwise, push the value zero.
bit_and
(0x0f): a b ⇒ a&bPop two integers from the stack, and push their bitwise and
.
bit_or
(0x10): a b ⇒ a|bPop two integers from the stack, and push their bitwise or
.
bit_xor
(0x11): a b ⇒ a^bPop two integers from the stack, and push their bitwise
exclusive-or
.
bit_not
(0x12): a ⇒ ~aPop an integer from the stack, and push its bitwise complement.
equal
(0x13): a b ⇒ a=bPop two integers from the stack; if they are equal, push the value one; otherwise, push the value zero.
less_signed
(0x14): a b ⇒ a<bPop two signed integers from the stack; if the next-to-top value is less than the top value, push the value one; otherwise, push the value zero.
less_unsigned
(0x15): a b ⇒ a<bPop two unsigned integers from the stack; if the next-to-top value is less than the top value, push the value one; otherwise, push the value zero.
ext
(0x16) n: a ⇒ a, sign-extended from n bitsPop an unsigned value from the stack; treating it as an n-bit twos-complement value, extend it to full length. This means that all bits to the left of bit n-1 (where the least significant bit is bit 0) are set to the value of bit n-1. Note that n may be larger than or equal to the width of the stack elements of the bytecode engine; in this case, the bytecode should have no effect.
The number of source bits to preserve, n, is encoded as a single
byte unsigned integer following the ext
bytecode.
zero_ext
(0x2a) n: a ⇒ a, zero-extended from n bitsPop an unsigned value from the stack; zero all but the bottom n bits.
The number of source bits to preserve, n, is encoded as a single
byte unsigned integer following the zero_ext
bytecode.
ref8
(0x17): addr ⇒ aref16
(0x18): addr ⇒ aref32
(0x19): addr ⇒ aref64
(0x1a): addr ⇒ aPop an address addr from the stack. For bytecode
ref
n, fetch an n-bit value from addr, using the
natural target endianness. Push the fetched value as an unsigned
integer.
Note that addr may not be aligned in any particular way; the
refn
bytecodes should operate correctly for any address.
If attempting to access memory at addr would cause a processor exception of some sort, terminate with an error.
ref_float
(0x1b): addr ⇒ dref_double
(0x1c): addr ⇒ dref_long_double
(0x1d): addr ⇒ dl_to_d
(0x1e): a ⇒ dd_to_l
(0x1f): d ⇒ aNot implemented yet.
dup
(0x28): a => a aPush another copy of the stack’s top element.
swap
(0x2b): a b => b aExchange the top two items on the stack.
pop
(0x29): a =>Discard the top value on the stack.
pick
(0x32) n: a … b => a … b aDuplicate an item from the stack and push it on the top of the stack.
n, a single byte, indicates the stack item to copy. If n
is zero, this is the same as dup
; if n is one, it copies
the item under the top item, etc. If n exceeds the number of
items on the stack, terminate with an error.
rot
(0x33): a b c => c a bRotate the top three items on the stack. The top item (c) becomes the third item, the next-to-top item (b) becomes the top item and the third item (a) from the top becomes the next-to-top item.
if_goto
(0x20) offset: a ⇒Pop an integer off the stack; if it is non-zero, branch to the given
offset in the bytecode string. Otherwise, continue to the next
instruction in the bytecode stream. In other words, if a is
non-zero, set the pc
register to start
+ offset.
Thus, an offset of zero denotes the beginning of the expression.
The offset is stored as a sixteen-bit unsigned value, stored
immediately following the if_goto
bytecode. It is always stored
most significant byte first, regardless of the target’s normal
endianness. The offset is not guaranteed to fall at any particular
alignment within the bytecode stream; thus, on machines where fetching a
16-bit on an unaligned address raises an exception, you should fetch the
offset one byte at a time.
goto
(0x21) offset: ⇒Branch unconditionally to offset; in other words, set the
pc
register to start
+ offset.
The offset is stored in the same way as for the if_goto
bytecode.
const8
(0x22) n: ⇒ nconst16
(0x23) n: ⇒ nconst32
(0x24) n: ⇒ nconst64
(0x25) n: ⇒ nPush the integer constant n on the stack, without sign extension.
To produce a small negative value, push a small twos-complement value,
and then sign-extend it using the ext
bytecode.
The constant n is stored in the appropriate number of bytes
following the const
b bytecode. The constant n is
always stored most significant byte first, regardless of the target’s
normal endianness. The constant is not guaranteed to fall at any
particular alignment within the bytecode stream; thus, on machines where
fetching a 16-bit on an unaligned address raises an exception, you
should fetch n one byte at a time.
reg
(0x26) n: ⇒ aPush the value of register number n, without sign extension. The registers are numbered following GDB’s conventions.
The register number n is encoded as a 16-bit unsigned integer
immediately following the reg
bytecode. It is always stored most
significant byte first, regardless of the target’s normal endianness.
The register number is not guaranteed to fall at any particular
alignment within the bytecode stream; thus, on machines where fetching a
16-bit on an unaligned address raises an exception, you should fetch the
register number one byte at a time.
getv
(0x2c) n: ⇒ vPush the value of trace state variable number n, without sign extension.
The variable number n is encoded as a 16-bit unsigned integer
immediately following the getv
bytecode. It is always stored most
significant byte first, regardless of the target’s normal endianness.
The variable number is not guaranteed to fall at any particular
alignment within the bytecode stream; thus, on machines where fetching a
16-bit on an unaligned address raises an exception, you should fetch the
register number one byte at a time.
setv
(0x2d) n: v ⇒ vSet trace state variable number n to the value found on the top
of the stack. The stack is unchanged, so that the value is readily
available if the assignment is part of a larger expression. The
handling of n is as described for getv
.
trace
(0x0c): addr size ⇒Record the contents of the size bytes at addr in a trace buffer, for later retrieval by GDB.
trace_quick
(0x0d) size: addr ⇒ addrRecord the contents of the size bytes at addr in a trace
buffer, for later retrieval by GDB. size is a single byte
unsigned integer following the trace
opcode.
This bytecode is equivalent to the sequence dup const8 size
trace
, but we provide it anyway to save space in bytecode strings.
trace16
(0x30) size: addr ⇒ addrIdentical to trace_quick, except that size is a 16-bit big-endian
unsigned integer, not a single byte. This should probably have been
named trace_quick16
, for consistency.
tracev
(0x2e) n: ⇒ aRecord the value of trace state variable number n in the trace
buffer. The handling of n is as described for getv
.
tracenz
(0x2f) addr size ⇒Record the bytes at addr in a trace buffer, for later retrieval by GDB. Stop at either the first zero byte, or when size bytes have been recorded, whichever occurs first.
printf
(0x34) numargs string ⇒Do a formatted print, in the style of the C function printf
).
The value of numargs is the number of arguments to expect on the
stack, while string is the format string, prefixed with a
two-byte length. The last byte of the string must be zero, and is
included in the length. The format string includes escaped sequences
just as it appears in C source, so for instance the format string
"\t%d\n"
is six characters long, and the output will consist of
a tab character, a decimal number, and a newline. At the top of the
stack, above the values to be printed, this bytecode will pop a
“function” and “channel”. If the function is nonzero, then the
target may treat it as a function and call it, passing the channel as
a first argument, as with the C function fprintf
. If the
function is zero, then the target may simply call a standard formatted
print function of its choice. In all, this bytecode pops 2 +
numargs stack elements, and pushes nothing.
end
(0x27): ⇒Stop executing bytecode; the result should be the top element of the stack. If the purpose of the expression was to compute an lvalue or a range of memory, then the next-to-top of the stack is the lvalue’s address, and the top of the stack is the lvalue’s size, in bytes.
Next: Using Agent Expressions, Previous: General Bytecode Design, Up: Agent Expressions [Contents][Index]