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Here is a table of the instruction names that are meaningful in the RTL generation pass of the compiler. Giving one of these names to an instruction pattern tells the RTL generation pass that it can use the pattern to accomplish a certain task.
Here m stands for a two-letter machine mode name, in lowercase. This instruction pattern moves data with that machine mode from operand 1 to operand 0. For example, ‘movsi’ moves full-word data.
If operand 0 is a subreg
with mode m of a register whose
own mode is wider than m, the effect of this instruction is
to store the specified value in the part of the register that corresponds
to mode m. Bits outside of m, but which are within the
same target word as the subreg
are undefined. Bits which are
outside the target word are left unchanged.
This class of patterns is special in several ways. First of all, each of these names up to and including full word size must be defined, because there is no other way to copy a datum from one place to another. If there are patterns accepting operands in larger modes, ‘movm’ must be defined for integer modes of those sizes.
Second, these patterns are not used solely in the RTL generation pass. Even the reload pass can generate move insns to copy values from stack slots into temporary registers. When it does so, one of the operands is a hard register and the other is an operand that can need to be reloaded into a register.
Therefore, when given such a pair of operands, the pattern must generate
RTL which needs no reloading and needs no temporary registers—no
registers other than the operands. For example, if you support the
pattern with a define_expand
, then in such a case the
define_expand
mustn’t call force_reg
or any other such
function which might generate new pseudo registers.
This requirement exists even for subword modes on a RISC machine where fetching those modes from memory normally requires several insns and some temporary registers.
During reload a memory reference with an invalid address may be passed
as an operand. Such an address will be replaced with a valid address
later in the reload pass. In this case, nothing may be done with the
address except to use it as it stands. If it is copied, it will not be
replaced with a valid address. No attempt should be made to make such
an address into a valid address and no routine (such as
change_address
) that will do so may be called. Note that
general_operand
will fail when applied to such an address.
The global variable reload_in_progress
(which must be explicitly
declared if required) can be used to determine whether such special
handling is required.
The variety of operands that have reloads depends on the rest of the machine description, but typically on a RISC machine these can only be pseudo registers that did not get hard registers, while on other machines explicit memory references will get optional reloads.
If a scratch register is required to move an object to or from memory,
it can be allocated using gen_reg_rtx
prior to life analysis.
If there are cases which need scratch registers during or after reload, you must provide an appropriate secondary_reload target hook.
The macro can_create_pseudo_p
can be used to determine if it
is unsafe to create new pseudo registers. If this variable is nonzero, then
it is unsafe to call gen_reg_rtx
to allocate a new pseudo.
The constraints on a ‘movm’ must permit moving any hard
register to any other hard register provided that
TARGET_HARD_REGNO_MODE_OK
permits mode m in both registers and
TARGET_REGISTER_MOVE_COST
applied to their classes returns a value
of 2.
It is obligatory to support floating point ‘movm’
instructions into and out of any registers that can hold fixed point
values, because unions and structures (which have modes SImode
or
DImode
) can be in those registers and they may have floating
point members.
There may also be a need to support fixed point ‘movm’
instructions in and out of floating point registers. Unfortunately, I
have forgotten why this was so, and I don’t know whether it is still
true. If TARGET_HARD_REGNO_MODE_OK
rejects fixed point values in
floating point registers, then the constraints of the fixed point
‘movm’ instructions must be designed to avoid ever trying to
reload into a floating point register.
These named patterns have been obsoleted by the target hook
secondary_reload
.
Like ‘movm’, but used when a scratch register is required to
move between operand 0 and operand 1. Operand 2 describes the scratch
register. See the discussion of the SECONDARY_RELOAD_CLASS
macro in see Register Classes.
There are special restrictions on the form of the match_operand
s
used in these patterns. First, only the predicate for the reload
operand is examined, i.e., reload_in
examines operand 1, but not
the predicates for operand 0 or 2. Second, there may be only one
alternative in the constraints. Third, only a single register class
letter may be used for the constraint; subsequent constraint letters
are ignored. As a special exception, an empty constraint string
matches the ALL_REGS
register class. This may relieve ports
of the burden of defining an ALL_REGS
constraint letter just
for these patterns.
Like ‘movm’ except that if operand 0 is a subreg
with mode m of a register whose natural mode is wider,
the ‘movstrictm’ instruction is guaranteed not to alter
any of the register except the part which belongs to mode m.
This variant of a move pattern is designed to load or store a value from a memory address that is not naturally aligned for its mode. For a store, the memory will be in operand 0; for a load, the memory will be in operand 1. The other operand is guaranteed not to be a memory, so that it’s easy to tell whether this is a load or store.
This pattern is used by the autovectorizer, and when expanding a
MISALIGNED_INDIRECT_REF
expression.
Load several consecutive memory locations into consecutive registers. Operand 0 is the first of the consecutive registers, operand 1 is the first memory location, and operand 2 is a constant: the number of consecutive registers.
Define this only if the target machine really has such an instruction; do not define this if the most efficient way of loading consecutive registers from memory is to do them one at a time.
On some machines, there are restrictions as to which consecutive
registers can be stored into memory, such as particular starting or
ending register numbers or only a range of valid counts. For those
machines, use a define_expand
(see Expander Definitions)
and make the pattern fail if the restrictions are not met.
Write the generated insn as a parallel
with elements being a
set
of one register from the appropriate memory location (you may
also need use
or clobber
elements). Use a
match_parallel
(see RTL Template) to recognize the insn. See
rs6000.md for examples of the use of this insn pattern.
Similar to ‘load_multiple’, but store several consecutive registers into consecutive memory locations. Operand 0 is the first of the consecutive memory locations, operand 1 is the first register, and operand 2 is a constant: the number of consecutive registers.
Perform an interleaved load of several vectors from memory operand 1 into register operand 0. Both operands have mode m. The register operand is viewed as holding consecutive vectors of mode n, while the memory operand is a flat array that contains the same number of elements. The operation is equivalent to:
int c = GET_MODE_SIZE (m) / GET_MODE_SIZE (n); for (j = 0; j < GET_MODE_NUNITS (n); j++) for (i = 0; i < c; i++) operand0[i][j] = operand1[j * c + i];
For example, ‘vec_load_lanestiv4hi’ loads 8 16-bit values from memory into a register of mode ‘TI’. The register contains two consecutive vectors of mode ‘V4HI’.
This pattern can only be used if:
TARGET_ARRAY_MODE_SUPPORTED_P (n, c)
is true. GCC assumes that, if a target supports this kind of instruction for some mode n, it also supports unaligned loads for vectors of mode n.
This pattern is not allowed to FAIL
.
Like ‘vec_load_lanesmn’, but takes an additional mask operand (operand 2) that specifies which elements of the destination vectors should be loaded. Other elements of the destination vectors are set to zero. The operation is equivalent to:
int c = GET_MODE_SIZE (m) / GET_MODE_SIZE (n); for (j = 0; j < GET_MODE_NUNITS (n); j++) if (operand2[j]) for (i = 0; i < c; i++) operand0[i][j] = operand1[j * c + i]; else for (i = 0; i < c; i++) operand0[i][j] = 0;
This pattern is not allowed to FAIL
.
Equivalent to ‘vec_load_lanesmn’, with the memory and register operands reversed. That is, the instruction is equivalent to:
int c = GET_MODE_SIZE (m) / GET_MODE_SIZE (n); for (j = 0; j < GET_MODE_NUNITS (n); j++) for (i = 0; i < c; i++) operand0[j * c + i] = operand1[i][j];
for a memory operand 0 and register operand 1.
This pattern is not allowed to FAIL
.
Like ‘vec_store_lanesmn’, but takes an additional mask operand (operand 2) that specifies which elements of the source vectors should be stored. The operation is equivalent to:
int c = GET_MODE_SIZE (m) / GET_MODE_SIZE (n); for (j = 0; j < GET_MODE_NUNITS (n); j++) if (operand2[j]) for (i = 0; i < c; i++) operand0[j * c + i] = operand1[i][j];
This pattern is not allowed to FAIL
.
Load several separate memory locations into a vector of mode m. Operand 1 is a scalar base address and operand 2 is a vector of offsets from that base. Operand 0 is a destination vector with the same number of elements as the offset. For each element index i:
The value of operand 3 does not matter if the offsets are already address width.
Like ‘gather_loadm’, but takes an extra mask operand as operand 5. Bit i of the mask is set if element i of the result should be loaded from memory and clear if element i of the result should be set to zero.
Store a vector of mode m into several distinct memory locations. Operand 0 is a scalar base address and operand 1 is a vector of offsets from that base. Operand 4 is the vector of values that should be stored, which has the same number of elements as the offset. For each element index i:
The value of operand 2 does not matter if the offsets are already address width.
Like ‘scatter_storem’, but takes an extra mask operand as operand 5. Bit i of the mask is set if element i of the result should be stored to memory.
Set given field in the vector value. Operand 0 is the vector to modify, operand 1 is new value of field and operand 2 specify the field index.
Extract given field from the vector value. Operand 1 is the vector, operand 2 specify field index and operand 0 place to store value into. The n mode is the mode of the field or vector of fields that should be extracted, should be either element mode of the vector mode m, or a vector mode with the same element mode and smaller number of elements. If n is a vector mode, the index is counted in units of that mode.
Initialize the vector to given values. Operand 0 is the vector to initialize and operand 1 is parallel containing values for individual fields. The n mode is the mode of the elements, should be either element mode of the vector mode m, or a vector mode with the same element mode and smaller number of elements.
Initialize vector output operand 0 so that each element has the value given by scalar input operand 1. The vector has mode m and the scalar has the mode appropriate for one element of m.
This pattern only handles duplicates of non-constant inputs. Constant
vectors go through the movm
pattern instead.
This pattern is not allowed to FAIL
.
Initialize vector output operand 0 so that element i is equal to operand 1 plus i times operand 2. In other words, create a linear series whose base value is operand 1 and whose step is operand 2.
The vector output has mode m and the scalar inputs have the mode appropriate for one element of m. This pattern is not used for floating-point vectors, in order to avoid having to specify the rounding behavior for i > 1.
This pattern is not allowed to FAIL
.
while_ultmn
Set operand 0 to a mask that is true while incrementing operand 1 gives a value that is less than operand 2. Operand 0 has mode n and operands 1 and 2 are scalar integers of mode m. The operation is equivalent to:
operand0[0] = operand1 < operand2; for (i = 1; i < GET_MODE_NUNITS (n); i++) operand0[i] = operand0[i - 1] && (operand1 + i < operand2);
Output a vector comparison. Operand 0 of mode n is the destination for predicate in operand 1 which is a signed vector comparison with operands of mode m in operands 2 and 3. Predicate is computed by element-wise evaluation of the vector comparison with a truth value of all-ones and a false value of all-zeros.
Similar to vec_cmpmn
but perform unsigned vector comparison.
Similar to vec_cmpmn
but perform equality or non-equality
vector comparison only. If vec_cmpmn
or vec_cmpumn
instruction pattern is supported,
it will be preferred over vec_cmpeqmn
, so there is
no need to define this instruction pattern if the others are supported.
Output a conditional vector move. Operand 0 is the destination to receive a combination of operand 1 and operand 2, which are of mode m, dependent on the outcome of the predicate in operand 3 which is a signed vector comparison with operands of mode n in operands 4 and 5. The modes m and n should have the same size. Operand 0 will be set to the value op1 & msk | op2 & ~msk where msk is computed by element-wise evaluation of the vector comparison with a truth value of all-ones and a false value of all-zeros.
Similar to vcondmn
but performs unsigned vector
comparison.
Similar to vcondmn
but performs equality or
non-equality vector comparison only. If vcondmn
or vcondumn
instruction pattern is supported,
it will be preferred over vcondeqmn
, so there is
no need to define this instruction pattern if the others are supported.
Similar to vcondmn
but operand 3 holds a pre-computed
result of vector comparison.
Perform a masked load of vector from memory operand 1 of mode m into register operand 0. Mask is provided in register operand 2 of mode n.
This pattern is not allowed to FAIL
.
Perform a masked store of vector from register operand 1 of mode m into memory operand 0. Mask is provided in register operand 2 of mode n.
This pattern is not allowed to FAIL
.
Output a (variable) vector permutation. Operand 0 is the destination to receive elements from operand 1 and operand 2, which are of mode m. Operand 3 is the selector. It is an integral mode vector of the same width and number of elements as mode m.
The input elements are numbered from 0 in operand 1 through
2*N-1 in operand 2. The elements of the selector must
be computed modulo 2*N. Note that if
rtx_equal_p(operand1, operand2)
, this can be implemented
with just operand 1 and selector elements modulo N.
In order to make things easy for a number of targets, if there is no
‘vec_perm’ pattern for mode m, but there is for mode q
where q is a vector of QImode
of the same width as m,
the middle-end will lower the mode m VEC_PERM_EXPR
to
mode q.
See also TARGET_VECTORIZER_VEC_PERM_CONST
, which performs
the analogous operation for constant selectors.
Output a push instruction. Operand 0 is value to push. Used only when
PUSH_ROUNDING
is defined. For historical reason, this pattern may be
missing and in such case an mov
expander is used instead, with a
MEM
expression forming the push operation. The mov
expander
method is deprecated.
Add operand 2 and operand 1, storing the result in operand 0. All operands must have mode m. This can be used even on two-address machines, by means of constraints requiring operands 1 and 0 to be the same location.
Similar, for other arithmetic operations.
Like addm3
but takes a code_label
as operand 3 and
emits code to jump to it if signed overflow occurs during the addition.
This pattern is used to implement the built-in functions performing
signed integer addition with overflow checking.
Similar, for other signed arithmetic operations.
Like addvm4
but for unsigned addition. That is to
say, the operation is the same as signed addition but the jump
is taken only on unsigned overflow.
Similar, for other unsigned arithmetic operations.
Like addm3
but is guaranteed to only be used for address
calculations. The expanded code is not allowed to clobber the
condition code. It only needs to be defined if addm3
sets the condition code. If adds used for address calculations and
normal adds are not compatible it is required to expand a distinct
pattern (e.g. using an unspec). The pattern is used by LRA to emit
address calculations. addm3
is used if
addptrm3
is not defined.
Multiply operand 2 and operand 1, then add operand 3, storing the
result in operand 0 without doing an intermediate rounding step. All
operands must have mode m. This pattern is used to implement
the fma
, fmaf
, and fmal
builtin functions from
the ISO C99 standard.
Like fmam4
, except operand 3 subtracted from the
product instead of added to the product. This is represented
in the rtl as
(fma:m op1 op2 (neg:m op3))
Like fmam4
except that the intermediate product
is negated before being added to operand 3. This is represented
in the rtl as
(fma:m (neg:m op1) op2 op3)
Like fmsm4
except that the intermediate product
is negated before subtracting operand 3. This is represented
in the rtl as
(fma:m (neg:m op1) op2 (neg:m op3))
Signed minimum and maximum operations. When used with floating point,
if both operands are zeros, or if either operand is NaN
, then
it is unspecified which of the two operands is returned as the result.
IEEE-conformant minimum and maximum operations. If one operand is a quiet
NaN
, then the other operand is returned. If both operands are quiet
NaN
, then a quiet NaN
is returned. In the case when gcc supports
signaling NaN
(-fsignaling-nans) an invalid floating point exception is
raised and a quiet NaN
is returned.
All operands have mode m, which is a scalar or vector
floating-point mode. These patterns are not allowed to FAIL
.
Find the signed minimum/maximum of the elements of a vector. The vector is operand 1, and operand 0 is the scalar result, with mode equal to the mode of the elements of the input vector.
Find the unsigned minimum/maximum of the elements of a vector. The vector is operand 1, and operand 0 is the scalar result, with mode equal to the mode of the elements of the input vector.
Compute the sum of the elements of a vector. The vector is operand 1, and operand 0 is the scalar result, with mode equal to the mode of the elements of the input vector.
Compute the bitwise AND
/IOR
/XOR
reduction of the elements
of a vector of mode m. Operand 1 is the vector input and operand 0
is the scalar result. The mode of the scalar result is the same as one
element of m.
extract_last_m
Find the last set bit in mask operand 1 and extract the associated element
of vector operand 2. Store the result in scalar operand 0. Operand 2
has vector mode m while operand 0 has the mode appropriate for one
element of m. Operand 1 has the usual mask mode for vectors of mode
m; see TARGET_VECTORIZE_GET_MASK_MODE
.
fold_extract_last_m
If any bits of mask operand 2 are set, find the last set bit, extract
the associated element from vector operand 3, and store the result
in operand 0. Store operand 1 in operand 0 otherwise. Operand 3
has mode m and operands 0 and 1 have the mode appropriate for
one element of m. Operand 2 has the usual mask mode for vectors
of mode m; see TARGET_VECTORIZE_GET_MASK_MODE
.
fold_left_plus_m
Take scalar operand 1 and successively add each element from vector operand 2. Store the result in scalar operand 0. The vector has mode m and the scalars have the mode appropriate for one element of m. The operation is strictly in-order: there is no reassociation.
Compute the sum of the products of two signed/unsigned elements. Operand 1 and operand 2 are of the same mode. Their product, which is of a wider mode, is computed and added to operand 3. Operand 3 is of a mode equal or wider than the mode of the product. The result is placed in operand 0, which is of the same mode as operand 3.
Compute the sum of absolute differences of two signed/unsigned elements. Operand 1 and operand 2 are of the same mode. Their absolute difference, which is of a wider mode, is computed and added to operand 3. Operand 3 is of a mode equal or wider than the mode of the absolute difference. The result is placed in operand 0, which is of the same mode as operand 3.
Operands 0 and 2 are of the same mode, which is wider than the mode of operand 1. Add operand 1 to operand 2 and place the widened result in operand 0. (This is used express accumulation of elements into an accumulator of a wider mode.)
Shift the elements in vector input operand 1 left one element (i.e. away from element 0) and fill the vacated element 0 with the scalar in operand 2. Store the result in vector output operand 0. Operands 0 and 1 have mode m and operand 2 has the mode appropriate for one element of m.
Whole vector right shift in bits, i.e. towards element 0. Operand 1 is a vector to be shifted. Operand 2 is an integer shift amount in bits. Operand 0 is where the resulting shifted vector is stored. The output and input vectors should have the same modes.
Narrow (demote) and merge the elements of two vectors. Operands 1 and 2 are vectors of the same mode having N integral or floating point elements of size S. Operand 0 is the resulting vector in which 2*N elements of size N/2 are concatenated after narrowing them down using truncation.
Narrow (demote) and merge the elements of two vectors. Operands 1 and 2 are vectors of the same mode having N integral elements of size S. Operand 0 is the resulting vector in which the elements of the two input vectors are concatenated after narrowing them down using signed/unsigned saturating arithmetic.
Narrow, convert to signed/unsigned integral type and merge the elements of two vectors. Operands 1 and 2 are vectors of the same mode having N floating point elements of size S. Operand 0 is the resulting vector in which 2*N elements of size N/2 are concatenated.
Extract and widen (promote) the high/low part of a vector of signed integral or floating point elements. The input vector (operand 1) has N elements of size S. Widen (promote) the high/low elements of the vector using signed or floating point extension and place the resulting N/2 values of size 2*S in the output vector (operand 0).
Extract and widen (promote) the high/low part of a vector of unsigned integral elements. The input vector (operand 1) has N elements of size S. Widen (promote) the high/low elements of the vector using zero extension and place the resulting N/2 values of size 2*S in the output vector (operand 0).
Extract, convert to floating point type and widen the high/low part of a vector of signed/unsigned integral elements. The input vector (operand 1) has N elements of size S. Convert the high/low elements of the vector using floating point conversion and place the resulting N/2 values of size 2*S in the output vector (operand 0).
Signed/Unsigned widening multiplication. The two inputs (operands 1 and 2) are vectors with N signed/unsigned elements of size S. Multiply the high/low or even/odd elements of the two vectors, and put the N/2 products of size 2*S in the output vector (operand 0). A target shouldn’t implement even/odd pattern pair if it is less efficient than lo/hi one.
Signed/Unsigned widening shift left. The first input (operand 1) is a vector with N signed/unsigned elements of size S. Operand 2 is a constant. Shift the high/low elements of operand 1, and put the N/2 results of size 2*S in the output vector (operand 0).
Multiply operands 1 and 2, which have mode HImode
, and store
a SImode
product in operand 0.
Similar widening-multiplication instructions of other widths.
Similar widening-multiplication instructions that do unsigned multiplication.
Similar widening-multiplication instructions that interpret the first operand as unsigned and the second operand as signed, then do a signed multiplication.
Perform a signed multiplication of operands 1 and 2, which have mode m, and store the most significant half of the product in operand 0. The least significant half of the product is discarded.
Similar, but the multiplication is unsigned.
Multiply operands 1 and 2, sign-extend them to mode n, add operand 3, and store the result in operand 0. Operands 1 and 2 have mode m and operands 0 and 3 have mode n. Both modes must be integer or fixed-point modes and n must be twice the size of m.
In other words, maddmn4
is like
mulmn3
except that it also adds operand 3.
These instructions are not allowed to FAIL
.
Like maddmn4
, but zero-extend the multiplication
operands instead of sign-extending them.
Like maddmn4
, but all involved operations must be
signed-saturating.
Like umaddmn4
, but all involved operations must be
unsigned-saturating.
Multiply operands 1 and 2, sign-extend them to mode n, subtract the result from operand 3, and store the result in operand 0. Operands 1 and 2 have mode m and operands 0 and 3 have mode n. Both modes must be integer or fixed-point modes and n must be twice the size of m.
In other words, msubmn4
is like
mulmn3
except that it also subtracts the result
from operand 3.
These instructions are not allowed to FAIL
.
Like msubmn4
, but zero-extend the multiplication
operands instead of sign-extending them.
Like msubmn4
, but all involved operations must be
signed-saturating.
Like umsubmn4
, but all involved operations must be
unsigned-saturating.
Signed division that produces both a quotient and a remainder. Operand 1 is divided by operand 2 to produce a quotient stored in operand 0 and a remainder stored in operand 3.
For machines with an instruction that produces both a quotient and a remainder, provide a pattern for ‘divmodm4’ but do not provide patterns for ‘divm3’ and ‘modm3’. This allows optimization in the relatively common case when both the quotient and remainder are computed.
If an instruction that just produces a quotient or just a remainder
exists and is more efficient than the instruction that produces both,
write the output routine of ‘divmodm4’ to call
find_reg_note
and look for a REG_UNUSED
note on the
quotient or remainder and generate the appropriate instruction.
Similar, but does unsigned division.
Arithmetic-shift operand 1 left by a number of bits specified by operand
2, and store the result in operand 0. Here m is the mode of
operand 0 and operand 1; operand 2’s mode is specified by the
instruction pattern, and the compiler will convert the operand to that
mode before generating the instruction. The shift or rotate expander
or instruction pattern should explicitly specify the mode of the operand 2,
it should never be VOIDmode
. The meaning of out-of-range shift
counts can optionally be specified by TARGET_SHIFT_TRUNCATION_MASK
.
See TARGET_SHIFT_TRUNCATION_MASK. Operand 2 is always a scalar type.
Other shift and rotate instructions, analogous to the
ashlm3
instructions. Operand 2 is always a scalar type.
Vector shift and rotate instructions that take vectors as operand 2 instead of a scalar type.
Reverse the order of bytes of operand 1 and store the result in operand 0.
Negate operand 1 and store the result in operand 0.
Like negm2
but takes a code_label
as operand 2 and
emits code to jump to it if signed overflow occurs during the negation.
Store the absolute value of operand 1 into operand 0.
Store the square root of operand 1 into operand 0. Both operands have mode m, which is a scalar or vector floating-point mode.
This pattern is not allowed to FAIL
.
Store the reciprocal of the square root of operand 1 into operand 0. Both operands have mode m, which is a scalar or vector floating-point mode.
On most architectures this pattern is only approximate, so either
its C condition or the TARGET_OPTAB_SUPPORTED_P
hook should
check for the appropriate math flags. (Using the C condition is
more direct, but using TARGET_OPTAB_SUPPORTED_P
can be useful
if a target-specific built-in also uses the ‘rsqrtm2’
pattern.)
This pattern is not allowed to FAIL
.
Store the remainder of dividing operand 1 by operand 2 into operand 0, rounded towards zero to an integer. All operands have mode m, which is a scalar or vector floating-point mode.
This pattern is not allowed to FAIL
.
Store the remainder of dividing operand 1 by operand 2 into operand 0, rounded to the nearest integer. All operands have mode m, which is a scalar or vector floating-point mode.
This pattern is not allowed to FAIL
.
Raise FLT_RADIX
to the power of operand 2, multiply it by
operand 1, and store the result in operand 0. All operands have
mode m, which is a scalar or vector floating-point mode.
This pattern is not allowed to FAIL
.
Raise 2 to the power of operand 2, multiply it by operand 1, and store
the result in operand 0. Operands 0 and 1 have mode m, which is
a scalar or vector floating-point mode. Operand 2’s mode has
the same number of elements as m and each element is wide
enough to store an int
. The integers are signed.
This pattern is not allowed to FAIL
.
Store the cosine of operand 1 into operand 0. Both operands have mode m, which is a scalar or vector floating-point mode.
This pattern is not allowed to FAIL
.
Store the sine of operand 1 into operand 0. Both operands have mode m, which is a scalar or vector floating-point mode.
This pattern is not allowed to FAIL
.
Store the cosine of operand 2 into operand 0 and the sine of operand 2 into operand 1. All operands have mode m, which is a scalar or vector floating-point mode.
Targets that can calculate the sine and cosine simultaneously can
implement this pattern as opposed to implementing individual
sinm2
and cosm2
patterns. The sin
and cos
built-in functions will then be expanded to the
sincosm3
pattern, with one of the output values
left unused.
Store the tangent of operand 1 into operand 0. Both operands have mode m, which is a scalar or vector floating-point mode.
This pattern is not allowed to FAIL
.
Store the arc sine of operand 1 into operand 0. Both operands have mode m, which is a scalar or vector floating-point mode.
This pattern is not allowed to FAIL
.
Store the arc cosine of operand 1 into operand 0. Both operands have mode m, which is a scalar or vector floating-point mode.
This pattern is not allowed to FAIL
.
Store the arc tangent of operand 1 into operand 0. Both operands have mode m, which is a scalar or vector floating-point mode.
This pattern is not allowed to FAIL
.
Raise e (the base of natural logarithms) to the power of operand 1 and store the result in operand 0. Both operands have mode m, which is a scalar or vector floating-point mode.
This pattern is not allowed to FAIL
.
Raise e (the base of natural logarithms) to the power of operand 1, subtract 1, and store the result in operand 0. Both operands have mode m, which is a scalar or vector floating-point mode.
For inputs close to zero, the pattern is expected to be more
accurate than a separate expm2
and subm3
would be.
This pattern is not allowed to FAIL
.
Raise 10 to the power of operand 1 and store the result in operand 0. Both operands have mode m, which is a scalar or vector floating-point mode.
This pattern is not allowed to FAIL
.
Raise 2 to the power of operand 1 and store the result in operand 0. Both operands have mode m, which is a scalar or vector floating-point mode.
This pattern is not allowed to FAIL
.
Store the natural logarithm of operand 1 into operand 0. Both operands have mode m, which is a scalar or vector floating-point mode.
This pattern is not allowed to FAIL
.
Add 1 to operand 1, compute the natural logarithm, and store the result in operand 0. Both operands have mode m, which is a scalar or vector floating-point mode.
For inputs close to zero, the pattern is expected to be more
accurate than a separate addm3
and logm2
would be.
This pattern is not allowed to FAIL
.
Store the base-10 logarithm of operand 1 into operand 0. Both operands have mode m, which is a scalar or vector floating-point mode.
This pattern is not allowed to FAIL
.
Store the base-2 logarithm of operand 1 into operand 0. Both operands have mode m, which is a scalar or vector floating-point mode.
This pattern is not allowed to FAIL
.
Store the base-FLT_RADIX
logarithm of operand 1 into operand 0.
Both operands have mode m, which is a scalar or vector
floating-point mode.
This pattern is not allowed to FAIL
.
Store the significand of floating-point operand 1 in operand 0. Both operands have mode m, which is a scalar or vector floating-point mode.
This pattern is not allowed to FAIL
.
Store the value of operand 1 raised to the exponent operand 2 into operand 0. All operands have mode m, which is a scalar or vector floating-point mode.
This pattern is not allowed to FAIL
.
Store the arc tangent (inverse tangent) of operand 1 divided by operand 2 into operand 0, using the signs of both arguments to determine the quadrant of the result. All operands have mode m, which is a scalar or vector floating-point mode.
This pattern is not allowed to FAIL
.
Store the largest integral value not greater than operand 1 in operand 0. Both operands have mode m, which is a scalar or vector floating-point mode. If -ffp-int-builtin-inexact is in effect, the “inexact” exception may be raised for noninteger operands; otherwise, it may not.
This pattern is not allowed to FAIL
.
Round operand 1 to an integer, towards zero, and store the result in operand 0. Both operands have mode m, which is a scalar or vector floating-point mode. If -ffp-int-builtin-inexact is in effect, the “inexact” exception may be raised for noninteger operands; otherwise, it may not.
This pattern is not allowed to FAIL
.
Round operand 1 to the nearest integer, rounding away from zero in the event of a tie, and store the result in operand 0. Both operands have mode m, which is a scalar or vector floating-point mode. If -ffp-int-builtin-inexact is in effect, the “inexact” exception may be raised for noninteger operands; otherwise, it may not.
This pattern is not allowed to FAIL
.
Store the smallest integral value not less than operand 1 in operand 0. Both operands have mode m, which is a scalar or vector floating-point mode. If -ffp-int-builtin-inexact is in effect, the “inexact” exception may be raised for noninteger operands; otherwise, it may not.
This pattern is not allowed to FAIL
.
Round operand 1 to an integer, using the current rounding mode, and store the result in operand 0. Do not raise an inexact condition when the result is different from the argument. Both operands have mode m, which is a scalar or vector floating-point mode.
This pattern is not allowed to FAIL
.
Round operand 1 to an integer, using the current rounding mode, and store the result in operand 0. Raise an inexact condition when the result is different from the argument. Both operands have mode m, which is a scalar or vector floating-point mode.
This pattern is not allowed to FAIL
.
Convert operand 1 (valid for floating point mode m) to fixed point mode n as a signed number according to the current rounding mode and store in operand 0 (which has mode n).
Convert operand 1 (valid for floating point mode m) to fixed point mode n as a signed number rounding to nearest and away from zero and store in operand 0 (which has mode n).
Convert operand 1 (valid for floating point mode m) to fixed point mode n as a signed number rounding down and store in operand 0 (which has mode n).
Convert operand 1 (valid for floating point mode m) to fixed point mode n as a signed number rounding up and store in operand 0 (which has mode n).
Store a value with the magnitude of operand 1 and the sign of operand 2 into operand 0. All operands have mode m, which is a scalar or vector floating-point mode.
This pattern is not allowed to FAIL
.
Store into operand 0 one plus the index of the least significant 1-bit of operand 1. If operand 1 is zero, store zero.
m is either a scalar or vector integer mode. When it is a scalar,
operand 1 has mode m but operand 0 can have whatever scalar
integer mode is suitable for the target. The compiler will insert
conversion instructions as necessary (typically to convert the result
to the same width as int
). When m is a vector, both
operands must have mode m.
This pattern is not allowed to FAIL
.
Count leading redundant sign bits. Store into operand 0 the number of redundant sign bits in operand 1, starting at the most significant bit position. A redundant sign bit is defined as any sign bit after the first. As such, this count will be one less than the count of leading sign bits.
m is either a scalar or vector integer mode. When it is a scalar,
operand 1 has mode m but operand 0 can have whatever scalar
integer mode is suitable for the target. The compiler will insert
conversion instructions as necessary (typically to convert the result
to the same width as int
). When m is a vector, both
operands must have mode m.
This pattern is not allowed to FAIL
.
Store into operand 0 the number of leading 0-bits in operand 1, starting
at the most significant bit position. If operand 1 is 0, the
CLZ_DEFINED_VALUE_AT_ZERO
(see Misc) macro defines if
the result is undefined or has a useful value.
m is either a scalar or vector integer mode. When it is a scalar,
operand 1 has mode m but operand 0 can have whatever scalar
integer mode is suitable for the target. The compiler will insert
conversion instructions as necessary (typically to convert the result
to the same width as int
). When m is a vector, both
operands must have mode m.
This pattern is not allowed to FAIL
.
Store into operand 0 the number of trailing 0-bits in operand 1, starting
at the least significant bit position. If operand 1 is 0, the
CTZ_DEFINED_VALUE_AT_ZERO
(see Misc) macro defines if
the result is undefined or has a useful value.
m is either a scalar or vector integer mode. When it is a scalar,
operand 1 has mode m but operand 0 can have whatever scalar
integer mode is suitable for the target. The compiler will insert
conversion instructions as necessary (typically to convert the result
to the same width as int
). When m is a vector, both
operands must have mode m.
This pattern is not allowed to FAIL
.
Store into operand 0 the number of 1-bits in operand 1.
m is either a scalar or vector integer mode. When it is a scalar,
operand 1 has mode m but operand 0 can have whatever scalar
integer mode is suitable for the target. The compiler will insert
conversion instructions as necessary (typically to convert the result
to the same width as int
). When m is a vector, both
operands must have mode m.
This pattern is not allowed to FAIL
.
Store into operand 0 the parity of operand 1, i.e. the number of 1-bits in operand 1 modulo 2.
m is either a scalar or vector integer mode. When it is a scalar,
operand 1 has mode m but operand 0 can have whatever scalar
integer mode is suitable for the target. The compiler will insert
conversion instructions as necessary (typically to convert the result
to the same width as int
). When m is a vector, both
operands must have mode m.
This pattern is not allowed to FAIL
.
Store the bitwise-complement of operand 1 into operand 0.
Block move instruction. The destination and source blocks of memory
are the first two operands, and both are mem:BLK
s with an
address in mode Pmode
.
The number of bytes to move is the third operand, in mode m.
Usually, you specify Pmode
for m. However, if you can
generate better code knowing the range of valid lengths is smaller than
those representable in a full Pmode pointer, you should provide
a pattern with a
mode corresponding to the range of values you can handle efficiently
(e.g., QImode
for values in the range 0–127; note we avoid numbers
that appear negative) and also a pattern with Pmode
.
The fourth operand is the known shared alignment of the source and
destination, in the form of a const_int
rtx. Thus, if the
compiler knows that both source and destination are word-aligned,
it may provide the value 4 for this operand.
Optional operands 5 and 6 specify expected alignment and size of block
respectively. The expected alignment differs from alignment in operand 4
in a way that the blocks are not required to be aligned according to it in
all cases. This expected alignment is also in bytes, just like operand 4.
Expected size, when unknown, is set to (const_int -1)
.
Descriptions of multiple movmemm
patterns can only be
beneficial if the patterns for smaller modes have fewer restrictions
on their first, second and fourth operands. Note that the mode m
in movmemm
does not impose any restriction on the mode of
individually moved data units in the block.
These patterns need not give special consideration to the possibility that the source and destination strings might overlap.
String copy instruction, with stpcpy
semantics. Operand 0 is
an output operand in mode Pmode
. The addresses of the
destination and source strings are operands 1 and 2, and both are
mem:BLK
s with addresses in mode Pmode
. The execution of
the expansion of this pattern should store in operand 0 the address in
which the NUL
terminator was stored in the destination string.
This patern has also several optional operands that are same as in
setmem
.
Block set instruction. The destination string is the first operand,
given as a mem:BLK
whose address is in mode Pmode
. The
number of bytes to set is the second operand, in mode m. The value to
initialize the memory with is the third operand. Targets that only support the
clearing of memory should reject any value that is not the constant 0. See
‘movmemm’ for a discussion of the choice of mode.
The fourth operand is the known alignment of the destination, in the form
of a const_int
rtx. Thus, if the compiler knows that the
destination is word-aligned, it may provide the value 4 for this
operand.
Optional operands 5 and 6 specify expected alignment and size of block
respectively. The expected alignment differs from alignment in operand 4
in a way that the blocks are not required to be aligned according to it in
all cases. This expected alignment is also in bytes, just like operand 4.
Expected size, when unknown, is set to (const_int -1)
.
Operand 7 is the minimal size of the block and operand 8 is the
maximal size of the block (NULL if it can not be represented as CONST_INT).
Operand 9 is the probable maximal size (i.e. we can not rely on it for correctness,
but it can be used for choosing proper code sequence for a given size).
The use for multiple setmemm
is as for movmemm
.
String compare instruction, with five operands. Operand 0 is the output; it has mode m. The remaining four operands are like the operands of ‘movmemm’. The two memory blocks specified are compared byte by byte in lexicographic order starting at the beginning of each string. The instruction is not allowed to prefetch more than one byte at a time since either string may end in the first byte and reading past that may access an invalid page or segment and cause a fault. The comparison terminates early if the fetched bytes are different or if they are equal to zero. The effect of the instruction is to store a value in operand 0 whose sign indicates the result of the comparison.
String compare instruction, without known maximum length. Operand 0 is the
output; it has mode m. The second and third operand are the blocks of
memory to be compared; both are mem:BLK
with an address in mode
Pmode
.
The fourth operand is the known shared alignment of the source and
destination, in the form of a const_int
rtx. Thus, if the
compiler knows that both source and destination are word-aligned,
it may provide the value 4 for this operand.
The two memory blocks specified are compared byte by byte in lexicographic order starting at the beginning of each string. The instruction is not allowed to prefetch more than one byte at a time since either string may end in the first byte and reading past that may access an invalid page or segment and cause a fault. The comparison will terminate when the fetched bytes are different or if they are equal to zero. The effect of the instruction is to store a value in operand 0 whose sign indicates the result of the comparison.
Block compare instruction, with five operands like the operands of ‘cmpstrm’. The two memory blocks specified are compared byte by byte in lexicographic order starting at the beginning of each block. Unlike ‘cmpstrm’ the instruction can prefetch any bytes in the two memory blocks. Also unlike ‘cmpstrm’ the comparison will not stop if both bytes are zero. The effect of the instruction is to store a value in operand 0 whose sign indicates the result of the comparison.
Compute the length of a string, with three operands.
Operand 0 is the result (of mode m), operand 1 is
a mem
referring to the first character of the string,
operand 2 is the character to search for (normally zero),
and operand 3 is a constant describing the known alignment
of the beginning of the string.
Convert signed integer operand 1 (valid for fixed point mode m) to floating point mode n and store in operand 0 (which has mode n).
Convert unsigned integer operand 1 (valid for fixed point mode m) to floating point mode n and store in operand 0 (which has mode n).
Convert operand 1 (valid for floating point mode m) to fixed point mode n as a signed number and store in operand 0 (which has mode n). This instruction’s result is defined only when the value of operand 1 is an integer.
If the machine description defines this pattern, it also needs to
define the ftrunc
pattern.
Convert operand 1 (valid for floating point mode m) to fixed point mode n as an unsigned number and store in operand 0 (which has mode n). This instruction’s result is defined only when the value of operand 1 is an integer.
Convert operand 1 (valid for floating point mode m) to an integer value, still represented in floating point mode m, and store it in operand 0 (valid for floating point mode m).
Like ‘fixmn2’ but works for any floating point value of mode m by converting the value to an integer.
Like ‘fixunsmn2’ but works for any floating point value of mode m by converting the value to an integer.
Truncate operand 1 (valid for mode m) to mode n and store in operand 0 (which has mode n). Both modes must be fixed point or both floating point.
Sign-extend operand 1 (valid for mode m) to mode n and store in operand 0 (which has mode n). Both modes must be fixed point or both floating point.
Zero-extend operand 1 (valid for mode m) to mode n and store in operand 0 (which has mode n). Both modes must be fixed point.
Convert operand 1 of mode m to mode n and store in operand 0 (which has mode n). Mode m and mode n could be fixed-point to fixed-point, signed integer to fixed-point, fixed-point to signed integer, floating-point to fixed-point, or fixed-point to floating-point. When overflows or underflows happen, the results are undefined.
Convert operand 1 of mode m to mode n and store in operand 0 (which has mode n). Mode m and mode n could be fixed-point to fixed-point, signed integer to fixed-point, or floating-point to fixed-point. When overflows or underflows happen, the instruction saturates the results to the maximum or the minimum.
Convert operand 1 of mode m to mode n and store in operand 0 (which has mode n). Mode m and mode n could be unsigned integer to fixed-point, or fixed-point to unsigned integer. When overflows or underflows happen, the results are undefined.
Convert unsigned integer operand 1 of mode m to fixed-point mode n and store in operand 0 (which has mode n). When overflows or underflows happen, the instruction saturates the results to the maximum or the minimum.
Extract a bit-field from register operand 1, sign-extend it, and store it in operand 0. Operand 2 specifies the width of the field in bits and operand 3 the starting bit, which counts from the most significant bit if ‘BITS_BIG_ENDIAN’ is true and from the least significant bit otherwise.
Operands 0 and 1 both have mode m. Operands 2 and 3 have a target-specific mode.
Extract a bit-field from memory operand 1, sign extend it, and store it in operand 0. Operand 2 specifies the width in bits and operand 3 the starting bit. The starting bit is always somewhere in the first byte of operand 1; it counts from the most significant bit if ‘BITS_BIG_ENDIAN’ is true and from the least significant bit otherwise.
Operand 0 has mode m while operand 1 has BLK
mode.
Operands 2 and 3 have a target-specific mode.
The instruction must not read beyond the last byte of the bit-field.
Like ‘extvm’ except that the bit-field value is zero-extended.
Like ‘extvmisalignm’ except that the bit-field value is zero-extended.
Insert operand 3 into a bit-field of register operand 0. Operand 1 specifies the width of the field in bits and operand 2 the starting bit, which counts from the most significant bit if ‘BITS_BIG_ENDIAN’ is true and from the least significant bit otherwise.
Operands 0 and 3 both have mode m. Operands 1 and 2 have a target-specific mode.
Insert operand 3 into a bit-field of memory operand 0. Operand 1 specifies the width of the field in bits and operand 2 the starting bit. The starting bit is always somewhere in the first byte of operand 0; it counts from the most significant bit if ‘BITS_BIG_ENDIAN’ is true and from the least significant bit otherwise.
Operand 3 has mode m while operand 0 has BLK
mode.
Operands 1 and 2 have a target-specific mode.
The instruction must not read or write beyond the last byte of the bit-field.
Extract a bit-field from operand 1 (a register or memory operand), where
operand 2 specifies the width in bits and operand 3 the starting bit,
and store it in operand 0. Operand 0 must have mode word_mode
.
Operand 1 may have mode byte_mode
or word_mode
; often
word_mode
is allowed only for registers. Operands 2 and 3 must
be valid for word_mode
.
The RTL generation pass generates this instruction only with constants for operands 2 and 3 and the constant is never zero for operand 2.
The bit-field value is sign-extended to a full word integer before it is stored in operand 0.
This pattern is deprecated; please use ‘extvm’ and
extvmisalignm
instead.
Like ‘extv’ except that the bit-field value is zero-extended.
This pattern is deprecated; please use ‘extzvm’ and
extzvmisalignm
instead.
Store operand 3 (which must be valid for word_mode
) into a
bit-field in operand 0, where operand 1 specifies the width in bits and
operand 2 the starting bit. Operand 0 may have mode byte_mode
or
word_mode
; often word_mode
is allowed only for registers.
Operands 1 and 2 must be valid for word_mode
.
The RTL generation pass generates this instruction only with constants for operands 1 and 2 and the constant is never zero for operand 1.
This pattern is deprecated; please use ‘insvm’ and
insvmisalignm
instead.
Conditionally move operand 2 or operand 3 into operand 0 according to the comparison in operand 1. If the comparison is true, operand 2 is moved into operand 0, otherwise operand 3 is moved.
The mode of the operands being compared need not be the same as the operands being moved. Some machines, sparc64 for example, have instructions that conditionally move an integer value based on the floating point condition codes and vice versa.
If the machine does not have conditional move instructions, do not define these patterns.
Similar to ‘movmodecc’ but for conditional addition. Conditionally move operand 2 or (operands 2 + operand 3) into operand 0 according to the comparison in operand 1. If the comparison is false, operand 2 is moved into operand 0, otherwise (operand 2 + operand 3) is moved.
Perform an elementwise operation on vector operands 2 and 3, under the control of the vector mask in operand 1, and store the result in operand 0. This is equivalent to:
for (i = 0; i < GET_MODE_NUNITS (n); i++) op0[i] = op1[i] ? op2[i] op op3[i] : op2[i];
where, for example, op is +
for ‘cond_addmode’.
When defined for floating-point modes, the contents of ‘op3[i]’ are not interpreted if op1[i] is false, just like they would not be in a normal C ‘?:’ condition.
Operands 0, 2 and 3 all have mode m, while operand 1 has the mode
returned by TARGET_VECTORIZE_GET_MASK_MODE
.
Similar to ‘movmodecc’ but for conditional negation. Conditionally move the negation of operand 2 or the unchanged operand 3 into operand 0 according to the comparison in operand 1. If the comparison is true, the negation of operand 2 is moved into operand 0, otherwise operand 3 is moved.
Similar to ‘negmodecc’ but for conditional complement. Conditionally move the bitwise complement of operand 2 or the unchanged operand 3 into operand 0 according to the comparison in operand 1. If the comparison is true, the complement of operand 2 is moved into operand 0, otherwise operand 3 is moved.
Store zero or nonzero in operand 0 according to whether a comparison
is true. Operand 1 is a comparison operator. Operand 2 and operand 3
are the first and second operand of the comparison, respectively.
You specify the mode that operand 0 must have when you write the
match_operand
expression. The compiler automatically sees which
mode you have used and supplies an operand of that mode.
The value stored for a true condition must have 1 as its low bit, or
else must be negative. Otherwise the instruction is not suitable and
you should omit it from the machine description. You describe to the
compiler exactly which value is stored by defining the macro
STORE_FLAG_VALUE
(see Misc). If a description cannot be
found that can be used for all the possible comparison operators, you
should pick one and use a define_expand
to map all results
onto the one you chose.
These operations may FAIL
, but should do so only in relatively
uncommon cases; if they would FAIL
for common cases involving
integer comparisons, it is best to restrict the predicates to not
allow these operands. Likewise if a given comparison operator will
always fail, independent of the operands (for floating-point modes, the
ordered_comparison_operator
predicate is often useful in this case).
If this pattern is omitted, the compiler will generate a conditional
branch—for example, it may copy a constant one to the target and branching
around an assignment of zero to the target—or a libcall. If the predicate
for operand 1 only rejects some operators, it will also try reordering the
operands and/or inverting the result value (e.g. by an exclusive OR).
These possibilities could be cheaper or equivalent to the instructions
used for the ‘cstoremode4’ pattern followed by those required
to convert a positive result from STORE_FLAG_VALUE
to 1; in this
case, you can and should make operand 1’s predicate reject some operators
in the ‘cstoremode4’ pattern, or remove the pattern altogether
from the machine description.
Conditional branch instruction combined with a compare instruction.
Operand 0 is a comparison operator. Operand 1 and operand 2 are the
first and second operands of the comparison, respectively. Operand 3
is the code_label
to jump to.
A jump inside a function; an unconditional branch. Operand 0 is the
code_label
to jump to. This pattern name is mandatory on all
machines.
Subroutine call instruction returning no value. Operand 0 is the
function to call; operand 1 is the number of bytes of arguments pushed
as a const_int
; operand 2 is the number of registers used as
operands.
On most machines, operand 2 is not actually stored into the RTL pattern. It is supplied for the sake of some RISC machines which need to put this information into the assembler code; they can put it in the RTL instead of operand 1.
Operand 0 should be a mem
RTX whose address is the address of the
function. Note, however, that this address can be a symbol_ref
expression even if it would not be a legitimate memory address on the
target machine. If it is also not a valid argument for a call
instruction, the pattern for this operation should be a
define_expand
(see Expander Definitions) that places the
address into a register and uses that register in the call instruction.
Subroutine call instruction returning a value. Operand 0 is the hard register in which the value is returned. There are three more operands, the same as the three operands of the ‘call’ instruction (but with numbers increased by one).
Subroutines that return BLKmode
objects use the ‘call’
insn.
Similar to ‘call’ and ‘call_value’, except used if defined and
if RETURN_POPS_ARGS
is nonzero. They should emit a parallel
that contains both the function call and a set
to indicate the
adjustment made to the frame pointer.
For machines where RETURN_POPS_ARGS
can be nonzero, the use of these
patterns increases the number of functions for which the frame pointer
can be eliminated, if desired.
Subroutine call instruction returning a value of any type. Operand 0 is
the function to call; operand 1 is a memory location where the result of
calling the function is to be stored; operand 2 is a parallel
expression where each element is a set
expression that indicates
the saving of a function return value into the result block.
This instruction pattern should be defined to support
__builtin_apply
on machines where special instructions are needed
to call a subroutine with arbitrary arguments or to save the value
returned. This instruction pattern is required on machines that have
multiple registers that can hold a return value
(i.e. FUNCTION_VALUE_REGNO_P
is true for more than one register).
Subroutine return instruction. This instruction pattern name should be defined only if a single instruction can do all the work of returning from a function.
Like the ‘movm’ patterns, this pattern is also used after the RTL generation phase. In this case it is to support machines where multiple instructions are usually needed to return from a function, but some class of functions only requires one instruction to implement a return. Normally, the applicable functions are those which do not need to save any registers or allocate stack space.
It is valid for this pattern to expand to an instruction using
simple_return
if no epilogue is required.
Subroutine return instruction. This instruction pattern name should be
defined only if a single instruction can do all the work of returning
from a function on a path where no epilogue is required. This pattern
is very similar to the return
instruction pattern, but it is emitted
only by the shrink-wrapping optimization on paths where the function
prologue has not been executed, and a function return should occur without
any of the effects of the epilogue. Additional uses may be introduced on
paths where both the prologue and the epilogue have executed.
For such machines, the condition specified in this pattern should only
be true when reload_completed
is nonzero and the function’s
epilogue would only be a single instruction. For machines with register
windows, the routine leaf_function_p
may be used to determine if
a register window push is required.
Machines that have conditional return instructions should define patterns such as
(define_insn "" [(set (pc) (if_then_else (match_operator 0 "comparison_operator" [(cc0) (const_int 0)]) (return) (pc)))] "condition" "…")
where condition would normally be the same condition specified on the named ‘return’ pattern.
Untyped subroutine return instruction. This instruction pattern should
be defined to support __builtin_return
on machines where special
instructions are needed to return a value of any type.
Operand 0 is a memory location where the result of calling a function
with __builtin_apply
is stored; operand 1 is a parallel
expression where each element is a set
expression that indicates
the restoring of a function return value from the result block.
No-op instruction. This instruction pattern name should always be defined
to output a no-op in assembler code. (const_int 0)
will do as an
RTL pattern.
An instruction to jump to an address which is operand zero. This pattern name is mandatory on all machines.
Instruction to jump through a dispatch table, including bounds checking. This instruction takes five operands:
SImode
.
The table is an addr_vec
or addr_diff_vec
inside of a
jump_table_data
. The number of elements in the table is one plus the
difference between the upper bound and the lower bound.
Instruction to jump to a variable address. This is a low-level capability which can be used to implement a dispatch table when there is no ‘casesi’ pattern.
This pattern requires two operands: the address or offset, and a label
which should immediately precede the jump table. If the macro
CASE_VECTOR_PC_RELATIVE
evaluates to a nonzero value then the first
operand is an offset which counts from the address of the table; otherwise,
it is an absolute address to jump to. In either case, the first operand has
mode Pmode
.
The ‘tablejump’ insn is always the last insn before the jump table it uses. Its assembler code normally has no need to use the second operand, but you should incorporate it in the RTL pattern so that the jump optimizer will not delete the table as unreachable code.
Conditional branch instruction that decrements a register and jumps if the register is nonzero. Operand 0 is the register to decrement and test; operand 1 is the label to jump to if the register is nonzero. See Looping Patterns.
This optional instruction pattern is only used by the combiner, typically for loops reversed by the loop optimizer when strength reduction is enabled.
Conditional branch instruction that decrements a register and jumps if the register is nonzero. Operand 0 is the register to decrement and test; operand 1 is the label to jump to if the register is nonzero. See Looping Patterns.
This optional instruction pattern should be defined for machines with
low-overhead looping instructions as the loop optimizer will try to
modify suitable loops to utilize it. The target hook
TARGET_CAN_USE_DOLOOP_P
controls the conditions under which
low-overhead loops can be used.
Companion instruction to doloop_end
required for machines that
need to perform some initialization, such as loading a special counter
register. Operand 1 is the associated doloop_end
pattern and
operand 0 is the register that it decrements.
If initialization insns do not always need to be emitted, use a
define_expand
(see Expander Definitions) and make it fail.
Canonicalize the function pointer in operand 1 and store the result into operand 0.
Operand 0 is always a reg
and has mode Pmode
; operand 1
may be a reg
, mem
, symbol_ref
, const_int
, etc
and also has mode Pmode
.
Canonicalization of a function pointer usually involves computing the address of the function which would be called if the function pointer were used in an indirect call.
Only define this pattern if function pointers on the target machine can have different values but still call the same function when used in an indirect call.
Most machines save and restore the stack pointer by copying it to or
from an object of mode Pmode
. Do not define these patterns on
such machines.
Some machines require special handling for stack pointer saves and
restores. On those machines, define the patterns corresponding to the
non-standard cases by using a define_expand
(see Expander Definitions) that produces the required insns. The three types of
saves and restores are:
alloca
. Only
the epilogue uses the restored stack pointer, allowing a simpler save or
restore sequence on some machines.
When saving the stack pointer, operand 0 is the save area and operand 1
is the stack pointer. The mode used to allocate the save area defaults
to Pmode
but you can override that choice by defining the
STACK_SAVEAREA_MODE
macro (see Storage Layout). You must
specify an integral mode, or VOIDmode
if no save area is needed
for a particular type of save (either because no save is needed or
because a machine-specific save area can be used). Operand 0 is the
stack pointer and operand 1 is the save area for restore operations. If
‘save_stack_block’ is defined, operand 0 must not be
VOIDmode
since these saves can be arbitrarily nested.
A save area is a mem
that is at a constant offset from
virtual_stack_vars_rtx
when the stack pointer is saved for use by
nonlocal gotos and a reg
in the other two cases.
Subtract (or add if STACK_GROWS_DOWNWARD
is undefined) operand 1 from
the stack pointer to create space for dynamically allocated data.
Store the resultant pointer to this space into operand 0. If you
are allocating space from the main stack, do this by emitting a
move insn to copy virtual_stack_dynamic_rtx
to operand 0.
If you are allocating the space elsewhere, generate code to copy the
location of the space to operand 0. In the latter case, you must
ensure this space gets freed when the corresponding space on the main
stack is free.
Do not define this pattern if all that must be done is the subtraction. Some machines require other operations such as stack probes or maintaining the back chain. Define this pattern to emit those operations in addition to updating the stack pointer.
If stack checking (see Stack Checking) cannot be done on your system by probing the stack, define this pattern to perform the needed check and signal an error if the stack has overflowed. The single operand is the address in the stack farthest from the current stack pointer that you need to validate. Normally, on platforms where this pattern is needed, you would obtain the stack limit from a global or thread-specific variable or register.
If stack checking (see Stack Checking) can be done on your system by probing the stack but without the need to actually access it, define this pattern and signal an error if the stack has overflowed. The single operand is the memory address in the stack that needs to be probed.
If stack checking (see Stack Checking) can be done on your system by probing the stack but doing it with a “store zero” instruction is not valid or optimal, define this pattern to do the probing differently and signal an error if the stack has overflowed. The single operand is the memory reference in the stack that needs to be probed.
Emit code to generate a non-local goto, e.g., a jump from one function to a label in an outer function. This pattern has four arguments, each representing a value to be used in the jump. The first argument is to be loaded into the frame pointer, the second is the address to branch to (code to dispatch to the actual label), the third is the address of a location where the stack is saved, and the last is the address of the label, to be placed in the location for the incoming static chain.
On most machines you need not define this pattern, since GCC will already generate the correct code, which is to load the frame pointer and static chain, restore the stack (using the ‘restore_stack_nonlocal’ pattern, if defined), and jump indirectly to the dispatcher. You need only define this pattern if this code will not work on your machine.
This pattern, if defined, contains code needed at the target of a nonlocal goto after the code already generated by GCC. You will not normally need to define this pattern. A typical reason why you might need this pattern is if some value, such as a pointer to a global table, must be restored when the frame pointer is restored. Note that a nonlocal goto only occurs within a unit-of-translation, so a global table pointer that is shared by all functions of a given module need not be restored. There are no arguments.
This pattern, if defined, contains code needed at the site of an exception handler that isn’t needed at the site of a nonlocal goto. You will not normally need to define this pattern. A typical reason why you might need this pattern is if some value, such as a pointer to a global table, must be restored after control flow is branched to the handler of an exception. There are no arguments.
This pattern, if defined, contains additional code needed to initialize
the jmp_buf
. You will not normally need to define this pattern.
A typical reason why you might need this pattern is if some value, such
as a pointer to a global table, must be restored. Though it is
preferred that the pointer value be recalculated if possible (given the
address of a label for instance). The single argument is a pointer to
the jmp_buf
. Note that the buffer is five words long and that
the first three are normally used by the generic mechanism.
This pattern, if defined, contains code needed at the site of a built-in setjmp that isn’t needed at the site of a nonlocal goto. You will not normally need to define this pattern. A typical reason why you might need this pattern is if some value, such as a pointer to a global table, must be restored. It takes one argument, which is the label to which builtin_longjmp transferred control; this pattern may be emitted at a small offset from that label.
This pattern, if defined, performs the entire action of the longjmp.
You will not normally need to define this pattern unless you also define
builtin_setjmp_setup
. The single argument is a pointer to the
jmp_buf
.
This pattern, if defined, affects the way __builtin_eh_return
,
and thence the call frame exception handling library routines, are
built. It is intended to handle non-trivial actions needed along
the abnormal return path.
The address of the exception handler to which the function should return
is passed as operand to this pattern. It will normally need to copied by
the pattern to some special register or memory location.
If the pattern needs to determine the location of the target call
frame in order to do so, it may use EH_RETURN_STACKADJ_RTX
,
if defined; it will have already been assigned.
If this pattern is not defined, the default action will be to simply
copy the return address to EH_RETURN_HANDLER_RTX
. Either
that macro or this pattern needs to be defined if call frame exception
handling is to be used.
This pattern, if defined, emits RTL for entry to a function. The function entry is responsible for setting up the stack frame, initializing the frame pointer register, saving callee saved registers, etc.
Using a prologue pattern is generally preferred over defining
TARGET_ASM_FUNCTION_PROLOGUE
to emit assembly code for the prologue.
The prologue
pattern is particularly useful for targets which perform
instruction scheduling.
This pattern, if defined, emits RTL for a register window save. It should be defined if the target machine has register windows but the window events are decoupled from calls to subroutines. The canonical example is the SPARC architecture.
This pattern emits RTL for exit from a function. The function exit is responsible for deallocating the stack frame, restoring callee saved registers and emitting the return instruction.
Using an epilogue pattern is generally preferred over defining
TARGET_ASM_FUNCTION_EPILOGUE
to emit assembly code for the epilogue.
The epilogue
pattern is particularly useful for targets which perform
instruction scheduling or which have delay slots for their return instruction.
This pattern, if defined, emits RTL for exit from a function without the final branch back to the calling function. This pattern will be emitted before any sibling call (aka tail call) sites.
The sibcall_epilogue
pattern must not clobber any arguments used for
parameter passing or any stack slots for arguments passed to the current
function.
This pattern, if defined, signals an error, typically by causing some kind of signal to be raised.
Conditional trap instruction. Operand 0 is a piece of RTL which performs a comparison, and operands 1 and 2 are the arms of the comparison. Operand 3 is the trap code, an integer.
A typical ctrap
pattern looks like
(define_insn "ctrapsi4" [(trap_if (match_operator 0 "trap_operator" [(match_operand 1 "register_operand") (match_operand 2 "immediate_operand")]) (match_operand 3 "const_int_operand" "i"))] "" "…")
This pattern, if defined, emits code for a non-faulting data prefetch instruction. Operand 0 is the address of the memory to prefetch. Operand 1 is a constant 1 if the prefetch is preparing for a write to the memory address, or a constant 0 otherwise. Operand 2 is the expected degree of temporal locality of the data and is a value between 0 and 3, inclusive; 0 means that the data has no temporal locality, so it need not be left in the cache after the access; 3 means that the data has a high degree of temporal locality and should be left in all levels of cache possible; 1 and 2 mean, respectively, a low or moderate degree of temporal locality.
Targets that do not support write prefetches or locality hints can ignore the values of operands 1 and 2.
This pattern defines a pseudo insn that prevents the instruction scheduler and other passes from moving instructions and using register equivalences across the boundary defined by the blockage insn. This needs to be an UNSPEC_VOLATILE pattern or a volatile ASM.
This pattern, if defined, represents a compiler memory barrier, and will be
placed at points across which RTL passes may not propagate memory accesses.
This instruction needs to read and write volatile BLKmode memory. It does
not need to generate any machine instruction. If this pattern is not defined,
the compiler falls back to emitting an instruction corresponding
to asm volatile ("" ::: "memory")
.
If the target memory model is not fully synchronous, then this pattern should be defined to an instruction that orders both loads and stores before the instruction with respect to loads and stores after the instruction. This pattern has no operands.
This pattern, if defined, emits code for an atomic compare-and-swap operation. Operand 1 is the memory on which the atomic operation is performed. Operand 2 is the “old” value to be compared against the current contents of the memory location. Operand 3 is the “new” value to store in the memory if the compare succeeds. Operand 0 is the result of the operation; it should contain the contents of the memory before the operation. If the compare succeeds, this should obviously be a copy of operand 2.
This pattern must show that both operand 0 and operand 1 are modified.
This pattern must issue any memory barrier instructions such that all memory operations before the atomic operation occur before the atomic operation and all memory operations after the atomic operation occur after the atomic operation.
For targets where the success or failure of the compare-and-swap
operation is available via the status flags, it is possible to
avoid a separate compare operation and issue the subsequent
branch or store-flag operation immediately after the compare-and-swap.
To this end, GCC will look for a MODE_CC
set in the
output of sync_compare_and_swapmode
; if the machine
description includes such a set, the target should also define special
cbranchcc4
and/or cstorecc4
instructions. GCC will then
be able to take the destination of the MODE_CC
set and pass it
to the cbranchcc4
or cstorecc4
pattern as the first
operand of the comparison (the second will be (const_int 0)
).
For targets where the operating system may provide support for this
operation via library calls, the sync_compare_and_swap_optab
may be initialized to a function with the same interface as the
__sync_val_compare_and_swap_n
built-in. If the entire
set of __sync builtins are supported via library calls, the
target can initialize all of the optabs at once with
init_sync_libfuncs
.
For the purposes of C++11 std::atomic::is_lock_free
, it is
assumed that these library calls do not use any kind of
interruptable locking.
These patterns emit code for an atomic operation on memory. Operand 0 is the memory on which the atomic operation is performed. Operand 1 is the second operand to the binary operator.
This pattern must issue any memory barrier instructions such that all memory operations before the atomic operation occur before the atomic operation and all memory operations after the atomic operation occur after the atomic operation.
If these patterns are not defined, the operation will be constructed from a compare-and-swap operation, if defined.
These patterns emit code for an atomic operation on memory, and return the value that the memory contained before the operation. Operand 0 is the result value, operand 1 is the memory on which the atomic operation is performed, and operand 2 is the second operand to the binary operator.
This pattern must issue any memory barrier instructions such that all memory operations before the atomic operation occur before the atomic operation and all memory operations after the atomic operation occur after the atomic operation.
If these patterns are not defined, the operation will be constructed from a compare-and-swap operation, if defined.
These patterns are like their sync_old_op
counterparts,
except that they return the value that exists in the memory location
after the operation, rather than before the operation.
This pattern takes two forms, based on the capabilities of the target. In either case, operand 0 is the result of the operand, operand 1 is the memory on which the atomic operation is performed, and operand 2 is the value to set in the lock.
In the ideal case, this operation is an atomic exchange operation, in which the previous value in memory operand is copied into the result operand, and the value operand is stored in the memory operand.
For less capable targets, any value operand that is not the constant 1
should be rejected with FAIL
. In this case the target may use
an atomic test-and-set bit operation. The result operand should contain
1 if the bit was previously set and 0 if the bit was previously clear.
The true contents of the memory operand are implementation defined.
This pattern must issue any memory barrier instructions such that the pattern as a whole acts as an acquire barrier, that is all memory operations after the pattern do not occur until the lock is acquired.
If this pattern is not defined, the operation will be constructed from a compare-and-swap operation, if defined.
This pattern, if defined, releases a lock set by
sync_lock_test_and_setmode
. Operand 0 is the memory
that contains the lock; operand 1 is the value to store in the lock.
If the target doesn’t implement full semantics for
sync_lock_test_and_setmode
, any value operand which is not
the constant 0 should be rejected with FAIL
, and the true contents
of the memory operand are implementation defined.
This pattern must issue any memory barrier instructions such that the pattern as a whole acts as a release barrier, that is the lock is released only after all previous memory operations have completed.
If this pattern is not defined, then a memory_barrier
pattern
will be emitted, followed by a store of the value to the memory operand.
This pattern, if defined, emits code for an atomic compare-and-swap operation with memory model semantics. Operand 2 is the memory on which the atomic operation is performed. Operand 0 is an output operand which is set to true or false based on whether the operation succeeded. Operand 1 is an output operand which is set to the contents of the memory before the operation was attempted. Operand 3 is the value that is expected to be in memory. Operand 4 is the value to put in memory if the expected value is found there. Operand 5 is set to 1 if this compare and swap is to be treated as a weak operation. Operand 6 is the memory model to be used if the operation is a success. Operand 7 is the memory model to be used if the operation fails.
If memory referred to in operand 2 contains the value in operand 3, then operand 4 is stored in memory pointed to by operand 2 and fencing based on the memory model in operand 6 is issued.
If memory referred to in operand 2 does not contain the value in operand 3, then fencing based on the memory model in operand 7 is issued.
If a target does not support weak compare-and-swap operations, or the port elects not to implement weak operations, the argument in operand 5 can be ignored. Note a strong implementation must be provided.
If this pattern is not provided, the __atomic_compare_exchange
built-in functions will utilize the legacy sync_compare_and_swap
pattern with an __ATOMIC_SEQ_CST
memory model.
This pattern implements an atomic load operation with memory model semantics. Operand 1 is the memory address being loaded from. Operand 0 is the result of the load. Operand 2 is the memory model to be used for the load operation.
If not present, the __atomic_load
built-in function will either
resort to a normal load with memory barriers, or a compare-and-swap
operation if a normal load would not be atomic.
This pattern implements an atomic store operation with memory model semantics. Operand 0 is the memory address being stored to. Operand 1 is the value to be written. Operand 2 is the memory model to be used for the operation.
If not present, the __atomic_store
built-in function will attempt to
perform a normal store and surround it with any required memory fences. If
the store would not be atomic, then an __atomic_exchange
is
attempted with the result being ignored.
This pattern implements an atomic exchange operation with memory model semantics. Operand 1 is the memory location the operation is performed on. Operand 0 is an output operand which is set to the original value contained in the memory pointed to by operand 1. Operand 2 is the value to be stored. Operand 3 is the memory model to be used.
If this pattern is not present, the built-in function
__atomic_exchange
will attempt to preform the operation with a
compare and swap loop.
These patterns emit code for an atomic operation on memory with memory model semantics. Operand 0 is the memory on which the atomic operation is performed. Operand 1 is the second operand to the binary operator. Operand 2 is the memory model to be used by the operation.
If these patterns are not defined, attempts will be made to use legacy
sync
patterns, or equivalent patterns which return a result. If
none of these are available a compare-and-swap loop will be used.
These patterns emit code for an atomic operation on memory with memory model semantics, and return the original value. Operand 0 is an output operand which contains the value of the memory location before the operation was performed. Operand 1 is the memory on which the atomic operation is performed. Operand 2 is the second operand to the binary operator. Operand 3 is the memory model to be used by the operation.
If these patterns are not defined, attempts will be made to use legacy
sync
patterns. If none of these are available a compare-and-swap
loop will be used.
These patterns emit code for an atomic operation on memory with memory model semantics and return the result after the operation is performed. Operand 0 is an output operand which contains the value after the operation. Operand 1 is the memory on which the atomic operation is performed. Operand 2 is the second operand to the binary operator. Operand 3 is the memory model to be used by the operation.
If these patterns are not defined, attempts will be made to use legacy
sync
patterns, or equivalent patterns which return the result before
the operation followed by the arithmetic operation required to produce the
result. If none of these are available a compare-and-swap loop will be
used.
This pattern emits code for __builtin_atomic_test_and_set
.
Operand 0 is an output operand which is set to true if the previous
previous contents of the byte was "set", and false otherwise. Operand 1
is the QImode
memory to be modified. Operand 2 is the memory
model to be used.
The specific value that defines "set" is implementation defined, and is normally based on what is performed by the native atomic test and set instruction.
These patterns emit code for an atomic bitwise operation on memory with memory
model semantics, and return the original value of the specified bit.
Operand 0 is an output operand which contains the value of the specified bit
from the memory location before the operation was performed. Operand 1 is the
memory on which the atomic operation is performed. Operand 2 is the bit within
the operand, starting with least significant bit. Operand 3 is the memory model
to be used by the operation. Operand 4 is a flag - it is const1_rtx
if operand 0 should contain the original value of the specified bit in the
least significant bit of the operand, and const0_rtx
if the bit should
be in its original position in the operand.
atomic_bit_test_and_setmode
atomically sets the specified bit after
remembering its original value, atomic_bit_test_and_complementmode
inverts the specified bit and atomic_bit_test_and_resetmode
clears
the specified bit.
If these patterns are not defined, attempts will be made to use
atomic_fetch_ormode
, atomic_fetch_xormode
or
atomic_fetch_andmode
instruction patterns, or their sync
counterparts. If none of these are available a compare-and-swap
loop will be used.
This pattern emits code required to implement a thread fence with memory model semantics. Operand 0 is the memory model to be used.
For the __ATOMIC_RELAXED
model no instructions need to be issued
and this expansion is not invoked.
The compiler always emits a compiler memory barrier regardless of what expanding this pattern produced.
If this pattern is not defined, the compiler falls back to expanding the
memory_barrier
pattern, then to emitting __sync_synchronize
library call, and finally to just placing a compiler memory barrier.
These patterns emit code that reads/sets the TLS thread pointer. Currently,
these are only needed if the target needs to support the
__builtin_thread_pointer
and __builtin_set_thread_pointer
builtins.
The get/set patterns have a single output/input operand respectively,
with mode intended to be Pmode
.
This pattern, if defined, moves a ptr_mode
value from the memory
in operand 1 to the memory in operand 0 without leaving the value in
a register afterward. This is to avoid leaking the value some place
that an attacker might use to rewrite the stack guard slot after
having clobbered it.
If this pattern is not defined, then a plain move pattern is generated.
This pattern, if defined, compares a ptr_mode
value from the
memory in operand 1 with the memory in operand 0 without leaving the
value in a register afterward and branches to operand 2 if the values
were equal.
If this pattern is not defined, then a plain compare pattern and conditional branch pattern is used.
This pattern, if defined, flushes the instruction cache for a region of memory. The region is bounded to by the Pmode pointers in operand 0 inclusive and operand 1 exclusive.
If this pattern is not defined, a call to the library function
__clear_cache
is used.
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